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<title>DiligentTools/AssetLoader/interface, branch gltf-c-api</title>
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<title>Give access to individual node transforms</title>
<updated>2021-04-12T12:12:40+00:00</updated>
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<name>s-ol</name>
<email>s+removethis@s-ol.nu</email>
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<published>2021-04-09T12:59:54+00:00</published>
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<entry>
<title>implement loading GLTF files from memory</title>
<updated>2021-03-31T15:49:39+00:00</updated>
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<name>s-ol</name>
<email>s+removethis@s-ol.nu</email>
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<published>2021-03-31T13:53:23+00:00</published>
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<title>C API for GLTFLoader</title>
<updated>2021-03-30T14:37:36+00:00</updated>
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<name>s-ol</name>
<email>s+removethis@s-ol.nu</email>
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<published>2021-03-27T09:12:40+00:00</published>
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<entry>
<title>Fixed gcc/clang error</title>
<updated>2021-01-13T21:37:51+00:00</updated>
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<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
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<published>2021-01-13T21:37:51+00:00</published>
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<title>GLTF Loader: made Model::GPUDataInitialized atomic</title>
<updated>2021-01-13T21:11:03+00:00</updated>
<author>
<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
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<published>2021-01-13T21:11:03+00:00</published>
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<title>GLTF Loader: moved AlphaMode parameter to Material::ShaderAttribs</title>
<updated>2021-01-13T03:52:52+00:00</updated>
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<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
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<published>2021-01-13T03:52:52+00:00</published>
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<title>GLTFLoder: added BaseColorAlphaFormat to ResourceCacheUseInfo; added Model::IsGPUDataInitialized()</title>
<updated>2021-01-13T02:52:03+00:00</updated>
<author>
<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
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<published>2021-01-13T02:52:03+00:00</published>
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<entry>
<title>Few minor updates to GLTF loader</title>
<updated>2021-01-11T01:36:50+00:00</updated>
<author>
<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
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<published>2021-01-11T01:36:50+00:00</published>
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<entry>
<title>GLTF loader: reworked buffer initialization with user data</title>
<updated>2021-01-11T00:05:43+00:00</updated>
<author>
<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
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<published>2021-01-11T00:05:43+00:00</published>
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<entry>
<title>GLTF loader: reworked initial texture data to be stored as user data in the texture/allocation to make sure that GPU data is always initialized before the first use</title>
<updated>2021-01-10T22:46:13+00:00</updated>
<author>
<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
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<published>2021-01-10T22:46:13+00:00</published>
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