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<title>DiligentCore/Tests/IncludeTest/GraphicsEngineVk, branch ext-vk</title>
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<title>Updated copyright notice</title>
<updated>2021-01-01T18:30:48+00:00</updated>
<author>
<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
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<published>2021-01-01T18:30:48+00:00</published>
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<entry>
<title>Added support for VK_KHR_acceleration_structure and VK_KHR_ray_tracing_pipeline</title>
<updated>2020-11-25T16:05:15+00:00</updated>
<author>
<name>azhirnov</name>
<email>zh1dron@gmail.com</email>
</author>
<published>2020-11-25T16:05:15+00:00</published>
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<entry>
<title>Merge branch 'master' into ray_tracing</title>
<updated>2020-11-10T05:32:14+00:00</updated>
<author>
<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
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<published>2020-11-10T05:32:14+00:00</published>
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# Conflicts:
#	Graphics/GraphicsEngine/interface/RenderDevice.h
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# Conflicts:
#	Graphics/GraphicsEngine/interface/RenderDevice.h
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<entry>
<title>Added ability to update AS.</title>
<updated>2020-11-10T03:43:28+00:00</updated>
<author>
<name>azhirnov</name>
<email>zh1dron@gmail.com</email>
</author>
<published>2020-11-07T19:34:49+00:00</published>
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<entry>
<title>A number of minor updates/fixes</title>
<updated>2020-11-06T01:31:31+00:00</updated>
<author>
<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
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<published>2020-11-06T01:31:31+00:00</published>
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<entry>
<title>Fixed engine factories in C API</title>
<updated>2020-11-01T23:30:06+00:00</updated>
<author>
<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
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<published>2020-11-01T23:30:06+00:00</published>
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<entry>
<title>Added include tests for BLAS, TLAS and SBT headers, fixed few issues</title>
<updated>2020-10-30T05:45:25+00:00</updated>
<author>
<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
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<published>2020-10-30T05:45:25+00:00</published>
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<entry>
<title>Added Vulkan-Headers submodule</title>
<updated>2020-10-03T06:21:03+00:00</updated>
<author>
<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
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<published>2020-10-03T06:21:03+00:00</published>
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<entry>
<title>PipelineStateVkImpl: creating implicit IRenderPass object instead of Vulkan render pass</title>
<updated>2020-08-02T19:21:40+00:00</updated>
<author>
<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
</author>
<published>2020-08-01T02:47:37+00:00</published>
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<entry>
<title>Added IRenderPassVk interface</title>
<updated>2020-08-02T19:21:34+00:00</updated>
<author>
<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
</author>
<published>2020-07-24T00:28:38+00:00</published>
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