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authorDiligentGraphics <egor.yusov@gmail.com>2018-11-11 18:26:37 +0000
committerGitHub <noreply@github.com>2018-11-11 18:26:37 +0000
commit4c0ba1819fc7b40da4e6e1bdeccb84bb615ff7e8 (patch)
tree9e3922e68140a39f5e4fbfbdd9c55d546d6515e7
parentUpdate README.md (diff)
downloadDiligentCore-4c0ba1819fc7b40da4e6e1bdeccb84bb615ff7e8.tar.gz
DiligentCore-4c0ba1819fc7b40da4e6e1bdeccb84bb615ff7e8.zip
Update README.md
-rw-r--r--README.md12
1 files changed, 6 insertions, 6 deletions
diff --git a/README.md b/README.md
index 39987964..1679254d 100644
--- a/README.md
+++ b/README.md
@@ -53,9 +53,9 @@ void InitializeDiligentEngine(HWND NativeWindowHandle)
#endif
auto *pFactoryD3D11 = GetEngineFactoryD3D11();
pFactoryD3D11->CreateDeviceAndContextsD3D11(DeviceAttribs, &m_pDevice,
- &m_pImmediateContext, NumDeferredCtx);
+ &m_pImmediateContext, NumDeferredCtx);
pFactoryD3D11->CreateSwapChainD3D11(m_pDevice, m_pImmediateContext,
- SCDesc, NativeWindowHandle, &m_pSwapChain);
+ SCDesc, NativeWindowHandle, &m_pSwapChain);
}
break;
@@ -69,9 +69,9 @@ void InitializeDiligentEngine(HWND NativeWindowHandle)
EngineD3D12Attribs EngD3D12Attribs;
auto *pFactoryD3D12 = GetEngineFactoryD3D12();
pFactoryD3D12->CreateDeviceAndContextsD3D12(EngD3D12Attribs, &m_pDevice,
- &m_pImmediateContext, NumDeferredCtx);
+ &m_pImmediateContext, NumDeferredCtx);
pFactoryD3D12->CreateSwapChainD3D12(m_pDevice, m_pImmediateContext,
- SCDesc, NativeWindowHandle, &m_pSwapChain);
+ SCDesc, NativeWindowHandle, &m_pSwapChain);
}
break;
@@ -162,14 +162,14 @@ file for more details.
### Linux
-On Linux platform, the only API currently supported is OpenGL. Initialization of GL context on Linux is tightly
+On Linux platform, the engine supports OpenGL and Vulkan backends. Initialization of GL context on Linux is tightly
coupled with window creation. As a result, Diligent Engine does not initialize the context, but
attaches to the one initialized by the app. An example of the engine initialization on Linux can be found in
[Tutorial00_HelloLinux.cpp](https://github.com/DiligentGraphics/DiligentSamples/blob/master/Tutorials/Tutorial00_HelloLinux/src/Tutorial00_HelloLinux.cpp).
### MacOS
-Similar to Linux, the only API currently supported by Diligent Engine on MacOS is OpenGL. Initialization of GL context on MacOS is
+On MacOS the only API currently supported by Diligent Engine is OpenGL. Initialization of GL context on MacOS is
performed by the application, and the engine attaches to the context initialized by the app; see
[GLView.m](https://github.com/DiligentGraphics/DiligentEngine/blob/master/Common/NativeApp/Apple/Source/Classes/OSX/GLView.m)
for details.