<feed xmlns='http://www.w3.org/2005/Atom'>
<title>glsl-view/lib/hap.c, branch renderdoc</title>
<subtitle>shader renderer with OSC uniform control</subtitle>
<link rel='alternate' type='text/html' href='http://git.s-ol.nu/glsl-view/'/>
<entry>
<title>implement HAP decoding straight to compressed GPU texture</title>
<updated>2025-03-10T11:44:48+00:00</updated>
<author>
<name>s-ol</name>
<email>s+removethis@s-ol.nu</email>
</author>
<published>2025-03-05T17:38:04+00:00</published>
<link rel='alternate' type='text/html' href='http://git.s-ol.nu/glsl-view/commit/?id=cf3475eab439df049fb48a039801da8270dc044c'/>
<id>cf3475eab439df049fb48a039801da8270dc044c</id>
<content type='text'>
Supports HAP and HAP Alpha (Hap1/Hap5) formats
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Supports HAP and HAP Alpha (Hap1/Hap5) formats
</pre>
</div>
</content>
</entry>
</feed>
