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<title>DiligentCore/Graphics/GraphicsEngineVulkan/src/TextureVkImpl.cpp, branch ext-vk</title>
<subtitle>[no description]</subtitle>
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<title>Vulkan: fixed tests on Mac.</title>
<updated>2021-03-19T00:38:23+00:00</updated>
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<name>azhirnov</name>
<email>zh1dron@gmail.com</email>
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<published>2021-03-14T22:28:21+00:00</published>
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<entry>
<title>Renamed Align to AlignUp</title>
<updated>2021-03-19T00:38:22+00:00</updated>
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<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
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<published>2021-03-14T02:11:59+00:00</published>
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<title>Vk backend: reorganized headers; removed PRS methods implemented in PipelineResourceSignatureBase</title>
<updated>2021-03-19T00:38:17+00:00</updated>
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<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
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<published>2021-03-08T03:25:04+00:00</published>
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<entry>
<title>Updated copyright notice</title>
<updated>2021-01-01T18:30:48+00:00</updated>
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<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
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<published>2021-01-01T18:30:48+00:00</published>
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<entry>
<title>Implemented initialization of staging textures in D3D12 and Vulkan backends</title>
<updated>2021-01-01T01:28:00+00:00</updated>
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<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
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<published>2021-01-01T01:28:00+00:00</published>
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<title>Vulkan backend: code clean-up</title>
<updated>2020-12-21T20:47:56+00:00</updated>
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<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
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<published>2020-12-21T20:47:56+00:00</published>
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<entry>
<title>Refactored TextureBase</title>
<updated>2020-11-06T06:46:17+00:00</updated>
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<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
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<published>2020-11-06T06:46:17+00:00</published>
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<entry>
<title>added ray tracing implementation for dx12 and vulkan</title>
<updated>2020-10-28T18:04:08+00:00</updated>
<author>
<name>azhirnov</name>
<email>zh1dron@gmail.com</email>
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<published>2020-10-28T16:33:03+00:00</published>
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<entry>
<title>Renamed USAGE_STATIC to USAGE_IMMUTABLE (API240077)</title>
<updated>2020-10-19T19:08:40+00:00</updated>
<author>
<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
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<published>2020-10-19T19:08:40+00:00</published>
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<entry>
<title>Unified staging buffer offset processing in Vulkan and GL</title>
<updated>2020-10-01T01:24:40+00:00</updated>
<author>
<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
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<published>2020-10-01T01:24:40+00:00</published>
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