# writing `alv` extensions Extensions for `alv` are implemented in [Lua][lua] or [MoonScript][moonscript] (which runs as Lua). When an `alv` module is [`(require)`][builtins-req]d, alv looks for a Lua module `alv-lib.[module]`. You can simply add a new file with extension `.lua` or `.moon` in the `alv-lib` directory of your alv installation or somewhere else in your `LUA_PATH`. To write extensions, a number of classes and utilities are required. All of these are exported in the `base` module. ## documentation metadata The lua module should return a `Scope` or a table that will be converted using `Scope.from_table`. All exports should be documented using `Constant.meta`, which attaches a `meta` table to the value that is used for error messages, documentation generation and [`(doc)`][builtins-doc]. import Constant from require 'alv.base' two = Constant.meta meta: name: 'two' summary: "the number two" value: 2 { :two } In the `meta` table `summary` is the only required key, but all of the information that applies should be provided. - `name`: the name of this export (for error reporting). - `summary`: a one-line plain-text description of this entry. Should be capitalized and end with a period. - `examples`: a table of strings, each of which is a short one-line code example illustrating the argument names for an Op. - `description`: a longer markdown-formatted description of the functionality of this entry. ## defining `Op`s Most extensions will want to define a number of *Op*s to be used by the user. They are implemented by deriving from the `Op` class and implementing at least the `Op:setup` and `Op:tick` methods. import Constant, SigStream, Op, Input, evt from require 'alv.base' total_sum = Constant.meta meta: name: 'total-sum' summary: "Keep a total of incoming numbers." examples: { '(total-sum num!)' } description: "Keep a total sum of incoming number events, extension-style." value: class extends Op new: (...) => super ... @state or= { total: 0 } @out or= SigStream 'num', @state.total setup: (inputs, scope) => num = evt.num\match inputs super num: Inputs.hot num tick: => @state.total += @inputs.num! @out\set @state.total { 'total-sum': total_sum } ### Op:setup `Op:setup` is called once every *eval cycle* to parse the Op's arguments, check their types, choose the updating behaviour and define the output type. The arguments to `:setup` are a list of inputs (each is a `Result` instance), and the `Scope` the evaluation happened in. Ops generally shouldn't use the scope, but might look up 'magic' dynamic symbols like `\*clock\*`. #### argument parsing Arguments should be parsed using `base.match`. The two exports `base.match.sig` and `base.match.evt` are used to build complex patterns that can parse and validate the Op arguments into complex structures (see the module documentation for more information). import sig, evt from require 'alv.base' pattern = evt.bang + sig.str + sig.num*3 + -evt! { trig, str, numbers, optional } = pattern\match inputs This example matches first an `EvtStream` of type `bang`, then a `SigStream` of type `str`, followed by one, two or three `num`-values and finally an optional argument `EvtStream` of any type. `:match` will throw an error if it couldn't (fully) match the arguments and otherwise return a structured mapping of the inputs. If there are more complex dependencies between arguments, it is recommended to do as much of the parsing as possible using the `base.match` and then continue manually. For invalid or missing arguments, `Error` instances should be thrown using `error` or `assert`. #### input setup There are two types of inputs: `Input.hot` and `Input.cold`: *Cold* inputs do not cause the Op to update when changes to the input stream are made. They are useful to 'ignore' changes to inputs which are only relevant when another input changed value. Imagine for example a `send-value-when` Op, which sends a value only when a `bang!` input is live. This Op doesn't have to update when the value changes, it's enough to update only when the trigger input changes and simply read the value in that moment. *Hot* inputs on the other hand mark the input stream as a dependency for the Op. Depending on the type of `Result`, the semantics are a little different: - For `SigStream`s, the Op updates whenever the current value changes. When an input stream is swapped out for another one at evaltime, but their values are momentarily equal, the input is not considered dirty. - For `EvtStream`s and `IOStream`s, the Op updates whenever the stream is dirty. There is no special handling when the stream is swapped out at evaltime. All `Result`s from the `inputs` argument that are taken into consideration should be wrapped in an `Input` instance using either `Input.hot` or `Input.cold`, and need to be passed to the `Op:setup` super implementation. To illustrate with the `send-value-when` example: setup: (inputs, scope) => { trig, value } = match 'bang! any', inputs super trig: Inputs.hot trig value: Inputs.cold value `Op:setup` takes a table that can have any (even nested) shape you want, as long as all 'leaf values' are `Input` instances. The following are both valid: super { (Inputs.hot trig), (Inputs.cold value) } super trigger: Inputs.hot trig values: { (Inputs.cold a), (Inputs.cold b), (Inputs.cold c) } #### output setup When `Op:setup` finishes, `@out` has to be set to a `Result` instance. The instance can be created in `Op:setup`, or by overriding the constructor and delegating to the original one using `super`. In general setting it in the constructor is preferred, and it is only moved to `Op:setup` if the output type depends on the arguments received. There are four types of `Result`s that can be created: - `SigStream`s track *continuous values*. They can only have one value per tick, and downstream Ops will not update when a *SigStream* has been set to the same value it already had. They are updated using `SigStream:set`. - `EvtStream`s transmit *momentary events*. They can transmit multiple events in a single tick. `EvtStream`s do not keep a value set on the last tick on the next tick. They are updated using `EvtStream:set`. - `IOStream`s are like `EvtStream`s, but their `IOStream:poll` method is polled by the event loop at the start of every tick. This gives them a chance to effectively create changes 'out of thin air' and kickstart the execution of the dataflow engine. All *runtime* execution is due to an `IOStream` becoming dirty somewhere. See the section on implementing `IOStream`s below for more information. - `Constant`s do not change in-between evalcycles. Usually Ops do not output `Constant`s directly, althrough `SigStream`s outputs are automatically 'downgraded' to `Constant`s when the Op has no reactive inputs. ### Op:tick `Op:tick` is called whenever any of the inputs are *dirty*. This is where the Op's main logic will go. Generally here it should be checked which input(s) changed, and then internal state and the output value may be updated. ## defining `Builtin`s Builtins are more powerful than Ops, because they control whether, which and how their arguments are evaluated. They roughly correspond to *macros* in Lisps. There is less of a concrete guideline for implementing Builtins because there are a lot more options, and it really depends a lot on what the Builtin should achieve. Nevertheless, a good starting point is to read the `Builtin` class documentation, take a look at `Builtin`s in `alv/builtins.moon` and get familiar with the relevant internal interfaces (especially `AST`, `Result`, and `Scope`). ## defining `IOStream`s `IOStream`s are `EvtStream`s that can 'magically' create events out of nothing. They are the source of all processing in alv. Whenever you want to bring events into alv from an external protocol or application, an IOStream will be necessary. To implement a custom IOStream, create it as a class that inherits from the `IOStream` base and implement the constructor and `IOStream:poll`: import T, IOStream from require 'alv.base' class UnreliableStream extends IOStream new: => super T.bang poll: => if math.random! < 0.1 @set true In the constructor, you should call the super-constructor `EvtStream.new` to set the event type. Often this will be a custom event that is only used inside your extension (such as e.g. the `midi/port` type in the [midi][modules-midi] module), but it can also be a primitive type like `T.bang` in this example. In `:poll`, your IOStream is given a chance to communicate with the external world and create any resulting events. The example stream above randomly sends bang events out, with a 10% chance each 'tick' of the system. Note that there is no guarantee about when or how often ticks occur, so you really shouldn't rely on them this way in a real extension. ### using `IOStream`s There's a couple of ways IOStreams can be used and exposed to the user of your extension. You can either expose an instance of your IOStream directly (documented using `SigStream.meta`), or offer an Op that creates and returns an instance in `Op.out` - that way the IOStream can be created only on demand and take parameters. It is also possible to not exepose the IOStream at all, and rather pass it as a hardcoded input into an Op's `Op.inputs`. [lua]: https://www.lua.org/ [moonscript]: http://moonscript.org/ [builtins-req]: ../../reference/index.html#require [builtins-doc]: ../../reference/index.html#doc [modules-midi]: ../../reference/midi.html