/*
* Copyright 2019-2021 Diligent Graphics LLC
* Copyright 2015-2019 Egor Yusov
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF ANY PROPRIETARY RIGHTS.
*
* In no event and under no legal theory, whether in tort (including negligence),
* contract, or otherwise, unless required by applicable law (such as deliberate
* and grossly negligent acts) or agreed to in writing, shall any Contributor be
* liable for any damages, including any direct, indirect, special, incidental,
* or consequential damages of any character arising as a result of this License or
* out of the use or inability to use the software (including but not limited to damages
* for loss of goodwill, work stoppage, computer failure or malfunction, or any and
* all other commercial damages or losses), even if such Contributor has been advised
* of the possibility of such damages.
*/
#pragma once
/// \file
/// Definition of the Diligent::IRenderDeviceMtl interface
#include "../../GraphicsEngine/interface/RenderDevice.h"
namespace Diligent
{
// {8D483E4A-2D53-47B2-B8D7-276F4CE57F68}
static const INTERFACE_ID IID_RenderDeviceMtl =
{0x8d483e4a, 0x2d53, 0x47b2, {0xb8, 0xd7, 0x27, 0x6f, 0x4c, 0xe5, 0x7f, 0x68}};
/// Exposes Metal-specific functionality of a render device.
class IRenderDeviceMtl : public IRenderDevice
{
public:
/// Returns the pointer to Metal device (MTLDevice).
virtual id<MTLDevice> GetMtlDevice() const = 0;
/// Returns the pointer to Metal command queue (MTLCommandQueue).
virtual id<MTLCommandQueue> GetMtlCommandQueue() const = 0;
/// Creates a texture from existing Metal resource
virtual void DILIGENT_CALL_TYPE CreateTextureFromMtlResource(id<MTLTexture> mtlTexture,
RESOURCE_STATE InitialState,
ITexture** ppTexture) = 0;
/// Creates a buffer from existing Metal resource
virtual void DILIGENT_CALL_TYPE CreateBufferFromMtlResource(id<MTLBuffer> mtlBuffer,
const BufferDesc& BuffDesc,
RESOURCE_STATE InitialState,
IBuffer** ppBuffer) = 0;
};
} // namespace Diligent