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<title>DiligentTools/AssetLoader/src/GLTFLoader.cpp, branch gltf-c-api</title>
<subtitle>[no description]</subtitle>
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<title>Give access to individual node transforms</title>
<updated>2021-04-12T12:12:40+00:00</updated>
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<name>s-ol</name>
<email>s+removethis@s-ol.nu</email>
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<published>2021-04-09T12:59:54+00:00</published>
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<entry>
<title>implement loading GLTF files from memory</title>
<updated>2021-03-31T15:49:39+00:00</updated>
<author>
<name>s-ol</name>
<email>s+removethis@s-ol.nu</email>
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<published>2021-03-31T13:53:23+00:00</published>
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<title>C API for GLTFLoader</title>
<updated>2021-03-30T14:37:36+00:00</updated>
<author>
<name>s-ol</name>
<email>s+removethis@s-ol.nu</email>
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<published>2021-03-27T09:12:40+00:00</published>
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<entry>
<title>GLTF Loader: fixed default alpha channel value of 3-component textures</title>
<updated>2021-03-27T20:18:06+00:00</updated>
<author>
<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
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<published>2021-03-27T20:18:06+00:00</published>
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<entry>
<title>Fix misc. typos</title>
<updated>2021-03-18T00:43:45+00:00</updated>
<author>
<name>luz paz</name>
<email>luzpaz@users.noreply.github.com</email>
</author>
<published>2021-03-18T00:43:45+00:00</published>
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Found via `codespell`</content>
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Found via `codespell`</pre>
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<entry>
<title>GLTF Loader: made Model::GPUDataInitialized atomic</title>
<updated>2021-01-13T21:11:03+00:00</updated>
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<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
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<published>2021-01-13T21:11:03+00:00</published>
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<entry>
<title>GLTF Loader: moved AlphaMode parameter to Material::ShaderAttribs</title>
<updated>2021-01-13T03:52:52+00:00</updated>
<author>
<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
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<published>2021-01-13T03:52:52+00:00</published>
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<entry>
<title>Few minor updates to GLTF loader</title>
<updated>2021-01-11T01:36:50+00:00</updated>
<author>
<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
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<published>2021-01-11T01:36:50+00:00</published>
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<entry>
<title>GLTF loader: reworked loading of checker board stub texture</title>
<updated>2021-01-11T00:17:54+00:00</updated>
<author>
<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
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<published>2021-01-11T00:17:54+00:00</published>
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<entry>
<title>GLTF loader: reworked buffer initialization with user data</title>
<updated>2021-01-11T00:05:43+00:00</updated>
<author>
<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
</author>
<published>2021-01-11T00:05:43+00:00</published>
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