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<title>inkscape/src/ui/dialog/objects.h, branch livecoding</title>
<subtitle>An experimental livecoding plugin for Inkscape</subtitle>
<link rel='alternate' type='text/html' href='http://git.s-ol.nu/inkscape/'/>
<entry>
<title>Fix build</title>
<updated>2019-11-20T15:32:54+00:00</updated>
<author>
<name>Marc Jeanmougin</name>
<email>marc@jeanmougin.fr</email>
</author>
<published>2019-11-20T15:32:54+00:00</published>
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</entry>
<entry>
<title>Multiple fixes for the objects panel</title>
<updated>2019-11-18T23:28:24+00:00</updated>
<author>
<name>Diederik van Lierop</name>
<email>mail@diedenrezi.nl</email>
</author>
<published>2019-11-18T23:28:24+00:00</published>
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</entry>
<entry>
<title>Update the treeview in the objects-panel asynchronously, such that Inkscape stays responsive with documents having a large number of objects</title>
<updated>2019-10-30T11:32:11+00:00</updated>
<author>
<name>Diederik van Lierop</name>
<email>mail@diedenrezi.nl</email>
</author>
<published>2019-10-30T11:27:27+00:00</published>
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</entry>
<entry>
<title>More improvements to the objects panel:</title>
<updated>2019-10-19T21:32:01+00:00</updated>
<author>
<name>Diederik van Lierop</name>
<email>mail@diedenrezi.nl</email>
</author>
<published>2019-10-19T21:32:01+00:00</published>
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<id>69136bcf60644d2441e5fe1b635231c7d47d842a</id>
<content type='text'>
- Use a std::map instead of remembering the position of the iterator; this is more robust and cleaner
- Speed up the updating of the tree in the object panel for large selections
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<pre>
- Use a std::map instead of remembering the position of the iterator; this is more robust and cleaner
- Speed up the updating of the tree in the object panel for large selections
</pre>
</div>
</content>
</entry>
<entry>
<title>Add export/import PDF blend modes and add isolation modifier</title>
<updated>2019-10-19T04:33:22+00:00</updated>
<author>
<name>Jabier Arraiza</name>
<email>jabier.arraiza@marker.es</email>
</author>
<published>2019-10-19T04:33:22+00:00</published>
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</entry>
<entry>
<title>Prevent the objects panel from grinding Inkscape to a halt, for example when ungrouping a large group</title>
<updated>2019-10-11T23:04:26+00:00</updated>
<author>
<name>Diederik van Lierop</name>
<email>mail@diedenrezi.nl</email>
</author>
<published>2019-10-11T23:04:26+00:00</published>
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</entry>
<entry>
<title>Make menu icon preference apply to Layers and Objects dialogs</title>
<updated>2019-07-21T01:07:14+00:00</updated>
<author>
<name>Patrick Storz</name>
<email>eduard.braun2@gmx.de</email>
</author>
<published>2019-07-21T01:07:14+00:00</published>
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<id>9dfa379a29ad986254ffd966ed6e886ffb176543</id>
<content type='text'>
Also fix "show-icons" attribute inheritance in menus.xml and make
it apply to canvas icons.
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<pre>
Also fix "show-icons" attribute inheritance in menus.xml and make
it apply to canvas icons.
</pre>
</div>
</content>
</entry>
<entry>
<title>Simplify code for context menu items of Layers and Objects dialogs</title>
<updated>2019-07-20T23:57:49+00:00</updated>
<author>
<name>Patrick Storz</name>
<email>eduard.braun2@gmx.de</email>
</author>
<published>2019-07-20T23:57:49+00:00</published>
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</entry>
<entry>
<title>Clarify licenses</title>
<updated>2018-11-08T17:18:20+00:00</updated>
<author>
<name>Max Gaukler</name>
<email>development@maxgaukler.de</email>
</author>
<published>2018-09-11T14:05:17+00:00</published>
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<id>79d82382b3ea1b7d77e3a47a96a786557588787a</id>
<content type='text'>
- add license headers to everything
- convert a few files from public domain or LGPL2.1+ to GPL2+
- some archaeology to clarify which files are from which library
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- add license headers to everything
- convert a few files from public domain or LGPL2.1+ to GPL2+
- some archaeology to clarify which files are from which library
</pre>
</div>
</content>
</entry>
<entry>
<title>Remove #include "config.h" from header files where possible</title>
<updated>2018-09-24T19:20:13+00:00</updated>
<author>
<name>Eduard Braun</name>
<email>eduard.braun2@gmx.de</email>
</author>
<published>2018-09-23T15:14:48+00:00</published>
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