History of
Tests
@ext-vk
git clone https://git.s-ol.nu/forks/DiligentCore.git
- Fixed Windows 8.1 build issue and a couple of clang warnings assiduous 2 years ago
- Fixed rebase issues; updated API to version 240083 assiduous 2 years ago
- Fixed test failures in d3d12_sw mode due to bugs in WARP assiduous 2 years ago
- Vulkan: fixed tests on Mac. azhirnov (commit: assiduous) 2 years ago
- Added DrawMeshIndirectCount command. azhirnov (commit: assiduous) 2 years ago
- Added inline ray tracing & trace rays indirect command. azhirnov (commit: assiduous) 2 years ago
- Renamed Align to AlignUp assiduous 2 years ago
- Direct3D11: added resource signature azhirnov (commit: assiduous) 2 years ago
- Reworked combined and immutable sampler validation in resource signature assiduous 2 years ago
- D3D12 backend: moved resource binding logic to shader variable manger assiduous 2 years ago
- Updated PSOCompatibility.IsCompatibleWith: texture and texture array are now compatible from resource signature point of view assiduous 2 years ago
- Reworked samplers handling in OpenGL assiduous 2 years ago
- Added sampler correctness test assiduous 2 years ago
- Fixed ShaderResourceLayoutTest for non-separable programs assiduous 2 years ago
- Reworked non-separable programs in GL; added more PSO and PRS validation assiduous 2 years ago
- fixed DXC resource remapper azhirnov (commit: assiduous) 2 years ago
- RunTimeResourceArray Test: added RW formatted buffers assiduous 2 years ago
- Enabled pipeline resource validation in release build assiduous 2 years ago
- OpenGL: added SRB memory allocator, some minor improvements azhirnov (commit: assiduous) 2 years ago
- OpenGL: added resource signature azhirnov (commit: assiduous) 2 years ago
- Unified pipeline resource compatibility validation in D3D12 and Vk; added more PRS creation failure tests assiduous 2 years ago
- Removed mutable fields from ResourceBindingMap azhirnov (commit: assiduous) 2 years ago
- RunTimeResourceArray Test: added RW textures and buffers assiduous 2 years ago
- RunTimeResourceArray test: added samplers assiduous 2 years ago
- RunTimeResourceArray test: added formatted and structured buffers assiduous 2 years ago
- RunTimeResourceArray: added constant buffers assiduous 2 years ago
- Fixed few issues with run-time sized arrays in D3D12; enabled test. assiduous 2 years ago
- Added resource signature creation failure test; fxied validation of resource flags. assiduous 2 years ago
- Added test for input attachments in the resource signature; fixed few issues in D3D12 assiduous 2 years ago
- PipelineResourceSignatureD3D12Impl: updated immutable samplers handling plus resource binding refactoring assiduous 2 years ago