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<title>glsl-view/src/video.zig, branch renderdoc</title>
<subtitle>shader renderer with OSC uniform control</subtitle>
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<entry>
<title>wrap Texture in Source</title>
<updated>2025-03-20T16:57:56+00:00</updated>
<author>
<name>s-ol</name>
<email>s+removethis@s-ol.nu</email>
</author>
<published>2025-03-20T13:39:03+00:00</published>
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<pre>
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</entry>
<entry>
<title>formatting</title>
<updated>2025-03-16T15:43:38+00:00</updated>
<author>
<name>s-ol</name>
<email>s+removethis@s-ol.nu</email>
</author>
<published>2025-03-16T15:43:38+00:00</published>
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<entry>
<title>fix conditional compilation</title>
<updated>2025-03-10T14:52:42+00:00</updated>
<author>
<name>s-ol</name>
<email>s+removethis@s-ol.nu</email>
</author>
<published>2025-03-10T14:52:42+00:00</published>
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<entry>
<title>implement HAP decoding straight to compressed GPU texture</title>
<updated>2025-03-10T11:44:48+00:00</updated>
<author>
<name>s-ol</name>
<email>s+removethis@s-ol.nu</email>
</author>
<published>2025-03-05T17:38:04+00:00</published>
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<id>cf3475eab439df049fb48a039801da8270dc044c</id>
<content type='text'>
Supports HAP and HAP Alpha (Hap1/Hap5) formats
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Supports HAP and HAP Alpha (Hap1/Hap5) formats
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</entry>
<entry>
<title>load videos and textures using libav</title>
<updated>2025-02-24T13:18:04+00:00</updated>
<author>
<name>s-ol</name>
<email>s+removethis@s-ol.nu</email>
</author>
<published>2025-02-24T10:16:36+00:00</published>
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