git.s-ol.nu forks/DiligentCore / ext-vk BuildUtils.cmake
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if(PLATFORM_WIN32 OR PLATFORM_UNIVERSAL_WINDOWS)

    function(copy_required_dlls TARGET_NAME)
        if(D3D11_SUPPORTED)
            list(APPEND ENGINE_DLLS Diligent-GraphicsEngineD3D11-shared)
        endif()
        if(D3D12_SUPPORTED)
            list(APPEND ENGINE_DLLS Diligent-GraphicsEngineD3D12-shared)
        endif()
        if(GL_SUPPORTED)
            list(APPEND ENGINE_DLLS Diligent-GraphicsEngineOpenGL-shared)
        endif()
        if(VULKAN_SUPPORTED)
            list(APPEND ENGINE_DLLS Diligent-GraphicsEngineVk-shared)
        endif()
        if(METAL_SUPPORTED)
            list(APPEND ENGINE_DLLS Diligent-GraphicsEngineMetal-shared)
        endif()

        foreach(DLL ${ENGINE_DLLS})
            add_custom_command(TARGET ${TARGET_NAME} POST_BUILD
                COMMAND ${CMAKE_COMMAND} -E copy_if_different
                    "\"$<TARGET_FILE:${DLL}>\""
                    "\"$<TARGET_FILE_DIR:${TARGET_NAME}>\"")
        endforeach(DLL)

        # Copy D3Dcompiler_47.dll, dxcompiler.dll, and dxil.dll
        if(MSVC)
            if ((D3D11_SUPPORTED OR D3D12_SUPPORTED) AND VS_D3D_COMPILER_PATH)
                # Note that VS_D3D_COMPILER_PATH can only be used in a Visual Studio command
                # and is not a valid path during CMake configuration
                list(APPEND SHADER_COMPILER_DLLS ${VS_D3D_COMPILER_PATH})
            endif()

            if(D3D12_SUPPORTED AND VS_DXC_COMPILER_PATH AND VS_DXIL_SIGNER_PATH)
                # For the compiler to sign the bytecode, you have to have a copy of dxil.dll in 
                # the same folder as the dxcompiler.dll at runtime.

                # Note that VS_DXC_COMPILER_PATH and VS_DXIL_SIGNER_PATH can only be used in a Visual Studio command
                # and are not valid paths during CMake configuration
                list(APPEND SHADER_COMPILER_DLLS ${VS_DXC_COMPILER_PATH})
                list(APPEND SHADER_COMPILER_DLLS ${VS_DXIL_SIGNER_PATH})
            endif()

            foreach(DLL ${SHADER_COMPILER_DLLS})
                add_custom_command(TARGET ${TARGET_NAME} POST_BUILD
                    COMMAND ${CMAKE_COMMAND} -E copy_if_different
                        ${DLL}
                        "\"$<TARGET_FILE_DIR:${TARGET_NAME}>\"")
            endforeach(DLL)

            if(VULKAN_SUPPORTED)
                if(NOT DEFINED DILIGENT_DXCOMPILER_FOR_SPIRV_PATH)
                    message(FATAL_ERROR "DILIGENT_DXCOMPILER_FOR_SPIRV_PATH is undefined, check order of cmake includes")
                endif()
                if(EXISTS ${DILIGENT_DXCOMPILER_FOR_SPIRV_PATH})
                    add_custom_command(TARGET ${TARGET_NAME} POST_BUILD
                        COMMAND ${CMAKE_COMMAND} -E copy_if_different
                            ${DILIGENT_DXCOMPILER_FOR_SPIRV_PATH}
                            "\"$<TARGET_FILE_DIR:${TARGET_NAME}>/spv_dxcompiler.dll\"")
                endif()
            endif()
        endif()
    endfunction()

    function(package_required_dlls TARGET_NAME)
        if(D3D12_SUPPORTED AND VS_DXC_COMPILER_PATH AND VS_DXIL_SIGNER_PATH)
            # Copy the dlls to the project's CMake binary dir

            # Note that VS_DXC_COMPILER_PATH and VS_DXIL_SIGNER_PATH can only be used in a Visual Studio command
            # and are not valid paths during CMake configuration
            add_custom_command(TARGET ${TARGET_NAME} PRE_BUILD
                COMMAND ${CMAKE_COMMAND} -E copy_if_different
                    ${VS_DXC_COMPILER_PATH}
                    "\"${CMAKE_CURRENT_BINARY_DIR}/dxcompiler.dll\""
                COMMAND ${CMAKE_COMMAND} -E copy_if_different
                    ${VS_DXIL_SIGNER_PATH}
                    "\"${CMAKE_CURRENT_BINARY_DIR}/dxil.dll\"")
            set(DLLS "${CMAKE_CURRENT_BINARY_DIR}/dxcompiler.dll" "${CMAKE_CURRENT_BINARY_DIR}/dxil.dll")

            # Add the dlls to the target project as source files
            target_sources(${TARGET_NAME} PRIVATE ${DLLS})

            # Label them as content
            set_source_files_properties(${DLLS} PROPERTIES 
                GENERATED TRUE
                VS_DEPLOYMENT_CONTENT 1
                VS_DEPLOYMENT_LOCATION ".")
        endif()
    endfunction()

    # Set dll output name by adding _{32|64}{r|d} suffix
    function(set_dll_output_name TARGET_NAME OUTPUT_NAME_WITHOUT_SUFFIX)
        foreach(DBG_CONFIG ${DEBUG_CONFIGURATIONS})
            set_target_properties(${TARGET_NAME} PROPERTIES
                OUTPUT_NAME_${DBG_CONFIG} ${OUTPUT_NAME_WITHOUT_SUFFIX}${DLL_DBG_SUFFIX}
            )
        endforeach()

        foreach(REL_CONFIG ${RELEASE_CONFIGURATIONS})
            set_target_properties(${TARGET_NAME} PROPERTIES
                OUTPUT_NAME_${REL_CONFIG} ${OUTPUT_NAME_WITHOUT_SUFFIX}${DLL_REL_SUFFIX}
            )
        endforeach()
    endfunction()

endif(PLATFORM_WIN32 OR PLATFORM_UNIVERSAL_WINDOWS)


function(set_common_target_properties TARGET)

    if(COMMAND custom_pre_configure_target)
        custom_pre_configure_target(${TARGET})
        if(TARGET_CONFIGURATION_COMPLETE)
            return()
        endif()
    endif()

    get_target_property(TARGET_TYPE ${TARGET} TYPE)

    if(MSVC)
        # For msvc, enable link-time code generation for release builds (I was not able to 
        # find any way to set these settings through interface library BuildSettings)
        if(TARGET_TYPE STREQUAL STATIC_LIBRARY)

            foreach(REL_CONFIG ${RELEASE_CONFIGURATIONS})
                set_target_properties(${TARGET} PROPERTIES
                    STATIC_LIBRARY_FLAGS_${REL_CONFIG} /LTCG
                )
            endforeach()

        else()

            foreach(REL_CONFIG ${RELEASE_CONFIGURATIONS})
                set_target_properties(${TARGET} PROPERTIES
                    LINK_FLAGS_${REL_CONFIG} "/LTCG /OPT:REF /INCREMENTAL:NO"
                )
            endforeach()

            if(PLATFORM_UNIVERSAL_WINDOWS)
                # On UWP, disable incremental link to avoid linker warnings
                foreach(DBG_CONFIG ${DEBUG_CONFIGURATIONS})
                    set_target_properties(${TARGET} PROPERTIES
                        LINK_FLAGS_${DBG_CONFIG} "/INCREMENTAL:NO"
                    )
                endforeach()
            endif()
        endif()
    else()
        set_target_properties(${TARGET} PROPERTIES
            CXX_VISIBILITY_PRESET hidden # -fvisibility=hidden
            C_VISIBILITY_PRESET hidden # -fvisibility=hidden
            VISIBILITY_INLINES_HIDDEN TRUE

            # Without -fPIC option GCC fails to link static libraries into dynamic library:
            #  -fPIC  
            #      If supported for the target machine, emit position-independent code, suitable for 
            #      dynamic linking and avoiding any limit on the size of the global offset table.
            POSITION_INDEPENDENT_CODE ON

            # It is crucial to set CXX_STANDARD flag to only affect c++ files and avoid failures compiling c-files:
            # error: invalid argument '-std=c++11' not allowed with 'C/ObjC'
            CXX_STANDARD 11
            CXX_STANDARD_REQUIRED ON

            C_STANDARD 11
        )

        if(NOT MINGW_BUILD)
            # Do not disable extensions when building with MinGW!
            set_target_properties(${TARGET} PROPERTIES
                CXX_EXTENSIONS OFF
            )
        endif()
    endif()

    if(COMMAND custom_post_configure_target)
        custom_post_configure_target(${TARGET})
    endif()

endfunction()

function(find_targets_in_directory _RESULT _DIR)
    get_property(_subdirs DIRECTORY "${_DIR}" PROPERTY SUBDIRECTORIES)
    foreach(_subdir IN LISTS _subdirs)
        find_targets_in_directory(${_RESULT} "${_subdir}")
    endforeach()
    get_property(_SUB_TARGETS DIRECTORY "${_DIR}" PROPERTY BUILDSYSTEM_TARGETS)
    set(${_RESULT} ${${_RESULT}} ${_SUB_TARGETS} PARENT_SCOPE)
endfunction()

function(set_directory_root_folder _DIRECTORY _ROOT_FOLDER)
    find_targets_in_directory(_TARGETS ${_DIRECTORY})
    foreach(_TARGET IN LISTS _TARGETS)
        get_target_property(_FOLDER ${_TARGET} FOLDER)
        if(_FOLDER)
            set_target_properties(${_TARGET} PROPERTIES FOLDER "${_ROOT_FOLDER}/${_FOLDER}")
        else()
            set_target_properties(${_TARGET} PROPERTIES FOLDER "${_ROOT_FOLDER}")
        endif()
    endforeach()
endfunction()


# Returns default backend library type (static/dynamic) for the current platform
function(get_backend_libraries_type _LIB_TYPE)
    if(PLATFORM_WIN32 OR PLATFORM_LINUX OR PLATFORM_ANDROID OR PLATFORM_UNIVERSAL_WINDOWS OR PLATFORM_MACOS)
        set(LIB_TYPE "shared")
    elseif(PLATFORM_IOS)
        # Statically link with the engine on iOS.
        # It is also possible to link dynamically by
        # putting the library into the framework.
        set(LIB_TYPE "static")
    else()
        message(FATAL_ERROR "Undefined platform")
    endif()
    set(${_LIB_TYPE} ${LIB_TYPE} PARENT_SCOPE)
endfunction()


# Adds the list of supported backend targets to variable ${_TARGETS} in parent scope.
# Second argument to the function may override the target type (static/dynamic). If It
# is not given, default target type for the platform is used.
function(get_supported_backends _TARGETS)
    if(${ARGC} GREATER 1)
        set(LIB_TYPE ${ARGV1})
    else()
        get_backend_libraries_type(LIB_TYPE)
    endif()

    if(D3D11_SUPPORTED)
	    list(APPEND BACKENDS Diligent-GraphicsEngineD3D11-${LIB_TYPE})
    endif()
    if(D3D12_SUPPORTED)
	    list(APPEND BACKENDS Diligent-GraphicsEngineD3D12-${LIB_TYPE})
    endif()
    if(GL_SUPPORTED OR GLES_SUPPORTED)
	    list(APPEND BACKENDS Diligent-GraphicsEngineOpenGL-${LIB_TYPE})
    endif()
    if(VULKAN_SUPPORTED)
	    list(APPEND BACKENDS Diligent-GraphicsEngineVk-${LIB_TYPE})
    endif()
    if(METAL_SUPPORTED)
	    list(APPEND BACKENDS Diligent-GraphicsEngineMetal-${LIB_TYPE})
    endif()
    # ${_TARGETS} == ENGINE_LIBRARIES
    # ${${_TARGETS}} == ${ENGINE_LIBRARIES}
    set(${_TARGETS} ${${_TARGETS}} ${BACKENDS} PARENT_SCOPE)
endfunction()


# Returns path to the target relative to CMake root
function(get_target_relative_dir _TARGET _DIR)
    get_target_property(TARGET_SOURCE_DIR ${_TARGET} SOURCE_DIR)
    file(RELATIVE_PATH TARGET_RELATIVE_PATH "${CMAKE_SOURCE_DIR}" "${TARGET_SOURCE_DIR}")
    set(${_DIR} ${TARGET_RELATIVE_PATH} PARENT_SCOPE)
endfunction()

# Performs installation steps for the core library
function(install_core_lib _TARGET)
    get_target_relative_dir(${_TARGET} TARGET_RELATIVE_PATH)

    get_target_property(TARGET_TYPE ${_TARGET} TYPE)
    if(TARGET_TYPE STREQUAL STATIC_LIBRARY)
        list(APPEND DILIGENT_CORE_INSTALL_LIBS_LIST ${_TARGET})
        set(DILIGENT_CORE_INSTALL_LIBS_LIST ${DILIGENT_CORE_INSTALL_LIBS_LIST} CACHE INTERNAL "Core libraries installation list")
    elseif(TARGET_TYPE STREQUAL SHARED_LIBRARY)
        install(TARGETS				 ${_TARGET}
                ARCHIVE DESTINATION "${CMAKE_INSTALL_LIBDIR}/${DILIGENT_CORE_DIR}/$<CONFIG>"
                LIBRARY DESTINATION "${CMAKE_INSTALL_LIBDIR}/${DILIGENT_CORE_DIR}/$<CONFIG>"
                RUNTIME DESTINATION "${CMAKE_INSTALL_BINDIR}/${DILIGENT_CORE_DIR}/$<CONFIG>"
        )
        if (DILIGENT_INSTALL_PDB)
            install(FILES $<TARGET_PDB_FILE:${_TARGET}> DESTINATION "${CMAKE_INSTALL_BINDIR}/${DILIGENT_CORE_DIR}/$<CONFIG>" OPTIONAL)
        endif()
    endif()

    if(EXISTS "${CMAKE_CURRENT_SOURCE_DIR}/interface")
        install(DIRECTORY    interface
                DESTINATION  "${CMAKE_INSTALL_INCLUDEDIR}/${TARGET_RELATIVE_PATH}/"
        )
    endif()
endfunction()


function(install_combined_static_lib COMBINED_LIB_NAME LIBS_LIST CUSTOM_TARGET_NAME CUSTOM_TARGET_FOLDER INSTALL_DESTINATION)

    foreach(LIB ${LIBS_LIST})
        list(APPEND COMBINED_LIB_TARGET_FILES $<TARGET_FILE:${LIB}>)
    endforeach(LIB)

    if(MSVC)
        add_custom_command(
            OUTPUT ${COMBINED_LIB_NAME}
            COMMAND lib.exe /OUT:${COMBINED_LIB_NAME} ${COMBINED_LIB_TARGET_FILES}
            DEPENDS ${LIBS_LIST}
            COMMENT "Combining libraries..."
        )
        add_custom_target(${CUSTOM_TARGET_NAME} ALL DEPENDS ${COMBINED_LIB_NAME})
    else()

        if(PLATFORM_WIN32)
            # do NOT use stock ar on MinGW
            find_program(AR NAMES x86_64-w64-mingw32-gcc-ar)
        else()
            set(AR ${CMAKE_AR})
        endif()

        if(AR)
            add_custom_command(
                OUTPUT ${COMBINED_LIB_NAME}
                # Delete all object files from current directory
                COMMAND ${CMAKE_COMMAND} -E remove "*${CMAKE_C_OUTPUT_EXTENSION}"
                DEPENDS ${LIBS_LIST}
                COMMENT "Combining libraries..."
            )

            # Unpack all object files from all targets to current directory
            foreach(LIB_TARGET ${COMBINED_LIB_TARGET_FILES})
                add_custom_command(
                    OUTPUT ${COMBINED_LIB_NAME}
                    COMMAND ${AR} -x ${LIB_TARGET}
                    APPEND
                )
            endforeach()

            # Pack object files to a combined library and delete them
            add_custom_command(
                OUTPUT ${COMBINED_LIB_NAME}
                COMMAND ${AR} -crs ${COMBINED_LIB_NAME} "*${CMAKE_C_OUTPUT_EXTENSION}"
                COMMAND ${CMAKE_COMMAND} -E remove "*${CMAKE_C_OUTPUT_EXTENSION}"
                APPEND
            )

            add_custom_target(${CUSTOM_TARGET_NAME} ALL DEPENDS ${COMBINED_LIB_NAME})
        else()
            message("ar command is not found")
        endif()
    endif()

    if(TARGET ${CUSTOM_TARGET_NAME})
        install(FILES "${CMAKE_CURRENT_BINARY_DIR}/${COMBINED_LIB_NAME}"
                DESTINATION ${INSTALL_DESTINATION}
        )
        set_target_properties(${CUSTOM_TARGET_NAME} PROPERTIES
            FOLDER ${CUSTOM_TARGET_FOLDER}
        )
    else()
        message("Unable to find librarian tool. Combined ${COMBINED_LIB_NAME} static library will not be produced.")
    endif()

endfunction()




function(add_format_validation_target MODULE_NAME MODULE_ROOT_PATH IDE_FOLDER)

    if(${DILIGENT_NO_FORMAT_VALIDATION})
        return()
    endif()

    # Start by copying .clang-format file to the module's root folder
    add_custom_target(${MODULE_NAME}-ValidateFormatting ALL
        COMMAND ${CMAKE_COMMAND} -E copy_if_different "${DILIGENT_CORE_SOURCE_DIR}/.clang-format" "${MODULE_ROOT_PATH}/.clang-format"
    )

    if(CMAKE_HOST_SYSTEM_NAME STREQUAL "Windows")
        set(RUN_VALIDATION_SCRIPT validate_format_win.bat)
    elseif(CMAKE_HOST_SYSTEM_NAME STREQUAL "Linux")
        set(RUN_VALIDATION_SCRIPT ./validate_format_linux.sh)
    elseif(CMAKE_HOST_SYSTEM_NAME STREQUAL "Darwin")
        set(RUN_VALIDATION_SCRIPT ./validate_format_mac.sh)
    else()
        mesage(FATAL_ERROR "Unexpected host system")
    endif()

    # Run the format validation script
    add_custom_command(TARGET ${MODULE_NAME}-ValidateFormatting
        COMMAND ${RUN_VALIDATION_SCRIPT}
        WORKING_DIRECTORY "${MODULE_ROOT_PATH}/BuildTools/FormatValidation"
        COMMENT "Validating ${MODULE_NAME} module's source code formatting..."
        VERBATIM
    )

    if(TARGET ${MODULE_NAME}-ValidateFormatting)
        set_target_properties(${MODULE_NAME}-ValidateFormatting PROPERTIES FOLDER ${IDE_FOLDER})
    endif()

endfunction()