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<title>DiligentCore/Graphics/GraphicsEngineVulkan/src/TopLevelASVkImpl.cpp, branch ext-vk</title>
<subtitle>[no description]</subtitle>
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<title>Renamed Align to AlignUp</title>
<updated>2021-03-19T00:38:22+00:00</updated>
<author>
<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
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<published>2021-03-14T02:11:59+00:00</published>
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<title>Vk backend: reorganized headers; removed PRS methods implemented in PipelineResourceSignatureBase</title>
<updated>2021-03-19T00:38:17+00:00</updated>
<author>
<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
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<published>2021-03-08T03:25:04+00:00</published>
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<entry>
<title>Updated copyright notice</title>
<updated>2021-01-01T18:30:48+00:00</updated>
<author>
<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
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<published>2021-01-01T18:30:48+00:00</published>
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<entry>
<title>Improvements for mesh shader &amp; ray tracing (#180)</title>
<updated>2020-12-29T22:36:30+00:00</updated>
<author>
<name>Zhirnov Andrey</name>
<email>2104977+azhirnov@users.noreply.github.com</email>
</author>
<published>2020-12-29T22:36:30+00:00</published>
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* remove GLSL from mesh shader tests

* small improvements for ray tracing</content>
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* remove GLSL from mesh shader tests

* small improvements for ray tracing</pre>
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<entry>
<title>Disable validation layers if they are not compatible with headers, fixed compilation on iOS</title>
<updated>2020-11-25T19:32:58+00:00</updated>
<author>
<name>azhirnov</name>
<email>zh1dron@gmail.com</email>
</author>
<published>2020-11-25T19:28:38+00:00</published>
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<entry>
<title>Added support for VK_KHR_acceleration_structure and VK_KHR_ray_tracing_pipeline</title>
<updated>2020-11-25T16:05:15+00:00</updated>
<author>
<name>azhirnov</name>
<email>zh1dron@gmail.com</email>
</author>
<published>2020-11-25T16:05:15+00:00</published>
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<entry>
<title>Added ability to update AS.</title>
<updated>2020-11-10T03:43:28+00:00</updated>
<author>
<name>azhirnov</name>
<email>zh1dron@gmail.com</email>
</author>
<published>2020-11-07T19:34:49+00:00</published>
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<entry>
<title>Added AS copy with compacting.</title>
<updated>2020-11-05T00:53:36+00:00</updated>
<author>
<name>azhirnov</name>
<email>zh1dron@gmail.com</email>
</author>
<published>2020-11-05T00:43:05+00:00</published>
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Added UB &amp; SB size checks for Vulkan.
Some improvements for ray tracing &amp; tests.
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Added UB &amp; SB size checks for Vulkan.
Some improvements for ray tracing &amp; tests.
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<entry>
<title>added ray tracing implementation for dx12 and vulkan</title>
<updated>2020-10-28T18:04:08+00:00</updated>
<author>
<name>azhirnov</name>
<email>zh1dron@gmail.com</email>
</author>
<published>2020-10-28T16:33:03+00:00</published>
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<entry>
<title>A few random fixes to ray tracing API and implementation</title>
<updated>2020-10-04T23:59:33+00:00</updated>
<author>
<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
</author>
<published>2020-10-04T23:59:33+00:00</published>
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