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<title>DiligentTools/AssetLoader/src/GLTFResourceManager.cpp, branch gltf-c-api</title>
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<title>GLTF loader: reworked initial texture data to be stored as user data in the texture/allocation to make sure that GPU data is always initialized before the first use</title>
<updated>2021-01-10T22:46:13+00:00</updated>
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<name>assiduous</name>
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<published>2021-01-10T22:46:13+00:00</published>
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<title>Minor fix in GLTF resource manager</title>
<updated>2021-01-08T06:35:55+00:00</updated>
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<name>assiduous</name>
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<published>2021-01-08T06:35:55+00:00</published>
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<entry>
<title>Updated copyright notice</title>
<updated>2021-01-01T18:31:25+00:00</updated>
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<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
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<published>2021-01-01T18:31:25+00:00</published>
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<title>GLTF resource manager: fixed issue with allocation cache not being protected by mutex</title>
<updated>2020-12-12T05:59:21+00:00</updated>
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<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
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<published>2020-12-12T05:59:21+00:00</published>
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<title>GLTFLoader: made sure that texture files are not loaded when found in the cache</title>
<updated>2020-12-10T05:17:25+00:00</updated>
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<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
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<published>2020-12-10T05:17:25+00:00</published>
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<title>Reworked GLTF resource manager to use BufferSuballocator and DynamicTextureAtlas</title>
<updated>2020-12-09T02:48:28+00:00</updated>
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<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
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<published>2020-12-09T02:48:28+00:00</published>
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<title>GLTF Loader: enabled caching compressed textures</title>
<updated>2020-12-05T19:47:16+00:00</updated>
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<name>assiduous</name>
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<published>2020-12-05T19:47:16+00:00</published>
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<title>GLTF Resource manager: implemented texture array resizing</title>
<updated>2020-12-05T17:19:28+00:00</updated>
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<name>assiduous</name>
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<published>2020-12-05T17:19:28+00:00</published>
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<title>GLTFResourceManager: added texture allocation cache</title>
<updated>2020-12-02T03:48:27+00:00</updated>
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<name>assiduous</name>
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<published>2020-12-02T03:48:27+00:00</published>
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<entry>
<title>Refcactored GLTFResourceManager: made allocations ref-counted objects</title>
<updated>2020-12-02T02:13:42+00:00</updated>
<author>
<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
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<published>2020-12-02T02:13:42+00:00</published>
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