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<title>DiligentEngine/Tests/TestApp/assets/TestComputeShaders.lua, branch ext-vk</title>
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<title>Updated submodules; removed tests folder (tests are now part of every submodule)</title>
<updated>2019-12-25T03:23:32+00:00</updated>
<author>
<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
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<published>2019-12-25T03:23:32+00:00</published>
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<entry>
<title>Updated submodules (API version 240033);</title>
<updated>2019-10-19T21:31:56+00:00</updated>
<author>
<name>Egor Yusov</name>
<email>egor.yusov@gmail.com</email>
</author>
<published>2019-10-19T21:31:56+00:00</published>
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Enabled bindless mode in Asteroid demo
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Enabled bindless mode in Asteroid demo
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<entry>
<title>Updated core (enabled HLSL Buffer and RWBuffer conversion; fixed issue with resource binding)</title>
<updated>2019-08-10T03:39:25+00:00</updated>
<author>
<name>Egor Yusov</name>
<email>egor.yusov@gmail.com</email>
</author>
<published>2019-08-10T03:39:25+00:00</published>
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<entry>
<title>Updated DRAW_FLAG to match API 240022</title>
<updated>2019-04-07T19:47:57+00:00</updated>
<author>
<name>Egor Yusov</name>
<email>egor.yusov@gmail.com</email>
</author>
<published>2019-04-07T19:47:57+00:00</published>
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<entry>
<title>Refactored overloaded IPipelineState::GetStaticShaderVariable and IShaderResourceBinding::GetVariable</title>
<updated>2019-04-05T16:12:06+00:00</updated>
<author>
<name>Egor Yusov</name>
<email>egor.yusov@gmail.com</email>
</author>
<published>2019-04-05T16:12:06+00:00</published>
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<entry>
<title>Updates to comply with addition of ShaderFlags to IPipelineState::BindStaticResources</title>
<updated>2019-03-05T07:35:34+00:00</updated>
<author>
<name>Egor Yusov</name>
<email>egor.yusov@gmail.com</email>
</author>
<published>2019-03-05T07:35:34+00:00</published>
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<entry>
<title>Updated test to compy with the new API</title>
<updated>2019-03-02T04:55:44+00:00</updated>
<author>
<name>Egor Yusov</name>
<email>egor.yusov@gmail.com</email>
</author>
<published>2019-03-02T04:55:44+00:00</published>
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<entry>
<title>Updated the API (SetVertexBuffers, SetIndexBuffers, DRAW_FLAGS and other)</title>
<updated>2018-12-03T17:33:43+00:00</updated>
<author>
<name>Egor Yusov</name>
<email>egor.yusov@gmail.com</email>
</author>
<published>2018-12-03T17:33:43+00:00</published>
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<entry>
<title>Replaced COMMIT_SHADER_RESOURCES_FLAGS with RESOURCE_STATE_TRANSITION_MODE</title>
<updated>2018-12-03T01:42:16+00:00</updated>
<author>
<name>Egor Yusov</name>
<email>egor.yusov@gmail.com</email>
</author>
<published>2018-12-03T01:42:16+00:00</published>
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<entry>
<title>Added explicit control over resource transitions in draw command</title>
<updated>2018-11-24T19:15:28+00:00</updated>
<author>
<name>Egor Yusov</name>
<email>egor.yusov@gmail.com</email>
</author>
<published>2018-11-24T19:15:28+00:00</published>
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Added explicit static resource binding initialization in SRB objects
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Added explicit static resource binding initialization in SRB objects
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