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<title>Vulkan: fixed tests on Mac.</title>
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<title>Updated resource binding validation</title>
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<title>Vk backend: reorganized headers; removed PRS methods implemented in PipelineResourceSignatureBase</title>
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<name>assiduous</name>
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<published>2021-03-08T03:25:04+00:00</published>
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<title>Unified resource signature handling by pipeline state in D3D12, Vk and GL</title>
<updated>2021-03-19T00:38:16+00:00</updated>
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<name>assiduous</name>
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<published>2021-03-06T22:06:26+00:00</published>
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<title>Unified pipeline resource compatibility validation in D3D12 and Vk; added more PRS creation failure tests</title>
<updated>2021-03-19T00:38:14+00:00</updated>
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<name>assiduous</name>
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<published>2021-03-03T03:10:09+00:00</published>
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<title>Few updates to PipelineStateVkImpl and PipelineStateD3D12Impl</title>
<updated>2021-03-19T00:38:12+00:00</updated>
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<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
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<published>2021-02-26T21:58:20+00:00</published>
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<title>Reworked PSO intialization to allow shader resources be combined when defined through Desc.ResourceLayout</title>
<updated>2021-03-19T00:38:11+00:00</updated>
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<name>assiduous</name>
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<published>2021-02-26T01:26:03+00:00</published>
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<title>some fixes and improvements for D3D12 &amp; Vulkan</title>
<updated>2021-03-19T00:38:11+00:00</updated>
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<name>azhirnov</name>
<email>zh1dron@gmail.com</email>
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<published>2021-02-25T18:00:12+00:00</published>
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