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<title>DiligentCore/Graphics/GraphicsEngineVulkan/src/VulkanUtilities, branch ext-vk</title>
<subtitle>[no description]</subtitle>
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<entry>
<title>Enable VulkanLogicalDevice with external devices</title>
<updated>2021-03-27T08:59:22+00:00</updated>
<author>
<name>s-ol</name>
<email>s+removethis@s-ol.nu</email>
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<published>2021-03-21T16:05:46+00:00</published>
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<entry>
<title>External Vulkan Device support</title>
<updated>2021-03-27T08:58:09+00:00</updated>
<author>
<name>s-ol</name>
<email>s-ol@users.noreply.github.com</email>
</author>
<published>2021-03-17T17:00:10+00:00</published>
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<entry>
<title>Fixed Vulkan command buffer leak</title>
<updated>2021-03-19T00:38:23+00:00</updated>
<author>
<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
</author>
<published>2021-03-16T02:27:58+00:00</published>
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<entry>
<title>Vulkan: fixed tests on Mac.</title>
<updated>2021-03-19T00:38:23+00:00</updated>
<author>
<name>azhirnov</name>
<email>zh1dron@gmail.com</email>
</author>
<published>2021-03-14T22:28:21+00:00</published>
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<entry>
<title>Added inline ray tracing &amp; trace rays indirect command.</title>
<updated>2021-03-19T00:38:23+00:00</updated>
<author>
<name>azhirnov</name>
<email>zh1dron@gmail.com</email>
</author>
<published>2021-03-15T00:14:26+00:00</published>
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<entry>
<title>Renamed Align to AlignUp</title>
<updated>2021-03-19T00:38:22+00:00</updated>
<author>
<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
</author>
<published>2021-03-14T02:11:59+00:00</published>
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<entry>
<title>Vulkan: update for new Vulkan SDK</title>
<updated>2021-03-19T00:38:14+00:00</updated>
<author>
<name>azhirnov</name>
<email>zh1dron@gmail.com</email>
</author>
<published>2021-03-04T13:10:58+00:00</published>
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<entry>
<title>Fixed return type in function AccessMaskFromImageLayout</title>
<updated>2021-02-06T23:28:03+00:00</updated>
<author>
<name>MikhailGorobets</name>
<email>misha.friman@mail.ru</email>
</author>
<published>2021-02-06T10:10:06+00:00</published>
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<entry>
<title>Updated copyright notice</title>
<updated>2021-01-01T18:30:48+00:00</updated>
<author>
<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
</author>
<published>2021-01-01T18:30:48+00:00</published>
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<entry>
<title>Improvements for mesh shader &amp; ray tracing (#180)</title>
<updated>2020-12-29T22:36:30+00:00</updated>
<author>
<name>Zhirnov Andrey</name>
<email>2104977+azhirnov@users.noreply.github.com</email>
</author>
<published>2020-12-29T22:36:30+00:00</published>
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<id>2586d407886bb3ee178c69a9a62f58c9a123b4c0</id>
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* remove GLSL from mesh shader tests

* small improvements for ray tracing</content>
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* remove GLSL from mesh shader tests

* small improvements for ray tracing</pre>
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