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<title>DiligentCore/Graphics/GraphicsEngineOpenGL/src/ShaderResourceBindingGLImpl.cpp, branch ext-vk</title>
<subtitle>[no description]</subtitle>
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<title>ShaderResourceBinding{D3D12, Vk, GL} - removed the remaining duplicate code</title>
<updated>2021-03-19T00:38:17+00:00</updated>
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<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
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<published>2021-03-08T08:13:00+00:00</published>
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<title>Unified implementations of SRB in D3D12, Vk and GL</title>
<updated>2021-03-19T00:38:17+00:00</updated>
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<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
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<published>2021-03-08T06:51:57+00:00</published>
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<title>OpenGL backend: reorganized headers, removed signature methods implemented by the base class</title>
<updated>2021-03-19T00:38:17+00:00</updated>
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<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
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<published>2021-03-08T02:12:24+00:00</published>
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<title>Replaced duplicate CacheContentType enums with the common ResourceCacheContentType</title>
<updated>2021-03-19T00:38:17+00:00</updated>
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<name>assiduous</name>
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<published>2021-03-07T21:21:43+00:00</published>
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<title>Moved static variable cache and managers to PipelineResourceSignatureBase</title>
<updated>2021-03-19T00:38:15+00:00</updated>
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<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
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<published>2021-03-05T04:30:35+00:00</published>
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<title>OpenGL: added SRB memory allocator, some minor improvements</title>
<updated>2021-03-19T00:38:14+00:00</updated>
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<name>azhirnov</name>
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<published>2021-03-04T13:23:50+00:00</published>
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<title>GL backend: some cosmetic code changes</title>
<updated>2021-03-19T00:38:14+00:00</updated>
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<name>assiduous</name>
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<published>2021-03-04T04:25:39+00:00</published>
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<title>OpenGL: added resource signature</title>
<updated>2021-03-19T00:38:14+00:00</updated>
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<name>azhirnov</name>
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<published>2021-02-26T19:33:44+00:00</published>
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<entry>
<title>Updated copyright notice</title>
<updated>2021-01-01T18:30:48+00:00</updated>
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<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
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<published>2021-01-01T18:30:48+00:00</published>
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<entry>
<title>Refactored internal shader resouce variable indexing</title>
<updated>2020-09-18T05:00:26+00:00</updated>
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<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
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<published>2020-09-18T05:00:26+00:00</published>
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