Tree @ext-vk (Download .tar.gz)
History of
Graphics
@ext-vk
git clone https://git.s-ol.nu/forks/DiligentCore.git
- GLTF: hacky VR rendering support s-ol 2 years ago
- Enable VulkanLogicalDevice with external devices s-ol 2 years ago
- External Vulkan SwapChain support s-ol 2 years ago
- External Vulkan Device support s-ol (commit: s-ol) 2 years ago
- Fixed issue with stale descriptor sets in Vulkan assiduous 2 years ago
- Fixed Windows 8.1 build issue and a couple of clang warnings assiduous 2 years ago
- Fixed Win SDK 17763 build issues assiduous 2 years ago
- Fixed rebase issues; updated API to version 240083 assiduous 2 years ago
- Removed duplicate code from unbinding incompatible signatures logic in D3D11, GL and Vk assiduous 2 years ago
- Few updates to PipelineStateD3D11Impl assiduous 2 years ago
- PipelineResourceSignatureD3D11Impl: reworked resource allocation assiduous 2 years ago
- PipelineStateD3D11Impl: improved D3D11 shader storage assiduous 2 years ago
- D3D11 backend: optimized resource counters assiduous 2 years ago
- Some more code improvemnts in D3D11 backend assiduous 2 years ago
- ShaderVariableManagerD3D11: some code updates assiduous 2 years ago
- Fixed handling pixel shader UAVs in D3D11 assiduous 2 years ago
- More updates to ShaderResourceCacheD3D11 and resource binding in D3D11 assiduous 2 years ago
- Few more updates to ShaderResourceCacheD3D11 assiduous 2 years ago
- Refactored ShaderResourceCacheD3D11 assiduous 2 years ago
- Some updates to ShaderResourceCacheD3D11 assiduous 2 years ago
- Direct3D11: resource cache refactoring azhirnov (commit: assiduous) 2 years ago
- GL backend: fixed issue with immutable sampler stages in default signature with non-separable programs assiduous 2 years ago
- Fixed Vulkan command buffer leak assiduous 2 years ago
- code cleanup azhirnov (commit: assiduous) 2 years ago
- Vulkan: fixed tests on Mac. azhirnov (commit: assiduous) 2 years ago
- Added DrawMeshIndirectCount command. azhirnov (commit: assiduous) 2 years ago
- Added inline ray tracing & trace rays indirect command. azhirnov (commit: assiduous) 2 years ago
- Refactored D3D11 resource cache assiduous 2 years ago
- D3D11 backend: some header clean-up plus few minor updates assiduous 2 years ago
- Unified fence implementations in all backends assiduous 2 years ago