([1]import* glsl-view time math) ([2]import osc) ([4]def *oscout* ([3]osc/connect 'localhost' 9000)) ([7]draw $[6]shader" in vec2 uv; out vec4 color; void main() { color = vec4(uv, sin(uv.x + $([5]ramp 1 tau)), 1); }")