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<title>inkscape/src/live_effects/lpe-skeletalstrokes.cpp, branch livecoding</title>
<subtitle>An experimental livecoding plugin for Inkscape</subtitle>
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<entry>
<title>rename LPESkeletalStrokes -&gt; LPEPatternAlongPath</title>
<updated>2008-04-08T18:02:31+00:00</updated>
<author>
<name>Johan B. C. Engelen</name>
<email>jbc.engelen@swissonline.ch</email>
</author>
<published>2008-04-08T18:02:31+00:00</published>
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(bzr r5386)</content>
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(bzr r5386)</pre>
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</entry>
<entry>
<title>lpe-skeletal-stroke: fixed bug #204046 (skeleton having more than one subpath) and repartition of construction lines.</title>
<updated>2008-04-01T22:18:07+00:00</updated>
<author>
<name>JF Barraud</name>
<email>jf.barraud@gmail.com</email>
</author>
<published>2008-04-01T22:18:07+00:00</published>
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(bzr r5302)</content>
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(bzr r5302)</pre>
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</entry>
<entry>
<title>remove multiple inheritance from lpe PathParam. since it is often desired to get the path not as pw&lt; d2&lt;&gt; &gt;, but also as geom::path or maybe as dw&lt;  pw&lt;&gt; &gt;. Plus this enabled linking to an object, instead of keeping its own path data. (i.e. linking to other objects)</title>
<updated>2008-03-23T19:23:08+00:00</updated>
<author>
<name>Johan B. C. Engelen</name>
<email>jbc.engelen@swissonline.ch</email>
</author>
<published>2008-03-23T19:23:08+00:00</published>
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<content type='text'>
(bzr r5176)</content>
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(bzr r5176)</pre>
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</entry>
<entry>
<title>skeletal-stroke: offset parameters are back again... optionaly proportional to pattern size.</title>
<updated>2008-03-09T01:09:57+00:00</updated>
<author>
<name>JF Barraud</name>
<email>jf.barraud@gmail.com</email>
</author>
<published>2008-03-09T01:09:57+00:00</published>
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(bzr r5007)</content>
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(bzr r5007)</pre>
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</entry>
<entry>
<title>revert to previous version.</title>
<updated>2008-02-10T22:50:35+00:00</updated>
<author>
<name>JF Barraud</name>
<email>jf.barraud@gmail.com</email>
</author>
<published>2008-02-10T22:50:35+00:00</published>
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<content type='text'>
(bzr r4700)</content>
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(bzr r4700)</pre>
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</entry>
<entry>
<title>lpe-skeletal-stroke: make spacing and normal_offset parameters do something...</title>
<updated>2008-02-05T00:51:50+00:00</updated>
<author>
<name>JF Barraud</name>
<email>jf.barraud@gmail.com</email>
</author>
<published>2008-02-05T00:51:50+00:00</published>
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<content type='text'>
(bzr r4658)</content>
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(bzr r4658)</pre>
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</entry>
<entry>
<title>add default functions for transforming lpe-pathalongpath.cpp and lpe-skeletalstrokes.cpp</title>
<updated>2008-01-18T22:38:27+00:00</updated>
<author>
<name>Johan B. C. Engelen</name>
<email>jbc.engelen@swissonline.ch</email>
</author>
<published>2008-01-18T22:38:27+00:00</published>
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<content type='text'>
(bzr r4558)</content>
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(bzr r4558)</pre>
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<entry>
<title>Fix missing tooltips in LPE's.  (Closes LP: #178471)</title>
<updated>2008-01-06T22:30:35+00:00</updated>
<author>
<name>Bryce Harrington</name>
<email>bryce@bryceharrington.org</email>
</author>
<published>2008-01-06T22:30:35+00:00</published>
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<content type='text'>
Whitespace cleanup.

(bzr r4413)</content>
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Whitespace cleanup.

(bzr r4413)</pre>
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</entry>
<entry>
<title>Make LPE Path along path behave more naturally. (fixes problems in moving a path with that effect applied to it)</title>
<updated>2007-11-18T13:59:34+00:00</updated>
<author>
<name>Johan B. C. Engelen</name>
<email>jbc.engelen@swissonline.ch</email>
</author>
<published>2007-11-18T13:59:34+00:00</published>
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<content type='text'>
(bzr r4107)</content>
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(bzr r4107)</pre>
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<entry>
<title>LPE: no longer overload doEffect methods, but name them according to accepted arguments. This saves developer brain time because of 'hiding' issues.</title>
<updated>2007-11-12T18:59:48+00:00</updated>
<author>
<name>Johan B. C. Engelen</name>
<email>jbc.engelen@swissonline.ch</email>
</author>
<published>2007-11-12T18:59:48+00:00</published>
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<content type='text'>
(bzr r4067)</content>
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(bzr r4067)</pre>
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