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<title>DiligentTools/AssetLoader/interface/GLTFResourceManager.hpp, branch gltf-c-api</title>
<subtitle>[no description]</subtitle>
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<title>C API for GLTFLoader</title>
<updated>2021-03-30T14:37:36+00:00</updated>
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<name>s-ol</name>
<email>s+removethis@s-ol.nu</email>
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<published>2021-03-27T09:12:40+00:00</published>
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<entry>
<title>GLTF loader: reworked initial texture data to be stored as user data in the texture/allocation to make sure that GPU data is always initialized before the first use</title>
<updated>2021-01-10T22:46:13+00:00</updated>
<author>
<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
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<published>2021-01-10T22:46:13+00:00</published>
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<entry>
<title>Updated copyright notice</title>
<updated>2021-01-01T18:31:25+00:00</updated>
<author>
<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
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<published>2021-01-01T18:31:25+00:00</published>
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<entry>
<title>GLTFLoader: added option to not load animation data and skin</title>
<updated>2020-12-11T05:57:10+00:00</updated>
<author>
<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
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<published>2020-12-11T05:57:10+00:00</published>
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<entry>
<title>Fixed clang build errors</title>
<updated>2020-12-10T07:22:09+00:00</updated>
<author>
<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
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<published>2020-12-10T07:22:09+00:00</published>
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<entry>
<title>Reworked GLTF resource manager to use BufferSuballocator and DynamicTextureAtlas</title>
<updated>2020-12-09T02:48:28+00:00</updated>
<author>
<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
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<published>2020-12-09T02:48:28+00:00</published>
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<entry>
<title>GLTF Resource manager: implemented texture array resizing</title>
<updated>2020-12-05T17:19:28+00:00</updated>
<author>
<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
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<published>2020-12-05T17:19:28+00:00</published>
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<entry>
<title>GLTFResourceManager: added texture allocation cache</title>
<updated>2020-12-02T03:48:27+00:00</updated>
<author>
<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
</author>
<published>2020-12-02T03:48:27+00:00</published>
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<entry>
<title>Refcactored GLTFResourceManager: made allocations ref-counted objects</title>
<updated>2020-12-02T02:13:42+00:00</updated>
<author>
<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
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<published>2020-12-02T02:13:42+00:00</published>
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<entry>
<title>GLTF Loader: added GetFirstIndexLocation and GetBaseVertex methods</title>
<updated>2020-12-01T05:40:10+00:00</updated>
<author>
<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
</author>
<published>2020-12-01T05:40:10+00:00</published>
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