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<title>Added shader compiler macros to shader source</title>
<updated>2021-03-19T00:38:14+00:00</updated>
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<title>Vulkan backend: added output for SPIRV Optimizer</title>
<updated>2021-02-06T05:49:10+00:00</updated>
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<name>assiduous</name>
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<title>Updated copyright notice</title>
<updated>2021-01-01T18:30:48+00:00</updated>
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<title>A number of updates/fixes to PSO refactor merge</title>
<updated>2020-10-28T02:08:28+00:00</updated>
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<name>assiduous</name>
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<title>PSO refactoring for ray tracing</title>
<updated>2020-10-25T13:08:57+00:00</updated>
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<name>azhirnov</name>
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<published>2020-10-25T12:53:05+00:00</published>
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<title>A few random fixes to ray tracing API and implementation</title>
<updated>2020-10-04T23:59:33+00:00</updated>
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<name>assiduous</name>
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<title>Added Vulkan implementation</title>
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<title>Added support for shader macros when compiling GLSL_VERBATIM with glslang</title>
<updated>2020-09-20T21:13:47+00:00</updated>
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<name>assiduous</name>
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<title>Couple of minor fixes</title>
<updated>2020-09-20T17:49:32+00:00</updated>
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<name>assiduous</name>
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<title>added ability to use #include in glsl</title>
<updated>2020-09-20T07:44:19+00:00</updated>
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<name>azhirnov</name>
<email>zh1dron@gmail.com</email>
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<published>2020-09-20T07:44:19+00:00</published>
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