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<title>DiligentCore/Graphics/ShaderTools/include/DXCompiler.hpp, branch ext-vk</title>
<subtitle>[no description]</subtitle>
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<title>Some updates to DXBCUtils and DXCompiler</title>
<updated>2021-03-19T00:38:15+00:00</updated>
<author>
<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
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<published>2021-03-06T02:47:40+00:00</published>
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<title>Removed mutable fields from ResourceBindingMap</title>
<updated>2021-03-19T00:38:14+00:00</updated>
<author>
<name>azhirnov</name>
<email>zh1dron@gmail.com</email>
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<published>2021-03-02T18:01:34+00:00</published>
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<title>fixed DXBC &amp; DXIL resource remapping</title>
<updated>2021-03-19T00:34:30+00:00</updated>
<author>
<name>azhirnov</name>
<email>zh1dron@gmail.com</email>
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<published>2021-02-16T21:47:41+00:00</published>
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<entry>
<title>merged with resource_signature</title>
<updated>2021-03-19T00:31:35+00:00</updated>
<author>
<name>azhirnov</name>
<email>zh1dron@gmail.com</email>
</author>
<published>2021-02-05T21:35:37+00:00</published>
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<entry>
<title>Updated copyright notice</title>
<updated>2021-01-01T18:30:48+00:00</updated>
<author>
<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
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<published>2021-01-01T18:30:48+00:00</published>
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<entry>
<title>Added DX compiler test</title>
<updated>2020-12-19T20:55:45+00:00</updated>
<author>
<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
</author>
<published>2020-12-19T20:55:45+00:00</published>
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<entry>
<title>Some updates in D3D12 backend (DXIL patching, PSO initialization)</title>
<updated>2020-12-19T04:11:07+00:00</updated>
<author>
<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
</author>
<published>2020-12-19T04:11:07+00:00</published>
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<entry>
<title>D3D12 resource binding refactoring, rename LinearAllocator to FixedLinearAllocator.</title>
<updated>2020-11-16T17:53:02+00:00</updated>
<author>
<name>azhirnov</name>
<email>zh1dron@gmail.com</email>
</author>
<published>2020-11-16T17:30:23+00:00</published>
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<entry>
<title>remap resource binding for DirectX 12</title>
<updated>2020-11-12T15:23:20+00:00</updated>
<author>
<name>azhirnov</name>
<email>zh1dron@gmail.com</email>
</author>
<published>2020-11-12T15:23:20+00:00</published>
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<entry>
<title>Added GPU vendor and memory size detection (API 240071), closed https://github.com/DiligentGraphics/DiligentCore/issues/144.</title>
<updated>2020-09-16T23:11:56+00:00</updated>
<author>
<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
</author>
<published>2020-09-16T23:11:56+00:00</published>
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Fixed shader model selection in D3D12 backend
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Fixed shader model selection in D3D12 backend
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