([1]import* glsl-view math link-time) ([2]import osc random) ([4]def *oscout* ([3]osc/connect 'localhost' 9000) *clock* ([8]clock true 110 60)) ([7]def cam ([99]buffered-stream-source '3D' 64 '/home/s-ol/misc/WeChat_20241111172619.mp4')) ([10]draw $[5]shader" in vec2 uv; out vec4 outcol; void main() { vec3 nuv = vec3(uv, $([6]offset cam)); nuv.xy -= 0.5; nuv.y /= 16.0 / 9.0; vec2 bu = nuv.xy; nuv.z -= abs(length(nuv.xy) / 2); nuv.y *= 16.0 / 9.0; nuv.xy += 0.5; nuv.xy *= 480; nuv.xy = floor(nuv.xy); nuv.xy /= 480; vec3 color = texture($cam, nuv).rgb; // color.r = step(uv.x, nuv.z); // color.g *= 0.5 + 0.5 * step(uv.x, $([11]ramp 3)); // color.b *= 0.5 + 0.5 * step(uv.x, $([13]ramp 2)); // color.r *= 0.5 + 0.5 * step(1 - uv.x, $([14]ramp 2)); outcol = vec4(color, 1); }")