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<title>DiligentCore/Graphics/GraphicsEngineOpenGL/src/ShaderGLImpl.cpp, branch ext-vk</title>
<subtitle>[no description]</subtitle>
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<title>OpenGL backend: reorganized headers, removed signature methods implemented by the base class</title>
<updated>2021-03-19T00:38:17+00:00</updated>
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<email>assiduous@diligentgraphics.com</email>
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<published>2021-03-08T02:12:24+00:00</published>
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<title>OpenGL: added SRB memory allocator, some minor improvements</title>
<updated>2021-03-19T00:38:14+00:00</updated>
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<name>azhirnov</name>
<email>zh1dron@gmail.com</email>
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<published>2021-03-04T13:23:50+00:00</published>
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<entry>
<title>OpenGL: added resource signature</title>
<updated>2021-03-19T00:38:14+00:00</updated>
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<name>azhirnov</name>
<email>zh1dron@gmail.com</email>
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<published>2021-02-26T19:33:44+00:00</published>
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<entry>
<title>Updated copyright notice</title>
<updated>2021-01-01T18:30:48+00:00</updated>
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<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
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<published>2021-01-01T18:30:48+00:00</published>
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<entry>
<title>A number of corrections for PSO refactoring</title>
<updated>2020-10-11T02:28:54+00:00</updated>
<author>
<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
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<published>2020-10-11T02:28:54+00:00</published>
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<entry>
<title>Added support for shader macros when compiling GLSL_VERBATIM with glslang</title>
<updated>2020-09-20T21:13:47+00:00</updated>
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<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
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<published>2020-09-20T21:13:47+00:00</published>
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<title>Completed shader compilation refactoring (fixed https://github.com/DiligentGraphics/DiligentCore/issues/160)</title>
<updated>2020-09-15T00:45:59+00:00</updated>
<author>
<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
</author>
<published>2020-09-15T00:45:59+00:00</published>
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<entry>
<title>Refactoring shader compilation tools - part I (https://github.com/DiligentGraphics/DiligentCore/issues/160)</title>
<updated>2020-09-14T05:27:46+00:00</updated>
<author>
<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
</author>
<published>2020-09-14T05:27:46+00:00</published>
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<entry>
<title>A bunch of random updates</title>
<updated>2020-09-09T16:18:08+00:00</updated>
<author>
<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
</author>
<published>2020-09-08T05:00:23+00:00</published>
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<entry>
<title>added HLSLTools, HLSL shader compiler refactoring</title>
<updated>2020-08-25T01:56:42+00:00</updated>
<author>
<name>azhirnov</name>
<email>zh1dron@gmail.com</email>
</author>
<published>2020-08-25T01:56:42+00:00</published>
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<id>1313de1ab167fe67d14fa2a848946f442491ca11</id>
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added ShaderCompiler field to ShaderCreateInfo,
fixed tests that doesn't compile on DXC,
added dxc/WinAdapter.h to fix compilation on linux
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added ShaderCompiler field to ShaderCreateInfo,
fixed tests that doesn't compile on DXC,
added dxc/WinAdapter.h to fix compilation on linux
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