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<title>DiligentCore/Graphics/GraphicsEngineVulkan, branch ext-vk</title>
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<title>GLTF: hacky VR rendering support</title>
<updated>2021-03-27T16:02:20+00:00</updated>
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<title>Enable VulkanLogicalDevice with external devices</title>
<updated>2021-03-27T08:59:22+00:00</updated>
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<published>2021-03-21T16:05:46+00:00</published>
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<title>External Vulkan SwapChain support</title>
<updated>2021-03-27T08:58:09+00:00</updated>
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<title>External Vulkan Device support</title>
<updated>2021-03-27T08:58:09+00:00</updated>
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<name>s-ol</name>
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<published>2021-03-17T17:00:10+00:00</published>
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<title>Fixed issue with stale descriptor sets in Vulkan</title>
<updated>2021-03-19T17:37:00+00:00</updated>
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<name>assiduous</name>
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<published>2021-03-19T17:37:00+00:00</published>
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<title>Removed duplicate code from unbinding incompatible signatures logic in D3D11, GL and Vk</title>
<updated>2021-03-19T00:38:25+00:00</updated>
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<name>assiduous</name>
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<published>2021-03-18T22:05:18+00:00</published>
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<title>PipelineResourceSignatureD3D11Impl: reworked resource allocation</title>
<updated>2021-03-19T00:38:24+00:00</updated>
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<name>assiduous</name>
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<published>2021-03-18T20:14:05+00:00</published>
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<title>GL backend: fixed issue with immutable sampler stages in default signature with non-separable programs</title>
<updated>2021-03-19T00:38:23+00:00</updated>
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<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
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<published>2021-03-16T03:07:48+00:00</published>
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<title>Fixed Vulkan command buffer leak</title>
<updated>2021-03-19T00:38:23+00:00</updated>
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<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
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<published>2021-03-16T02:27:58+00:00</published>
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