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<title>DiligentCore/Graphics/GraphicsEngineVulkan/include/ShaderResourceBindingVkImpl.hpp, branch ext-vk</title>
<subtitle>[no description]</subtitle>
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<entry>
<title>code cleanup</title>
<updated>2021-03-19T00:38:23+00:00</updated>
<author>
<name>azhirnov</name>
<email>zh1dron@gmail.com</email>
</author>
<published>2021-03-15T00:28:19+00:00</published>
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<entry>
<title>Unified implementations of SRB in D3D12, Vk and GL</title>
<updated>2021-03-19T00:38:17+00:00</updated>
<author>
<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
</author>
<published>2021-03-08T06:51:57+00:00</published>
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<entry>
<title>Vk backend: reorganized headers; removed PRS methods implemented in PipelineResourceSignatureBase</title>
<updated>2021-03-19T00:38:17+00:00</updated>
<author>
<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
</author>
<published>2021-03-08T03:25:04+00:00</published>
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<entry>
<title>Refactored passing template arguments to base classes</title>
<updated>2021-03-19T00:38:15+00:00</updated>
<author>
<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
</author>
<published>2021-03-04T20:46:21+00:00</published>
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<entry>
<title>some fixes and improvements for D3D12 &amp; Vulkan</title>
<updated>2021-03-19T00:38:11+00:00</updated>
<author>
<name>azhirnov</name>
<email>zh1dron@gmail.com</email>
</author>
<published>2021-02-25T18:00:12+00:00</published>
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<entry>
<title>Added IShaderResourceBinding::StaticResourcesInitialized method</title>
<updated>2021-03-19T00:38:10+00:00</updated>
<author>
<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
</author>
<published>2021-02-24T06:10:08+00:00</published>
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<entry>
<title>Replaced InitializeStaticResources and InitializeStaticResourcesWithSignature methods of IShaderResourceBinding with IPipelineState::InitializeStaticSRBResources and IPipelineResourceSignature::InitializeStaticSRBResources</title>
<updated>2021-03-19T00:38:10+00:00</updated>
<author>
<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
</author>
<published>2021-02-24T05:49:04+00:00</published>
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<entry>
<title>Reworked ShaderResourceBindingVkImpl and ShaderResourceBindingD3D12Impl: moved common functionality to ShaderResourceBindingBase</title>
<updated>2021-03-19T00:38:10+00:00</updated>
<author>
<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
</author>
<published>2021-02-24T03:39:00+00:00</published>
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<entry>
<title>Few minor code changes + comments</title>
<updated>2021-02-01T21:22:20+00:00</updated>
<author>
<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
</author>
<published>2021-02-01T21:22:20+00:00</published>
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</entry>
<entry>
<title>Some code cleanup</title>
<updated>2021-01-26T21:58:37+00:00</updated>
<author>
<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
</author>
<published>2021-01-26T21:58:37+00:00</published>
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