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<title>DiligentCore/Graphics/GraphicsEngineOpenGL/src/VAOCache.cpp, branch ext-vk</title>
<subtitle>[no description]</subtitle>
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<title>GL backend: some code improvements</title>
<updated>2021-03-19T00:38:19+00:00</updated>
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<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
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<published>2021-03-10T04:43:59+00:00</published>
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<entry>
<title>OpenGL backend: reorganized headers, removed signature methods implemented by the base class</title>
<updated>2021-03-19T00:38:17+00:00</updated>
<author>
<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
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<published>2021-03-08T02:12:24+00:00</published>
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<entry>
<title>OpenGL: added resource signature</title>
<updated>2021-03-19T00:38:14+00:00</updated>
<author>
<name>azhirnov</name>
<email>zh1dron@gmail.com</email>
</author>
<published>2021-02-26T19:33:44+00:00</published>
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<entry>
<title>Updated copyright notice</title>
<updated>2021-01-01T18:30:48+00:00</updated>
<author>
<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
</author>
<published>2021-01-01T18:30:48+00:00</published>
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<entry>
<title>Added GraphicsPipelineCreateInfo and ComputePipelineCreateInfo instead of single PipelineCreateInfo.</title>
<updated>2020-10-15T17:59:25+00:00</updated>
<author>
<name>azhirnov</name>
<email>zh1dron@gmail.com</email>
</author>
<published>2020-10-15T17:55:38+00:00</published>
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Some optimizations for dynamic memory allocations in PipelineState.
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Some optimizations for dynamic memory allocations in PipelineState.
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<entry>
<title>Possible overflow. Consider casting operands, not the result.</title>
<updated>2020-05-08T15:34:03+00:00</updated>
<author>
<name>Mark Nefedov</name>
<email>mark_nefedov@outlook.com</email>
</author>
<published>2020-05-08T15:34:03+00:00</published>
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<entry>
<title>More .h -&gt; .hpp renamings</title>
<updated>2020-01-26T23:21:35+00:00</updated>
<author>
<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
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<published>2020-01-26T23:21:35+00:00</published>
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<entry>
<title>Renamed .h -&gt; .hpp in GraphicsEngineNextGenBase and GraphicsEngineD3D12 projects</title>
<updated>2020-01-26T21:59:38+00:00</updated>
<author>
<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
</author>
<published>2020-01-26T21:59:38+00:00</published>
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<entry>
<title>Reworked main headers to be compatible with c</title>
<updated>2020-01-25T19:19:23+00:00</updated>
<author>
<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
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<published>2020-01-25T19:19:23+00:00</published>
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</entry>
<entry>
<title>Updated coyright notice</title>
<updated>2020-01-01T19:51:58+00:00</updated>
<author>
<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
</author>
<published>2020-01-01T19:51:58+00:00</published>
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