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<title>DiligentCore/Graphics/GraphicsEngineVulkan/src/ShaderVkImpl.cpp, branch ext-vk</title>
<subtitle>[no description]</subtitle>
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<title>Vk backend: reorganized headers; removed PRS methods implemented in PipelineResourceSignatureBase</title>
<updated>2021-03-19T00:38:17+00:00</updated>
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<published>2021-03-08T03:25:04+00:00</published>
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<title>Updated copyright notice</title>
<updated>2021-01-01T18:30:48+00:00</updated>
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<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
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<published>2021-01-01T18:30:48+00:00</published>
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<title>PSO refactoring for ray tracing</title>
<updated>2020-10-25T13:08:57+00:00</updated>
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<name>azhirnov</name>
<email>zh1dron@gmail.com</email>
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<published>2020-10-25T12:53:05+00:00</published>
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<title>Added support for shader macros when compiling GLSL_VERBATIM with glslang</title>
<updated>2020-09-20T21:13:47+00:00</updated>
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<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
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<published>2020-09-20T21:13:47+00:00</published>
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<title>added ability to use #include in glsl</title>
<updated>2020-09-20T07:44:19+00:00</updated>
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<name>azhirnov</name>
<email>zh1dron@gmail.com</email>
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<published>2020-09-20T07:44:19+00:00</published>
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<title>Refactored internal shader resouce variable indexing</title>
<updated>2020-09-18T05:00:26+00:00</updated>
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<name>assiduous</name>
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<published>2020-09-18T05:00:26+00:00</published>
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<title>Merge branch 'mesh_shader_fix' of https://github.com/azhirnov/DiligentCore into azhirnov-mesh_shader_fix</title>
<updated>2020-09-17T20:28:10+00:00</updated>
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<name>assiduous</name>
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<published>2020-09-17T20:28:10+00:00</published>
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<title>Added GPU vendor and memory size detection (API 240071), closed https://github.com/DiligentGraphics/DiligentCore/issues/144.</title>
<updated>2020-09-16T23:11:56+00:00</updated>
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<name>assiduous</name>
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<published>2020-09-16T23:11:56+00:00</published>
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Fixed shader model selection in D3D12 backend
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Fixed shader model selection in D3D12 backend
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<title>don't link with vulkan if used volk, added shader name to log message</title>
<updated>2020-09-16T20:02:38+00:00</updated>
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<name>azhirnov</name>
<email>zh1dron@gmail.com</email>
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<published>2020-09-16T20:02:15+00:00</published>
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<title>Completed shader compilation refactoring (fixed https://github.com/DiligentGraphics/DiligentCore/issues/160)</title>
<updated>2020-09-15T00:45:59+00:00</updated>
<author>
<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
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<published>2020-09-15T00:45:59+00:00</published>
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