([1]import* glsl-view time) ([2]import osc) ([4]def *oscout* ([3]osc/connect 'localhost' 9000)) ([7]def cam ([5]stream-source '2D' '/dev/video0') tst ([6]stream-source '2D' 'testsrc=size=1280x720:rate=30' 'lavfi')) ([10]draw $[9]shader" in vec2 uv; out vec4 color; void main() { vec3 cam = texture($cam, uv).rgb; vec3 tst = texture($tst, uv).rgb; color.rgb = mix(cam, tst, $([8]lfo 1)); color.a = 1.0; }")