([1]import* glsl-view time) ([2]import osc) ([3]def *oscout* ([5]osc/connect 'localhost' 9000)) ([6]def cam ([7]stream-source 'webcam' '2D' '/dev/video0') tst ([8]stream-source 'testpt' '2D' 'testsrc=size=1280x720:rate=30' 'lavfi')) ([9]draw $[10]shader" in vec2 uv; out vec4 color; void main() { vec3 cam = texture($cam , uv).rgb; vec3 tst = texture($tst , uv).rgb; color.rgb = mix(cam, tst, $([11]lfo 1)); color.a = 1.0; }")