summaryrefslogtreecommitdiffstats
diff options
context:
space:
mode:
authorEgor Yusov <egor.yusov@gmail.com>2018-02-13 04:49:03 +0000
committerEgor Yusov <egor.yusov@gmail.com>2018-02-13 04:49:03 +0000
commit66b3b5f4ff87e705b6bc65df751c91799d1f402a (patch)
tree6302d270799933f60334417f306bad7311aeddb5
parentMinor updates on iOS platform (diff)
downloadDiligentCore-66b3b5f4ff87e705b6bc65df751c91799d1f402a.tar.gz
DiligentCore-66b3b5f4ff87e705b6bc65df751c91799d1f402a.zip
Fixed formatting of cmake files + couple of minor updates
-rw-r--r--BuildUtils.cmake136
-rw-r--r--CMakeLists.txt178
-rw-r--r--Common/CMakeLists.txt60
-rw-r--r--External/glew/CMakeLists.txt16
-rw-r--r--Graphics/GraphicsAccessories/CMakeLists.txt22
-rw-r--r--Graphics/GraphicsEngine/CMakeLists.txt100
-rw-r--r--Graphics/GraphicsEngineD3D11/CMakeLists.txt166
-rw-r--r--Graphics/GraphicsEngineD3D12/CMakeLists.txt224
-rw-r--r--Graphics/GraphicsEngineD3DBase/CMakeLists.txt48
-rw-r--r--Graphics/GraphicsEngineOpenGL/CMakeLists.txt254
-rw-r--r--Graphics/GraphicsEngineOpenGL/src/TextureBaseGL.cpp2
-rw-r--r--Graphics/GraphicsTools/CMakeLists.txt58
-rw-r--r--Graphics/HLSL2GLSLConverterLib/CMakeLists.txt68
-rw-r--r--Platforms/Android/CMakeLists.txt26
-rw-r--r--Platforms/Apple/CMakeLists.txt22
-rw-r--r--Platforms/Basic/CMakeLists.txt28
-rw-r--r--Platforms/Linux/CMakeLists.txt22
-rw-r--r--Platforms/UWP/CMakeLists.txt28
-rw-r--r--Platforms/Win32/CMakeLists.txt26
-rw-r--r--Primitives/CMakeLists.txt24
-rw-r--r--Utilities/File2Include/CMakeLists.txt52
21 files changed, 782 insertions, 778 deletions
diff --git a/BuildUtils.cmake b/BuildUtils.cmake
index 9184feae..4b35fee7 100644
--- a/BuildUtils.cmake
+++ b/BuildUtils.cmake
@@ -1,81 +1,81 @@
if(PLATFORM_WIN32 OR PLATFORM_UNVIRSAL_WINDOWS)
-
- function(copy_required_dlls TARGET_NAME)
- set(ENGINE_DLLS
- GraphicsEngineD3D11-shared
- GraphicsEngineD3D12-shared
- )
- if(PLATFORM_WIN32)
- list(APPEND ENGINE_DLLS GraphicsEngineOpenGL-shared)
- endif()
+
+ function(copy_required_dlls TARGET_NAME)
+ set(ENGINE_DLLS
+ GraphicsEngineD3D11-shared
+ GraphicsEngineD3D12-shared
+ )
+ if(PLATFORM_WIN32)
+ list(APPEND ENGINE_DLLS GraphicsEngineOpenGL-shared)
+ endif()
- foreach(DLL ${ENGINE_DLLS})
- add_custom_command(TARGET ${TARGET_NAME} POST_BUILD
- COMMAND ${CMAKE_COMMAND} -E copy_if_different
- "\"$<TARGET_FILE:${DLL}>\""
- "\"$<TARGET_FILE_DIR:${TARGET_NAME}>\"")
- endforeach(DLL)
+ foreach(DLL ${ENGINE_DLLS})
+ add_custom_command(TARGET ${TARGET_NAME} POST_BUILD
+ COMMAND ${CMAKE_COMMAND} -E copy_if_different
+ "\"$<TARGET_FILE:${DLL}>\""
+ "\"$<TARGET_FILE_DIR:${TARGET_NAME}>\"")
+ endforeach(DLL)
- # Copy D3Dcompiler_47.dll
- if(MSVC)
- if(WIN64)
- set(D3D_COMPILER_PATH "\"$(VC_ExecutablePath_x64_x64)\\D3Dcompiler_47.dll\"")
- else()
- set(D3D_COMPILER_PATH "\"$(VC_ExecutablePath_x86_x86)\\D3Dcompiler_47.dll\"")
- endif()
- add_custom_command(TARGET ${TARGET_NAME} POST_BUILD
- COMMAND ${CMAKE_COMMAND} -E copy_if_different
- ${D3D_COMPILER_PATH}
- "\"$<TARGET_FILE_DIR:${TARGET_NAME}>\"")
- endif()
- endfunction()
+ # Copy D3Dcompiler_47.dll
+ if(MSVC)
+ if(WIN64)
+ set(D3D_COMPILER_PATH "\"$(VC_ExecutablePath_x64_x64)\\D3Dcompiler_47.dll\"")
+ else()
+ set(D3D_COMPILER_PATH "\"$(VC_ExecutablePath_x86_x86)\\D3Dcompiler_47.dll\"")
+ endif()
+ add_custom_command(TARGET ${TARGET_NAME} POST_BUILD
+ COMMAND ${CMAKE_COMMAND} -E copy_if_different
+ ${D3D_COMPILER_PATH}
+ "\"$<TARGET_FILE_DIR:${TARGET_NAME}>\"")
+ endif()
+ endfunction()
endif(PLATFORM_WIN32 OR PLATFORM_UNVIRSAL_WINDOWS)
function(set_common_target_properties TARGET)
-
- get_target_property(TARGET_TYPE ${TARGET} TYPE)
+
+ get_target_property(TARGET_TYPE ${TARGET} TYPE)
- if(MSVC)
- # For msvc, enable link-time code generation for release builds (I was not able to
- # find any way to set these settings through interface library BuildSettings)
- if(TARGET_TYPE STREQUAL STATIC_LIBRARY)
- set_target_properties(${TARGET} PROPERTIES
- STATIC_LIBRARY_FLAGS_RELEASE /LTCG
- STATIC_LIBRARY_FLAGS_MINSIZEREL /LTCG
- STATIC_LIBRARY_FLAGS_RELWITHDEBINFO /LTCG
- )
- else()
- set_target_properties(${TARGET} PROPERTIES
- LINK_FLAGS_RELEASE "/LTCG /OPT:REF"
- LINK_FLAGS_MINSIZEREL "/LTCG /OPT:REF"
- LINK_FLAGS_RELWITHDEBINFO "/LTCG /OPT:REF"
- )
+ if(MSVC)
+ # For msvc, enable link-time code generation for release builds (I was not able to
+ # find any way to set these settings through interface library BuildSettings)
+ if(TARGET_TYPE STREQUAL STATIC_LIBRARY)
+ set_target_properties(${TARGET} PROPERTIES
+ STATIC_LIBRARY_FLAGS_RELEASE /LTCG
+ STATIC_LIBRARY_FLAGS_MINSIZEREL /LTCG
+ STATIC_LIBRARY_FLAGS_RELWITHDEBINFO /LTCG
+ )
+ else()
+ set_target_properties(${TARGET} PROPERTIES
+ LINK_FLAGS_RELEASE "/LTCG /OPT:REF"
+ LINK_FLAGS_MINSIZEREL "/LTCG /OPT:REF"
+ LINK_FLAGS_RELWITHDEBINFO "/LTCG /OPT:REF"
+ )
- if(PLATFORM_UNIVERSAL_WINDOWS)
- # On UWP, disable incremental link to avoid linker warnings
- set_target_properties(${TARGET} PROPERTIES
- LINK_FLAGS_DEBUG /INCREMENTAL:NO
- )
- endif()
- endif()
- endif()
+ if(PLATFORM_UNIVERSAL_WINDOWS)
+ # On UWP, disable incremental link to avoid linker warnings
+ set_target_properties(${TARGET} PROPERTIES
+ LINK_FLAGS_DEBUG /INCREMENTAL:NO
+ )
+ endif()
+ endif()
+ endif()
- if(PLATFORM_ANDROID)
- # target_compile_features(BuildSettings INTERFACE cxx_std_11) generates an error in gradle build on Android
- # It is crucial to set CXX_STANDARD flag to only affect c++ files and avoid failures compiling c-files:
- # error: invalid argument '-std=c++11' not allowed with 'C/ObjC'
- set_target_properties(${TARGET} PROPERTIES CXX_STANDARD 11)
- endif()
-
- if(PLATFORM_IOS)
- # Feature detection fails for iOS build, so we have to set CXX_STANDARD
- # as a workaround
- set_target_properties(${TARGET} PROPERTIES CXX_STANDARD 11)
+ if(PLATFORM_ANDROID)
+ # target_compile_features(BuildSettings INTERFACE cxx_std_11) generates an error in gradle build on Android
+ # It is crucial to set CXX_STANDARD flag to only affect c++ files and avoid failures compiling c-files:
+ # error: invalid argument '-std=c++11' not allowed with 'C/ObjC'
+ set_target_properties(${TARGET} PROPERTIES CXX_STANDARD 11)
+ endif()
+
+ if(PLATFORM_IOS)
+ # Feature detection fails for iOS build, so we have to set CXX_STANDARD
+ # as a workaround
+ set_target_properties(${TARGET} PROPERTIES CXX_STANDARD 11)
- set_target_properties(${TARGET} PROPERTIES
- XCODE_ATTRIBUTE_IPHONEOS_DEPLOYMENT_TARGET 10.0
- )
- endif()
+ set_target_properties(${TARGET} PROPERTIES
+ XCODE_ATTRIBUTE_IPHONEOS_DEPLOYMENT_TARGET 10.0
+ )
+ endif()
endfunction()
diff --git a/CMakeLists.txt b/CMakeLists.txt
index fce14e7d..07b968ac 100644
--- a/CMakeLists.txt
+++ b/CMakeLists.txt
@@ -14,133 +14,133 @@ set(GLES_SUPPORTED FALSE CACHE INTERNAL "GLES is not spported")
set(CMAKE_OBJECT_PATH_MAX 4096)
if(WIN32)
- if(${CMAKE_SYSTEM_NAME} STREQUAL "WindowsStore")
- set(PLATFORM_UNIVERSAL_WINDOWS TRUE CACHE INTERNAL "Target platform: Windows Store")
- message("Target platform: Universal Windows")
- else()
- set(PLATFORM_WIN32 TRUE CACHE INTERNAL "Target platform: Win32") #WIN32 is a variable, so we cannot use string "WIN32"
- message("Target platform: Win32")
- endif()
+ if(${CMAKE_SYSTEM_NAME} STREQUAL "WindowsStore")
+ set(PLATFORM_UNIVERSAL_WINDOWS TRUE CACHE INTERNAL "Target platform: Windows Store")
+ message("Target platform: Universal Windows")
+ else()
+ set(PLATFORM_WIN32 TRUE CACHE INTERNAL "Target platform: Win32") #WIN32 is a variable, so we cannot use string "WIN32"
+ message("Target platform: Win32")
+ endif()
else()
- if(${CMAKE_SYSTEM_NAME} STREQUAL "Android")
- set(PLATFORM_ANDROID TRUE CACHE INTERNAL "Target platform: Android")
- message("Target platform: Android")
- elseif(${CMAKE_SYSTEM_NAME} STREQUAL "Linux")
- set(PLATFORM_LINUX TRUE CACHE INTERNAL "Target platform: Linux")
- message("Target Platform: Linux")
- elseif(${CMAKE_SYSTEM_NAME} STREQUAL "Darwin")
- if(IOS)
- set(PLATFORM_IOS TRUE CACHE INTERNAL "Target platform: iOS")
- message("Target Platform: iOS")
- else()
- set(PLATFORM_MACOS TRUE CACHE INTERNAL "Target platform: MacOS")
- message("Target Platform: MacOS")
- endif()
- else()
- message(FATAL_ERROR "Unsupported platform")
- endif()
+ if(${CMAKE_SYSTEM_NAME} STREQUAL "Android")
+ set(PLATFORM_ANDROID TRUE CACHE INTERNAL "Target platform: Android")
+ message("Target platform: Android")
+ elseif(${CMAKE_SYSTEM_NAME} STREQUAL "Linux")
+ set(PLATFORM_LINUX TRUE CACHE INTERNAL "Target platform: Linux")
+ message("Target Platform: Linux")
+ elseif(${CMAKE_SYSTEM_NAME} STREQUAL "Darwin")
+ if(IOS)
+ set(PLATFORM_IOS TRUE CACHE INTERNAL "Target platform: iOS")
+ message("Target Platform: iOS")
+ else()
+ set(PLATFORM_MACOS TRUE CACHE INTERNAL "Target platform: MacOS")
+ message("Target Platform: MacOS")
+ endif()
+ else()
+ message(FATAL_ERROR "Unsupported platform")
+ endif()
endif(WIN32)
add_library(BuildSettings INTERFACE)
if(PLATFORM_WIN32)
- set(D3D11_SUPPORTED TRUE CACHE INTERNAL "D3D11 supported on Win32 platform")
- set(D3D12_SUPPORTED TRUE CACHE INTERNAL "D3D12 supported on Win32 platform")
- set(GL_SUPPORTED TRUE CACHE INTERNAL "OpenGL supported on Win32 platform")
- target_compile_definitions(BuildSettings INTERFACE PLATFORM_WIN32=1)
+ set(D3D11_SUPPORTED TRUE CACHE INTERNAL "D3D11 supported on Win32 platform")
+ set(D3D12_SUPPORTED TRUE CACHE INTERNAL "D3D12 supported on Win32 platform")
+ set(GL_SUPPORTED TRUE CACHE INTERNAL "OpenGL supported on Win32 platform")
+ target_compile_definitions(BuildSettings INTERFACE PLATFORM_WIN32=1)
elseif(PLATFORM_UNIVERSAL_WINDOWS)
- set(D3D11_SUPPORTED TRUE CACHE INTERNAL "D3D11 supported on Univeral Windows platform")
- set(D3D12_SUPPORTED TRUE CACHE INTERNAL "D3D12 supported on Univeral Windows platform")
- target_compile_definitions(BuildSettings INTERFACE PLATFORM_UNIVERSAL_WINDOWS=1)
+ set(D3D11_SUPPORTED TRUE CACHE INTERNAL "D3D11 supported on Univeral Windows platform")
+ set(D3D12_SUPPORTED TRUE CACHE INTERNAL "D3D12 supported on Univeral Windows platform")
+ target_compile_definitions(BuildSettings INTERFACE PLATFORM_UNIVERSAL_WINDOWS=1)
elseif(PLATFORM_ANDROID)
- set(GLES_SUPPORTED TRUE CACHE INTERNAL "OpenGLES supported on Android platform")
- target_compile_definitions(BuildSettings INTERFACE PLATFORM_ANDROID=1)
+ set(GLES_SUPPORTED TRUE CACHE INTERNAL "OpenGLES supported on Android platform")
+ target_compile_definitions(BuildSettings INTERFACE PLATFORM_ANDROID=1)
elseif(PLATFORM_LINUX)
- set(GL_SUPPORTED TRUE CACHE INTERNAL "OpenGL supported on Linux platform")
- target_compile_definitions(BuildSettings INTERFACE PLATFORM_LINUX=1)
+ set(GL_SUPPORTED TRUE CACHE INTERNAL "OpenGL supported on Linux platform")
+ target_compile_definitions(BuildSettings INTERFACE PLATFORM_LINUX=1)
elseif(PLATFORM_MACOS)
- set(GL_SUPPORTED TRUE CACHE INTERNAL "OpenGL supported on MacOS platform")
- target_compile_definitions(BuildSettings INTERFACE PLATFORM_MACOS=1)
+ set(GL_SUPPORTED TRUE CACHE INTERNAL "OpenGL supported on MacOS platform")
+ target_compile_definitions(BuildSettings INTERFACE PLATFORM_MACOS=1)
elseif(PLATFORM_IOS)
- set(GLES_SUPPORTED TRUE CACHE INTERNAL "OpenGLES supported on iOS platform")
- target_compile_definitions(BuildSettings INTERFACE PLATFORM_IOS=1)
+ set(GLES_SUPPORTED TRUE CACHE INTERNAL "OpenGLES supported on iOS platform")
+ target_compile_definitions(BuildSettings INTERFACE PLATFORM_IOS=1)
else()
- message(FATAL_ERROR "No PLATFORM_XXX variable defined. Make sure that 'DiligentCore' folder is processed first")
+ message(FATAL_ERROR "No PLATFORM_XXX variable defined. Make sure that 'DiligentCore' folder is processed first")
endif()
if(MSVC)
- # For msvc, enable level 4 warnings except for
- # - w4100 - unreferenced formal parameter
- # - w4505 - unreferenced local function has been removed
- target_compile_options(BuildSettings INTERFACE /W4 /wd4100 /wd4505)
- # In all releases mode also:
- # - disable w4189 - local variable is initialized but not referenced
- # - Enable AVX2 instruction set (/arch:AVX2)
- # - Disable RTTI (/GR-)
- # - Enable whole program optimizaion (/GL)
- # - Enable string pooling (/GF)
- set(MSVC_ALL_RELEASE_COMPILE_OPTIONS /arch:AVX2 /wd4189 /GR- /GL /GF)
- #target_compile_options(BuildSettings INTERFACE "$<$<CONFIG:RELEASE>:/arch:AVX2 /wd4189 /Ot")
- # In RELEASE mode:
- # - Set favor fast code option (/Ot)
- # - Enable intrinsic functions (/Oi)
- set(MSVC_RELEASE_COMPILE_OPTIONS ${MSVC_ALL_RELEASE_COMPILE_OPTIONS} /Ot /Oi)
- # In MINSIZEREL mode set favor small code option (/Os)
- set(MSVC_MINSIZEREL_COMPILE_OPTIONS ${MSVC_ALL_RELEASE_COMPILE_OPTIONS} /Os)
- set(MSVC_RELWITHDEBINFO_COMPILE_OPTIONS ${MSVC_ALL_RELEASE_COMPILE_OPTIONS})
- target_compile_options(BuildSettings INTERFACE "$<$<CONFIG:RELEASE>:${MSVC_RELEASE_COMPILE_OPTIONS}>")
- target_compile_options(BuildSettings INTERFACE "$<$<CONFIG:MINSIZEREL>:${MSVC_MINSIZEREL_COMPILE_OPTIONS}>")
- target_compile_options(BuildSettings INTERFACE "$<$<CONFIG:RELWITHDEBINFO>:${MSVC_RELWITHDEBINFO_COMPILE_OPTIONS}>")
- # !!!NOTE!!! For some reason above is the only form of generator expression that works
- # For instance, this way
- # target_compile_options(BuildSettings INTERFACE "$<$<CONFIG:RELEASE>:/Ot>")
- # does not work as expected
+ # For msvc, enable level 4 warnings except for
+ # - w4100 - unreferenced formal parameter
+ # - w4505 - unreferenced local function has been removed
+ target_compile_options(BuildSettings INTERFACE /W4 /wd4100 /wd4505)
+ # In all releases mode also:
+ # - disable w4189 - local variable is initialized but not referenced
+ # - Enable AVX2 instruction set (/arch:AVX2)
+ # - Disable RTTI (/GR-)
+ # - Enable whole program optimizaion (/GL)
+ # - Enable string pooling (/GF)
+ set(MSVC_ALL_RELEASE_COMPILE_OPTIONS /arch:AVX2 /wd4189 /GR- /GL /GF)
+ #target_compile_options(BuildSettings INTERFACE "$<$<CONFIG:RELEASE>:/arch:AVX2 /wd4189 /Ot")
+ # In RELEASE mode:
+ # - Set favor fast code option (/Ot)
+ # - Enable intrinsic functions (/Oi)
+ set(MSVC_RELEASE_COMPILE_OPTIONS ${MSVC_ALL_RELEASE_COMPILE_OPTIONS} /Ot /Oi)
+ # In MINSIZEREL mode set favor small code option (/Os)
+ set(MSVC_MINSIZEREL_COMPILE_OPTIONS ${MSVC_ALL_RELEASE_COMPILE_OPTIONS} /Os)
+ set(MSVC_RELWITHDEBINFO_COMPILE_OPTIONS ${MSVC_ALL_RELEASE_COMPILE_OPTIONS})
+ target_compile_options(BuildSettings INTERFACE "$<$<CONFIG:RELEASE>:${MSVC_RELEASE_COMPILE_OPTIONS}>")
+ target_compile_options(BuildSettings INTERFACE "$<$<CONFIG:MINSIZEREL>:${MSVC_MINSIZEREL_COMPILE_OPTIONS}>")
+ target_compile_options(BuildSettings INTERFACE "$<$<CONFIG:RELWITHDEBINFO>:${MSVC_RELWITHDEBINFO_COMPILE_OPTIONS}>")
+ # !!!NOTE!!! For some reason above is the only form of generator expression that works
+ # For instance, this way
+ # target_compile_options(BuildSettings INTERFACE "$<$<CONFIG:RELEASE>:/Ot>")
+ # does not work as expected
else()
- set(DEBUG_MACROS _DEBUG DEBUG)
- set(RELEASE_MACROS NDEBUG)
- target_compile_definitions(BuildSettings INTERFACE "$<$<CONFIG:DEBUG>:${DEBUG_MACROS}>")
- target_compile_definitions(BuildSettings INTERFACE "$<$<CONFIG:RELEASE>:${RELEASE_MACROS}>")
- target_compile_definitions(BuildSettings INTERFACE "$<$<CONFIG:MINSIZEREL>:${RELEASE_MACROS}>")
- target_compile_definitions(BuildSettings INTERFACE "$<$<CONFIG:RELWITHDEBINFO>:${RELEASE_MACROS}>")
+ set(DEBUG_MACROS _DEBUG DEBUG)
+ set(RELEASE_MACROS NDEBUG)
+ target_compile_definitions(BuildSettings INTERFACE "$<$<CONFIG:DEBUG>:${DEBUG_MACROS}>")
+ target_compile_definitions(BuildSettings INTERFACE "$<$<CONFIG:RELEASE>:${RELEASE_MACROS}>")
+ target_compile_definitions(BuildSettings INTERFACE "$<$<CONFIG:MINSIZEREL>:${RELEASE_MACROS}>")
+ target_compile_definitions(BuildSettings INTERFACE "$<$<CONFIG:RELWITHDEBINFO>:${RELEASE_MACROS}>")
endif(MSVC)
if(PLATFORM_LINUX)
- if(CMAKE_CXX_COMPILER_ID MATCHES "GNU")
- # Without -fPIC option GCC fails to link static libraries into dynamic library:
- # -fPIC
- # If supported for the target machine, emit position-independent code, suitable for
- # dynamic linking and avoiding any limit on the size of the global offset table.
- target_compile_options(BuildSettings INTERFACE -fPIC)
- endif()
+ if(CMAKE_CXX_COMPILER_ID MATCHES "GNU")
+ # Without -fPIC option GCC fails to link static libraries into dynamic library:
+ # -fPIC
+ # If supported for the target machine, emit position-independent code, suitable for
+ # dynamic linking and avoiding any limit on the size of the global offset table.
+ target_compile_options(BuildSettings INTERFACE -fPIC)
+ endif()
endif()
if("${CMAKE_SIZEOF_VOID_P}" EQUAL "8")
- set(ARCH 64 CACHE INTERNAL "64-bit architecture")
+ set(ARCH 64 CACHE INTERNAL "64-bit architecture")
else()
- set(ARCH 32 CACHE INTERNAL "32-bit architecture")
+ set(ARCH 32 CACHE INTERNAL "32-bit architecture")
endif()
if(PLATFORM_WIN32 OR PLATFORM_UNIVERSAL_WINDOWS OR PLATFORM_MACOS)
- # https://cmake.org/cmake/help/v3.8/prop_gbl/CMAKE_CXX_KNOWN_FEATURES.html#prop_gbl:CMAKE_CXX_KNOWN_FEATURES
- target_compile_features(BuildSettings INTERFACE cxx_std_11) # Generates an error in gradle build on Android
+ # https://cmake.org/cmake/help/v3.8/prop_gbl/CMAKE_CXX_KNOWN_FEATURES.html#prop_gbl:CMAKE_CXX_KNOWN_FEATURES
+ target_compile_features(BuildSettings INTERFACE cxx_std_11) # Generates an error in gradle build on Android
elseif(PLATFORM_ANDROID)
- # LOCAL_CPP_FEATURES := exceptions rtti
+ # LOCAL_CPP_FEATURES := exceptions rtti
elseif(PLATFORM_IOS)
-
+
endif()
if(PLATFORM_MACOS)
- find_library(APP_KIT AppKit)
- if (NOT APP_KIT)
- message(FATAL_ERROR "AppKit not found")
- endif()
+ find_library(APP_KIT AppKit)
+ if (NOT APP_KIT)
+ message(FATAL_ERROR "AppKit not found")
+ endif()
elseif(PLATFORM_IOS)
find_library(CORE_FOUNDATION CoreFoundation)
if(NOT CORE_FOUNDATION)
diff --git a/Common/CMakeLists.txt b/Common/CMakeLists.txt
index 190f5e83..93aa5895 100644
--- a/Common/CMakeLists.txt
+++ b/Common/CMakeLists.txt
@@ -3,52 +3,52 @@ cmake_minimum_required (VERSION 3.6)
project(Common CXX)
set(INCLUDE
- include/pch.h
+ include/pch.h
)
set(INTERFACE
- interface/AdvancedMath.h
- interface/BasicMath.h
- interface/AdaptiveFixedBlockAllocator.h
- interface/BasicFileStream.h
- interface/DataBlobImpl.h
- interface/DefaultRawMemoryAllocator.h
- interface/FileWrapper.h
- interface/FixedBlockMemoryAllocator.h
- interface/HashUtils.h
- interface/LockHelper.h
- interface/ObjectBase.h
- interface/RefCntAutoPtr.h
- interface/RefCountedObjectImpl.h
- interface/STDAllocator.h
- interface/StringDataBlobImpl.h
- interface/StringTools.h
- interface/Timer.h
- interface/UniqueIdentifier.h
- interface/ValidatedCast.h
+ interface/AdvancedMath.h
+ interface/BasicMath.h
+ interface/AdaptiveFixedBlockAllocator.h
+ interface/BasicFileStream.h
+ interface/DataBlobImpl.h
+ interface/DefaultRawMemoryAllocator.h
+ interface/FileWrapper.h
+ interface/FixedBlockMemoryAllocator.h
+ interface/HashUtils.h
+ interface/LockHelper.h
+ interface/ObjectBase.h
+ interface/RefCntAutoPtr.h
+ interface/RefCountedObjectImpl.h
+ interface/STDAllocator.h
+ interface/StringDataBlobImpl.h
+ interface/StringTools.h
+ interface/Timer.h
+ interface/UniqueIdentifier.h
+ interface/ValidatedCast.h
)
set(SOURCE
- src/BasicFileStream.cpp
- src/DataBlobImpl.cpp
- src/DefaultRawMemoryAllocator.cpp
- src/FixedBlockMemoryAllocator.cpp
- src/Timer.cpp
+ src/BasicFileStream.cpp
+ src/DataBlobImpl.cpp
+ src/DefaultRawMemoryAllocator.cpp
+ src/FixedBlockMemoryAllocator.cpp
+ src/Timer.cpp
)
add_library(Common STATIC ${SOURCE} ${INCLUDE} ${INTERFACE})
target_include_directories(Common
PRIVATE
- include
+ include
PUBLIC
- interface
+ interface
)
target_link_libraries(Common
PUBLIC
- BuildSettings
- TargetPlatform
+ BuildSettings
+ TargetPlatform
)
set_common_target_properties(Common)
@@ -57,5 +57,5 @@ source_group("include" FILES ${INCLUDE})
source_group("interface" FILES ${INTERFACE})
set_target_properties(Common PROPERTIES
- FOLDER Core
+ FOLDER Core
)
diff --git a/External/glew/CMakeLists.txt b/External/glew/CMakeLists.txt
index 890e6f05..dc8eac5c 100644
--- a/External/glew/CMakeLists.txt
+++ b/External/glew/CMakeLists.txt
@@ -3,12 +3,12 @@ cmake_minimum_required (VERSION 3.3)
project(glew-static)
set(SOURCE
- src/glew.c
+ src/glew.c
)
set(INCLUDE
- include/GL/glew.h
- include/GL/wglew.h
+ include/GL/glew.h
+ include/GL/wglew.h
)
add_library(glew-static STATIC ${SOURCE} ${INCLUDE})
@@ -16,24 +16,24 @@ set_common_target_properties(glew-static)
target_compile_definitions(glew-static
PUBLIC
- GLEW_STATIC
- GLEW_NO_GLU
+ GLEW_STATIC
+ GLEW_NO_GLU
)
target_include_directories(glew-static
PUBLIC
- include
+ include
)
target_link_libraries(glew-static PRIVATE BuildSettings)
if(MSVC)
- target_compile_options(glew-static PRIVATE /wd4456)
+ target_compile_options(glew-static PRIVATE /wd4456)
endif()
source_group("src" FILES ${SOURCE})
source_group("include" FILES ${INCLUDE})
set_target_properties(glew-static PROPERTIES
- FOLDER Core/External
+ FOLDER Core/External
)
diff --git a/Graphics/GraphicsAccessories/CMakeLists.txt b/Graphics/GraphicsAccessories/CMakeLists.txt
index 7490ab90..8bf7d501 100644
--- a/Graphics/GraphicsAccessories/CMakeLists.txt
+++ b/Graphics/GraphicsAccessories/CMakeLists.txt
@@ -3,29 +3,29 @@ cmake_minimum_required (VERSION 3.6)
project(GraphicsAccessories CXX)
set(INTERFACE
- interface/RingBuffer.h
- interface/VariableSizeAllocationsManager.h
- interface/VariableSizeGPUAllocationsManager.h
- interface/GraphicsAccessories.h
+ interface/RingBuffer.h
+ interface/VariableSizeAllocationsManager.h
+ interface/VariableSizeGPUAllocationsManager.h
+ interface/GraphicsAccessories.h
)
set(SOURCE
- src/test.cpp
- src/GraphicsAccessories.cpp
+ src/test.cpp
+ src/GraphicsAccessories.cpp
)
add_library(GraphicsAccessories STATIC ${SOURCE} ${INTERFACE})
target_include_directories(GraphicsAccessories
PUBLIC
- interface
+ interface
)
target_link_libraries(GraphicsAccessories
PUBLIC
- BuildSettings
- Common
- GraphicsEngineInterface
+ BuildSettings
+ Common
+ GraphicsEngineInterface
)
set_common_target_properties(GraphicsAccessories)
@@ -34,5 +34,5 @@ source_group("src" FILES ${SOURCE})
source_group("interface" FILES ${INTERFACE})
set_target_properties(GraphicsAccessories PROPERTIES
- FOLDER Core/Graphics
+ FOLDER Core/Graphics
)
diff --git a/Graphics/GraphicsEngine/CMakeLists.txt b/Graphics/GraphicsEngine/CMakeLists.txt
index ec24e4ab..c226701e 100644
--- a/Graphics/GraphicsEngine/CMakeLists.txt
+++ b/Graphics/GraphicsEngine/CMakeLists.txt
@@ -3,55 +3,55 @@ cmake_minimum_required (VERSION 3.6)
project(GraphicsEngine CXX)
set(INCLUDE
- include/BufferBase.h
- include/BufferViewBase.h
- include/CommandListBase.h
- include/Defines.h
- include/DeviceContextBase.h
- include/DeviceObjectBase.h
- include/EngineMemory.h
- include/pch.h
- include/PipelineStateBase.h
- include/RenderDeviceBase.h
- include/ResourceMappingImpl.h
- include/SamplerBase.h
- include/ShaderBase.h
- include/ShaderResourceBindingBase.h
- include/StateObjectsRegistry.h
- include/SwapChainBase.h
- include/TextureBase.h
- include/TextureViewBase.h
+ include/BufferBase.h
+ include/BufferViewBase.h
+ include/CommandListBase.h
+ include/Defines.h
+ include/DeviceContextBase.h
+ include/DeviceObjectBase.h
+ include/EngineMemory.h
+ include/pch.h
+ include/PipelineStateBase.h
+ include/RenderDeviceBase.h
+ include/ResourceMappingImpl.h
+ include/SamplerBase.h
+ include/ShaderBase.h
+ include/ShaderResourceBindingBase.h
+ include/StateObjectsRegistry.h
+ include/SwapChainBase.h
+ include/TextureBase.h
+ include/TextureViewBase.h
)
set(INTERFACE
- interface/BlendState.h
- interface/Buffer.h
- interface/BufferView.h
- interface/CommandList.h
- interface/Constants.h
- interface/DepthStencilState.h
- interface/DeviceCaps.h
- interface/DeviceContext.h
- interface/DeviceObject.h
- interface/GraphicsTypes.h
- interface/InputLayout.h
- interface/MapHelper.h
- interface/PipelineState.h
- interface/RasterizerState.h
- interface/RenderDevice.h
- interface/ResourceMapping.h
- interface/Sampler.h
- interface/Shader.h
- interface/ShaderResourceBinding.h
- interface/SwapChain.h
- interface/Texture.h
- interface/TextureView.h
+ interface/BlendState.h
+ interface/Buffer.h
+ interface/BufferView.h
+ interface/CommandList.h
+ interface/Constants.h
+ interface/DepthStencilState.h
+ interface/DeviceCaps.h
+ interface/DeviceContext.h
+ interface/DeviceObject.h
+ interface/GraphicsTypes.h
+ interface/InputLayout.h
+ interface/MapHelper.h
+ interface/PipelineState.h
+ interface/RasterizerState.h
+ interface/RenderDevice.h
+ interface/ResourceMapping.h
+ interface/Sampler.h
+ interface/Shader.h
+ interface/ShaderResourceBinding.h
+ interface/SwapChain.h
+ interface/Texture.h
+ interface/TextureView.h
)
set(SOURCE
- src/EngineMemory.cpp
- src/ResourceMapping.cpp
- src/Texture.cpp
+ src/EngineMemory.cpp
+ src/ResourceMapping.cpp
+ src/Texture.cpp
)
add_library(GraphicsEngine STATIC ${SOURCE} ${INTERFACE} ${INCLUDE})
@@ -59,16 +59,16 @@ set_common_target_properties(GraphicsEngine)
target_include_directories(GraphicsEngine
PUBLIC
- include
- interface
+ include
+ interface
)
target_link_libraries(GraphicsEngine
PUBLIC
- BuildSettings
- PlatformInterface
- Common
- GraphicsAccessories
+ BuildSettings
+ PlatformInterface
+ Common
+ GraphicsAccessories
)
source_group("src" FILES ${SOURCE})
@@ -76,5 +76,5 @@ source_group("include" FILES ${INCLUDE})
source_group("interface" FILES ${INTERFACE})
set_target_properties(GraphicsEngine PROPERTIES
- FOLDER Core/Graphics
+ FOLDER Core/Graphics
)
diff --git a/Graphics/GraphicsEngineD3D11/CMakeLists.txt b/Graphics/GraphicsEngineD3D11/CMakeLists.txt
index a26247ac..16f62cf6 100644
--- a/Graphics/GraphicsEngineD3D11/CMakeLists.txt
+++ b/Graphics/GraphicsEngineD3D11/CMakeLists.txt
@@ -4,101 +4,101 @@ project(GraphicsEngineD3D11 CXX)
set(INCLUDE
- include/BufferD3D11Impl.h
- include/BufferViewD3D11Impl.h
- include/CommandListD3D11Impl.h
- include/D3D11DebugUtilities.h
- include/D3D11TypeConversions.h
- include/D3D11TypeDefinitions.h
- include/DeviceContextD3D11Impl.h
- include/EngineD3D11Defines.h
- include/pch.h
- include/PipelineStateD3D11Impl.h
- include/RenderDeviceD3D11Impl.h
- include/SamplerD3D11Impl.h
- include/ShaderD3D11Impl.h
- include/ShaderResourceBindingD3D11Impl.h
- include/ShaderResourceCacheD3D11.h
- include/ShaderResourceLayoutD3D11.h
- include/ShaderResourcesD3D11.h
- include/SwapChainD3D11Impl.h
- include/targetver.h
- include/Texture1D_D3D11.h
- include/Texture2D_D3D11.h
- include/Texture3D_D3D11.h
- include/TextureBaseD3D11.h
- include/TextureViewD3D11Impl.h
+ include/BufferD3D11Impl.h
+ include/BufferViewD3D11Impl.h
+ include/CommandListD3D11Impl.h
+ include/D3D11DebugUtilities.h
+ include/D3D11TypeConversions.h
+ include/D3D11TypeDefinitions.h
+ include/DeviceContextD3D11Impl.h
+ include/EngineD3D11Defines.h
+ include/pch.h
+ include/PipelineStateD3D11Impl.h
+ include/RenderDeviceD3D11Impl.h
+ include/SamplerD3D11Impl.h
+ include/ShaderD3D11Impl.h
+ include/ShaderResourceBindingD3D11Impl.h
+ include/ShaderResourceCacheD3D11.h
+ include/ShaderResourceLayoutD3D11.h
+ include/ShaderResourcesD3D11.h
+ include/SwapChainD3D11Impl.h
+ include/targetver.h
+ include/Texture1D_D3D11.h
+ include/Texture2D_D3D11.h
+ include/Texture3D_D3D11.h
+ include/TextureBaseD3D11.h
+ include/TextureViewD3D11Impl.h
)
set(INTERFACE
- interface/BufferD3D11.h
- interface/BufferViewD3D11.h
- interface/DeviceContextD3D11.h
- interface/EngineD3D11Attribs.h
- interface/PipelineStateD3D11.h
- interface/RenderDeviceD3D11.h
- interface/RenderDeviceFactoryD3D11.h
- interface/SamplerD3D11.h
- interface/ShaderD3D11.h
- interface/ShaderResourceBindingD3D11.h
- interface/SwapChainD3D11.h
- interface/TextureD3D11.h
- interface/TextureViewD3D11.h
+ interface/BufferD3D11.h
+ interface/BufferViewD3D11.h
+ interface/DeviceContextD3D11.h
+ interface/EngineD3D11Attribs.h
+ interface/PipelineStateD3D11.h
+ interface/RenderDeviceD3D11.h
+ interface/RenderDeviceFactoryD3D11.h
+ interface/SamplerD3D11.h
+ interface/ShaderD3D11.h
+ interface/ShaderResourceBindingD3D11.h
+ interface/SwapChainD3D11.h
+ interface/TextureD3D11.h
+ interface/TextureViewD3D11.h
)
set(SRC
- src/BufferD3D11Impl.cpp
- src/BufferViewD3D11Impl.cpp
- src/CommandListD3D11Impl.cpp
- src/D3D11DebugUtilities.cpp
- src/D3D11TypeConversions.cpp
- src/DeviceContextD3D11Impl.cpp
- src/PipelineStateD3D11Impl.cpp
- src/RenderDeviceD3D11Impl.cpp
- src/RenderDeviceFactoryD3D11.cpp
- src/SamplerD3D11Impl.cpp
- src/ShaderD3D11Impl.cpp
- src/ShaderResourceBindingD3D11Impl.cpp
- src/ShaderResourceCacheD3D11.cpp
- src/ShaderResourceLayoutD3D11.cpp
- src/ShaderResourcesD3D11.cpp
- src/SwapChainD3D11Impl.cpp
- src/Texture1D_D3D11.cpp
- src/Texture2D_D3D11.cpp
- src/Texture3D_D3D11.cpp
- src/TextureBaseD3D11.cpp
- src/TextureViewD3D11Impl.cpp
+ src/BufferD3D11Impl.cpp
+ src/BufferViewD3D11Impl.cpp
+ src/CommandListD3D11Impl.cpp
+ src/D3D11DebugUtilities.cpp
+ src/D3D11TypeConversions.cpp
+ src/DeviceContextD3D11Impl.cpp
+ src/PipelineStateD3D11Impl.cpp
+ src/RenderDeviceD3D11Impl.cpp
+ src/RenderDeviceFactoryD3D11.cpp
+ src/SamplerD3D11Impl.cpp
+ src/ShaderD3D11Impl.cpp
+ src/ShaderResourceBindingD3D11Impl.cpp
+ src/ShaderResourceCacheD3D11.cpp
+ src/ShaderResourceLayoutD3D11.cpp
+ src/ShaderResourcesD3D11.cpp
+ src/SwapChainD3D11Impl.cpp
+ src/Texture1D_D3D11.cpp
+ src/Texture2D_D3D11.cpp
+ src/Texture3D_D3D11.cpp
+ src/TextureBaseD3D11.cpp
+ src/TextureViewD3D11Impl.cpp
)
add_library(GraphicsEngineD3D11Interface INTERFACE)
target_include_directories(GraphicsEngineD3D11Interface
INTERFACE
- interface
+ interface
)
target_link_libraries(GraphicsEngineD3D11Interface
INTERFACE
- GraphicsEngineInterface
+ GraphicsEngineInterface
)
add_library(GraphicsEngineD3D11-static STATIC
- ${SRC} ${INTERFACE} ${INCLUDE}
- readme.md
+ ${SRC} ${INTERFACE} ${INCLUDE}
+ readme.md
)
add_library(GraphicsEngineD3D11-shared SHARED
- ${SRC} ${INTERFACE} ${INCLUDE}
- src/DLLMain.cpp
- src/GraphicsEngineD3D11.def
- readme.md
+ ${SRC} ${INTERFACE} ${INCLUDE}
+ src/DLLMain.cpp
+ src/GraphicsEngineD3D11.def
+ readme.md
)
set_target_properties(GraphicsEngineD3D11-shared PROPERTIES
- OUTPUT_NAME_DEBUG GraphicsEngineD3D11${DLL_DBG_SUFFIX}
- OUTPUT_NAME_RELEASE GraphicsEngineD3D11${DLL_REL_SUFFIX}
- OUTPUT_NAME_RELWITHDEBINFO GraphicsEngineD3D11${DLL_REL_SUFFIX}
- OUTPUT_NAME_MINSIZEREL GraphicsEngineD3D11${DLL_REL_SUFFIX}
+ OUTPUT_NAME_DEBUG GraphicsEngineD3D11${DLL_DBG_SUFFIX}
+ OUTPUT_NAME_RELEASE GraphicsEngineD3D11${DLL_REL_SUFFIX}
+ OUTPUT_NAME_RELWITHDEBINFO GraphicsEngineD3D11${DLL_REL_SUFFIX}
+ OUTPUT_NAME_MINSIZEREL GraphicsEngineD3D11${DLL_REL_SUFFIX}
)
set_common_target_properties(GraphicsEngineD3D11-shared)
@@ -106,25 +106,25 @@ set_common_target_properties(GraphicsEngineD3D11-static)
target_include_directories(GraphicsEngineD3D11-static
PRIVATE
- include
+ include
)
target_include_directories(GraphicsEngineD3D11-shared
PRIVATE
- include
+ include
)
set(PRIVATE_DEPENDENCIES
- BuildSettings
- GraphicsEngineD3DBase
- TargetPlatform
- Common
- d3d11.lib
- d3dcompiler.lib
+ BuildSettings
+ GraphicsEngineD3DBase
+ TargetPlatform
+ Common
+ d3d11.lib
+ d3dcompiler.lib
)
set(PUBLIC_DEPENDENCIES
- GraphicsEngineD3D11Interface
+ GraphicsEngineD3D11Interface
)
target_link_libraries(GraphicsEngineD3D11-static PRIVATE ${PRIVATE_DEPENDENCIES} PUBLIC ${PUBLIC_DEPENDENCIES})
@@ -135,18 +135,18 @@ target_compile_definitions(GraphicsEngineD3D11-shared PUBLIC ENGINE_DLL=1)
source_group("src" FILES ${SRC} )
source_group("dll" FILES
- src/DLLMain.cpp
- src/GraphicsEngineD3D11.def
+ src/DLLMain.cpp
+ src/GraphicsEngineD3D11.def
)
source_group("include" FILES ${INCLUDE})
source_group("interface" FILES ${INTERFACE})
set_target_properties(GraphicsEngineD3D11-static PROPERTIES
- FOLDER Core/Graphics
+ FOLDER Core/Graphics
)
set_target_properties(GraphicsEngineD3D11-shared PROPERTIES
- FOLDER Core/Graphics
+ FOLDER Core/Graphics
)
set_source_files_properties(
diff --git a/Graphics/GraphicsEngineD3D12/CMakeLists.txt b/Graphics/GraphicsEngineD3D12/CMakeLists.txt
index fadf9fba..850bec5c 100644
--- a/Graphics/GraphicsEngineD3D12/CMakeLists.txt
+++ b/Graphics/GraphicsEngineD3D12/CMakeLists.txt
@@ -3,149 +3,149 @@ cmake_minimum_required (VERSION 3.10)
project(GraphicsEngineD3D12 CXX)
set(INCLUDE
- include/BufferD3D12Impl.h
- include/BufferViewD3D12Impl.h
- include/CommandContext.h
- include/CommandListD3D12Impl.h
- include/CommandListManager.h
- include/CommandQueueD3D12Impl.h
- include/D3D12ResourceBase.h
- include/D3D12TypeConversions.h
- include/D3D12TypeDefinitions.h
- include/D3D12Utils.h
- include/d3dx12_win.h
- include/DescriptorHeap.h
- include/DeviceContextD3D12Impl.h
- include/DynamicUploadHeap.h
- include/GenerateMips.h
- include/pch.h
- include/PipelineStateD3D12Impl.h
- include/RenderDeviceD3D12Impl.h
- include/RootSignature.h
- include/SamplerD3D12Impl.h
- include/ShaderD3D12Impl.h
- include/ShaderResourceBindingD3D12Impl.h
- include/ShaderResourceCacheD3D12.h
- include/ShaderResourceLayoutD3D12.h
- include/ShaderResourcesD3D12.h
- include/SwapChainD3D12Impl.h
- include/TextureD3D12Impl.h
- include/TextureViewD3D12Impl.h
+ include/BufferD3D12Impl.h
+ include/BufferViewD3D12Impl.h
+ include/CommandContext.h
+ include/CommandListD3D12Impl.h
+ include/CommandListManager.h
+ include/CommandQueueD3D12Impl.h
+ include/D3D12ResourceBase.h
+ include/D3D12TypeConversions.h
+ include/D3D12TypeDefinitions.h
+ include/D3D12Utils.h
+ include/d3dx12_win.h
+ include/DescriptorHeap.h
+ include/DeviceContextD3D12Impl.h
+ include/DynamicUploadHeap.h
+ include/GenerateMips.h
+ include/pch.h
+ include/PipelineStateD3D12Impl.h
+ include/RenderDeviceD3D12Impl.h
+ include/RootSignature.h
+ include/SamplerD3D12Impl.h
+ include/ShaderD3D12Impl.h
+ include/ShaderResourceBindingD3D12Impl.h
+ include/ShaderResourceCacheD3D12.h
+ include/ShaderResourceLayoutD3D12.h
+ include/ShaderResourcesD3D12.h
+ include/SwapChainD3D12Impl.h
+ include/TextureD3D12Impl.h
+ include/TextureViewD3D12Impl.h
)
set(INTERFACE
- interface/BufferD3D12.h
- interface/BufferViewD3D12.h
- interface/CommandQueueD3D12.h
- interface/DeviceContextD3D12.h
- interface/PipelineStateD3D12.h
- interface/RenderDeviceD3D12.h
- interface/RenderDeviceFactoryD3D12.h
- interface/SamplerD3D12.h
- interface/ShaderD3D12.h
- interface/ShaderResourceBindingD3D12.h
- interface/SwapChainD3D12.h
- interface/TextureD3D12.h
- interface/TextureViewD3D12.h
+ interface/BufferD3D12.h
+ interface/BufferViewD3D12.h
+ interface/CommandQueueD3D12.h
+ interface/DeviceContextD3D12.h
+ interface/PipelineStateD3D12.h
+ interface/RenderDeviceD3D12.h
+ interface/RenderDeviceFactoryD3D12.h
+ interface/SamplerD3D12.h
+ interface/ShaderD3D12.h
+ interface/ShaderResourceBindingD3D12.h
+ interface/SwapChainD3D12.h
+ interface/TextureD3D12.h
+ interface/TextureViewD3D12.h
)
set(SRC
- src/BufferD3D12Impl.cpp
- src/BufferViewD3D12Impl.cpp
- src/CommandContext.cpp
- src/CommandListManager.cpp
- src/CommandQueueD3D12Impl.cpp
- src/D3D12ResourceBase.cpp
- src/D3D12TypeConversions.cpp
- src/D3D12Utils.cpp
- src/DescriptorHeap.cpp
- src/DeviceContextD3D12Impl.cpp
- src/DynamicUploadHeap.cpp
- src/GenerateMips.cpp
- src/PipelineStateD3D12Impl.cpp
- src/RenderDeviceD3D12Impl.cpp
- src/RenderDeviceFactoryD3D12.cpp
- src/RootSignature.cpp
- src/SamplerD3D12Impl.cpp
- src/ShaderD3D12Impl.cpp
- src/ShaderResourceBindingD3D12Impl.cpp
- src/ShaderResourceCacheD3D12.cpp
- src/ShaderResourceLayoutD3D12.cpp
- src/ShaderResourcesD3D12.cpp
- src/SwapChainD3D12Impl.cpp
- src/TextureD3D12Impl.cpp
- src/TextureViewD3D12Impl.cpp
+ src/BufferD3D12Impl.cpp
+ src/BufferViewD3D12Impl.cpp
+ src/CommandContext.cpp
+ src/CommandListManager.cpp
+ src/CommandQueueD3D12Impl.cpp
+ src/D3D12ResourceBase.cpp
+ src/D3D12TypeConversions.cpp
+ src/D3D12Utils.cpp
+ src/DescriptorHeap.cpp
+ src/DeviceContextD3D12Impl.cpp
+ src/DynamicUploadHeap.cpp
+ src/GenerateMips.cpp
+ src/PipelineStateD3D12Impl.cpp
+ src/RenderDeviceD3D12Impl.cpp
+ src/RenderDeviceFactoryD3D12.cpp
+ src/RootSignature.cpp
+ src/SamplerD3D12Impl.cpp
+ src/ShaderD3D12Impl.cpp
+ src/ShaderResourceBindingD3D12Impl.cpp
+ src/ShaderResourceCacheD3D12.cpp
+ src/ShaderResourceLayoutD3D12.cpp
+ src/ShaderResourcesD3D12.cpp
+ src/SwapChainD3D12Impl.cpp
+ src/TextureD3D12Impl.cpp
+ src/TextureViewD3D12Impl.cpp
)
set(SHADERS
- shaders/GenerateMips/GenerateMipsGammaCS.hlsl
- shaders/GenerateMips/GenerateMipsGammaOddCS.hlsl
- shaders/GenerateMips/GenerateMipsGammaOddXCS.hlsl
- shaders/GenerateMips/GenerateMipsGammaOddYCS.hlsl
- shaders/GenerateMips/GenerateMipsLinearCS.hlsl
- shaders/GenerateMips/GenerateMipsLinearOddCS.hlsl
- shaders/GenerateMips/GenerateMipsLinearOddXCS.hlsl
- shaders/GenerateMips/GenerateMipsLinearOddYCS.hlsl
+ shaders/GenerateMips/GenerateMipsGammaCS.hlsl
+ shaders/GenerateMips/GenerateMipsGammaOddCS.hlsl
+ shaders/GenerateMips/GenerateMipsGammaOddXCS.hlsl
+ shaders/GenerateMips/GenerateMipsGammaOddYCS.hlsl
+ shaders/GenerateMips/GenerateMipsLinearCS.hlsl
+ shaders/GenerateMips/GenerateMipsLinearOddCS.hlsl
+ shaders/GenerateMips/GenerateMipsLinearOddXCS.hlsl
+ shaders/GenerateMips/GenerateMipsLinearOddYCS.hlsl
)
set_source_files_properties(${SHADERS} PROPERTIES
- VS_SHADER_TYPE Compute
- VS_SHADER_ENTRYPOINT main
- VS_SHADER_MODEL 5.0
- VS_SHADER_VARIABLE_NAME "g_p%(Filename)"
- VS_SHADER_OUTPUT_HEADER_FILE "${CMAKE_CURRENT_BINARY_DIR}/CompiledShaders/GenerateMips/%(Filename).h"
- #VS_SHADER_FLAGS "/O3"
+ VS_SHADER_TYPE Compute
+ VS_SHADER_ENTRYPOINT main
+ VS_SHADER_MODEL 5.0
+ VS_SHADER_VARIABLE_NAME "g_p%(Filename)"
+ VS_SHADER_OUTPUT_HEADER_FILE "${CMAKE_CURRENT_BINARY_DIR}/CompiledShaders/GenerateMips/%(Filename).h"
+ #VS_SHADER_FLAGS "/O3"
)
add_library(GraphicsEngineD3D12Interface INTERFACE)
target_include_directories(GraphicsEngineD3D12Interface
INTERFACE
- interface
+ interface
)
target_link_libraries(GraphicsEngineD3D12Interface
INTERFACE
- GraphicsEngineInterface
+ GraphicsEngineInterface
)
add_library(GraphicsEngineD3D12-static STATIC
- ${SRC} ${INTERFACE} ${INCLUDE} ${SHADERS}
- readme.md
- shaders/GenerateMips/GenerateMipsCS.hlsli
+ ${SRC} ${INTERFACE} ${INCLUDE} ${SHADERS}
+ readme.md
+ shaders/GenerateMips/GenerateMipsCS.hlsli
)
add_library(GraphicsEngineD3D12-shared SHARED
- ${SRC} ${INTERFACE} ${INCLUDE} ${SHADERS}
- src/DLLMain.cpp
- src/GraphicsEngineD3D12.def
- readme.md
- shaders/GenerateMips/GenerateMipsCS.hlsli
+ ${SRC} ${INTERFACE} ${INCLUDE} ${SHADERS}
+ src/DLLMain.cpp
+ src/GraphicsEngineD3D12.def
+ readme.md
+ shaders/GenerateMips/GenerateMipsCS.hlsli
)
target_include_directories(GraphicsEngineD3D12-static
PRIVATE
- ${CMAKE_CURRENT_BINARY_DIR}/CompiledShaders
- include
+ ${CMAKE_CURRENT_BINARY_DIR}/CompiledShaders
+ include
)
target_include_directories(GraphicsEngineD3D12-shared
PRIVATE
- ${CMAKE_CURRENT_BINARY_DIR}/CompiledShaders
- include
+ ${CMAKE_CURRENT_BINARY_DIR}/CompiledShaders
+ include
)
set(PRIVATE_DEPENDENCIES
- BuildSettings
- Common
- GraphicsEngineD3DBase
- TargetPlatform
- dxgi.lib
- D3D12.lib
- d3dcompiler.lib
+ BuildSettings
+ Common
+ GraphicsEngineD3DBase
+ TargetPlatform
+ dxgi.lib
+ D3D12.lib
+ d3dcompiler.lib
)
set(PUBLIC_DEPENDENCIES
- GraphicsEngineD3D12Interface
+ GraphicsEngineD3D12Interface
)
target_link_libraries(GraphicsEngineD3D12-static PRIVATE ${PRIVATE_DEPENDENCIES} PUBLIC ${PUBLIC_DEPENDENCIES})
@@ -154,10 +154,10 @@ target_link_libraries(GraphicsEngineD3D12-shared PRIVATE ${PRIVATE_DEPENDENCIES}
target_compile_definitions(GraphicsEngineD3D12-shared PUBLIC ENGINE_DLL=1)
set_target_properties(GraphicsEngineD3D12-shared PROPERTIES
- OUTPUT_NAME_DEBUG GraphicsEngineD3D12${DLL_DBG_SUFFIX}
- OUTPUT_NAME_RELEASE GraphicsEngineD3D12${DLL_REL_SUFFIX}
- OUTPUT_NAME_RELWITHDEBINFO GraphicsEngineD3D12${DLL_REL_SUFFIX}
- OUTPUT_NAME_MINSIZEREL GraphicsEngineD3D12${DLL_REL_SUFFIX}
+ OUTPUT_NAME_DEBUG GraphicsEngineD3D12${DLL_DBG_SUFFIX}
+ OUTPUT_NAME_RELEASE GraphicsEngineD3D12${DLL_REL_SUFFIX}
+ OUTPUT_NAME_RELWITHDEBINFO GraphicsEngineD3D12${DLL_REL_SUFFIX}
+ OUTPUT_NAME_MINSIZEREL GraphicsEngineD3D12${DLL_REL_SUFFIX}
)
set_common_target_properties(GraphicsEngineD3D12-shared)
@@ -166,22 +166,22 @@ set_common_target_properties(GraphicsEngineD3D12-static)
source_group("src" FILES ${SRC})
source_group("dll" FILES
- src/DLLMain.cpp
- src/GraphicsEngineD3D12.def
+ src/DLLMain.cpp
+ src/GraphicsEngineD3D12.def
)
source_group("include" FILES ${INCLUDE})
source_group("interface" FILES ${INTERFACE})
source_group("shaders" FILES
- ${SHADERS}
- shaders/GenerateMips/GenerateMipsCS.hlsli
+ ${SHADERS}
+ shaders/GenerateMips/GenerateMipsCS.hlsli
)
set_target_properties(GraphicsEngineD3D12-static PROPERTIES
- FOLDER Core/Graphics
+ FOLDER Core/Graphics
)
set_target_properties(GraphicsEngineD3D12-shared PROPERTIES
- FOLDER Core/Graphics
+ FOLDER Core/Graphics
)
set_source_files_properties(
diff --git a/Graphics/GraphicsEngineD3DBase/CMakeLists.txt b/Graphics/GraphicsEngineD3DBase/CMakeLists.txt
index 33fd7a76..ee5066ba 100644
--- a/Graphics/GraphicsEngineD3DBase/CMakeLists.txt
+++ b/Graphics/GraphicsEngineD3DBase/CMakeLists.txt
@@ -3,26 +3,26 @@ cmake_minimum_required (VERSION 3.10)
project(GraphicsEngineD3DBase CXX)
set(INCLUDE
- include/D3DErrors.h
- include/D3DShaderResourceLoader.h
- include/D3DTypeConversionImpl.h
- include/D3DViewDescConversionImpl.h
- include/DXGITypeConversions.h
- include/HLSLDefinitions.fxh
- include/RenderDeviceD3DBase.h
- include/ShaderD3DBase.h
- include/ShaderResources.h
- include/ShaderVariableD3DBase.h
+ include/D3DErrors.h
+ include/D3DShaderResourceLoader.h
+ include/D3DTypeConversionImpl.h
+ include/D3DViewDescConversionImpl.h
+ include/DXGITypeConversions.h
+ include/HLSLDefinitions.fxh
+ include/RenderDeviceD3DBase.h
+ include/ShaderD3DBase.h
+ include/ShaderResources.h
+ include/ShaderVariableD3DBase.h
)
set(SOURCE
- src/DXGITypeConversions.cpp
- src/ShaderD3DBase.cpp
- src/ShaderResources.cpp
+ src/DXGITypeConversions.cpp
+ src/ShaderD3DBase.cpp
+ src/ShaderResources.cpp
)
add_library(GraphicsEngineD3DBase STATIC
- ${SOURCE} ${INCLUDE} include/HLSLDefinitions_inc.fxh
+ ${SOURCE} ${INCLUDE} include/HLSLDefinitions_inc.fxh
)
set_source_files_properties(
@@ -33,15 +33,15 @@ set_source_files_properties(
# Create custom target to convert HLSLDefinitions.fxh to HLSLDefinitions_inc.fxh
add_custom_target(ProcessHLSLDefinitions
SOURCES
- include/HLSLDefinitions.fxh
+ include/HLSLDefinitions.fxh
)
add_custom_command(TARGET ProcessHLSLDefinitions
- # Unfortunately it is not possible to set TARGET directly to GraphicsEngineD3DBase
- # because PRE_BUILD is only supported on Visual Studio 8 or later. For all other generators
- # PRE_BUILD is treated as PRE_LINK.
+ # Unfortunately it is not possible to set TARGET directly to GraphicsEngineD3DBase
+ # because PRE_BUILD is only supported on Visual Studio 8 or later. For all other generators
+ # PRE_BUILD is treated as PRE_LINK.
COMMAND ${FILE2STRING_PATH} include/HLSLDefinitions.fxh include/HLSLDefinitions_inc.fxh
- WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}
+ WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}
COMMENT "Processing HLSLDefinitions.fxh"
VERBATIM
)
@@ -50,13 +50,13 @@ add_dependencies(GraphicsEngineD3DBase ProcessHLSLDefinitions)
target_include_directories(GraphicsEngineD3DBase
PUBLIC
- include
+ include
)
target_link_libraries(GraphicsEngineD3DBase
PUBLIC
- BuildSettings
- GraphicsEngine
+ BuildSettings
+ GraphicsEngine
)
set_common_target_properties(GraphicsEngineD3DBase)
@@ -65,8 +65,8 @@ source_group("include" FILES ${INCLUDE})
source_group("generated" FILES include/HLSLDefinitions_inc.fxh)
set_target_properties(GraphicsEngineD3DBase PROPERTIES
- FOLDER Core/Graphics
+ FOLDER Core/Graphics
)
set_target_properties(ProcessHLSLDefinitions PROPERTIES
- FOLDER Core/Graphics/Helper
+ FOLDER Core/Graphics/Helper
) \ No newline at end of file
diff --git a/Graphics/GraphicsEngineOpenGL/CMakeLists.txt b/Graphics/GraphicsEngineOpenGL/CMakeLists.txt
index 02196fc7..d867df43 100644
--- a/Graphics/GraphicsEngineOpenGL/CMakeLists.txt
+++ b/Graphics/GraphicsEngineOpenGL/CMakeLists.txt
@@ -3,185 +3,189 @@ cmake_minimum_required (VERSION 3.3)
project(GraphicsEngineOpenGL CXX)
set(INCLUDE
- include/AsyncWritableResource.h
- include/BufferGLImpl.h
- include/BufferViewGLImpl.h
- include/DeviceContextGLImpl.h
- include/FBOCache.h
- include/GLContext.h
- include/GLContextState.h
- include/GLObjectWrapper.h
- include/GLProgram.h
- include/GLProgramResources.h
- include/GLTypeConversions.h
- include/pch.h
- include/PipelineStateGLImpl.h
- include/RenderDeviceGLImpl.h
- include/SamplerGLImpl.h
- include/ShaderGLImpl.h
- include/ShaderResourceBindingGLImpl.h
- include/TexRegionRender.h
- include/Texture1D_OGL.h
- include/Texture1DArray_OGL.h
- include/Texture2D_OGL.h
- include/Texture2DArray_OGL.h
- include/Texture3D_OGL.h
- include/TextureBaseGL.h
- include/TextureCube_OGL.h
- include/TextureCubeArray_OGL.h
- include/TextureViewGLImpl.h
- include/VAOCache.h
+ include/AsyncWritableResource.h
+ include/BufferGLImpl.h
+ include/BufferViewGLImpl.h
+ include/DeviceContextGLImpl.h
+ include/FBOCache.h
+ include/GLContext.h
+ include/GLContextState.h
+ include/GLObjectWrapper.h
+ include/GLProgram.h
+ include/GLProgramResources.h
+ include/GLTypeConversions.h
+ include/pch.h
+ include/PipelineStateGLImpl.h
+ include/RenderDeviceGLImpl.h
+ include/SamplerGLImpl.h
+ include/ShaderGLImpl.h
+ include/ShaderResourceBindingGLImpl.h
+ include/TexRegionRender.h
+ include/Texture1D_OGL.h
+ include/Texture1DArray_OGL.h
+ include/Texture2D_OGL.h
+ include/Texture2DArray_OGL.h
+ include/Texture3D_OGL.h
+ include/TextureBaseGL.h
+ include/TextureCube_OGL.h
+ include/TextureCubeArray_OGL.h
+ include/TextureViewGLImpl.h
+ include/VAOCache.h
)
set(INTERFACE
- interface/BaseInterfacesGL.h
- interface/BufferGL.h
- interface/BufferViewGL.h
- interface/DeviceContextGL.h
- interface/EngineGLAttribs.h
- interface/PipelineStateGL.h
- interface/RenderDeviceFactoryOpenGL.h
- interface/RenderDeviceGL.h
- interface/SamplerGL.h
- interface/ShaderGL.h
- interface/ShaderResourceBindingGL.h
- interface/SwapChainGL.h
- interface/TextureGL.h
- interface/TextureViewGL.h
+ interface/BaseInterfacesGL.h
+ interface/BufferGL.h
+ interface/BufferViewGL.h
+ interface/DeviceContextGL.h
+ interface/EngineGLAttribs.h
+ interface/PipelineStateGL.h
+ interface/RenderDeviceFactoryOpenGL.h
+ interface/RenderDeviceGL.h
+ interface/SamplerGL.h
+ interface/ShaderGL.h
+ interface/ShaderResourceBindingGL.h
+ interface/SwapChainGL.h
+ interface/TextureGL.h
+ interface/TextureViewGL.h
)
set(SOURCE
- src/BufferGLImpl.cpp
- src/BufferViewGLImpl.cpp
- src/DeviceContextGLImpl.cpp
- src/FBOCache.cpp
- src/GLContextState.cpp
- src/GLObjectWrapper.cpp
- src/GLProgram.cpp
- src/GLProgramResources.cpp
- src/GLTypeConversions.cpp
- src/PipelineStateGLImpl.cpp
- src/RenderDeviceFactoryOpenGL.cpp
- src/RenderDeviceGLImpl.cpp
- src/SamplerGLImpl.cpp
- src/ShaderGLImpl.cpp
- src/ShaderResourceBindingGLImpl.cpp
- src/TexRegionRender.cpp
- src/Texture1D_OGL.cpp
- src/Texture1DArray_OGL.cpp
- src/Texture2D_OGL.cpp
- src/Texture2DArray_OGL.cpp
- src/Texture3D_OGL.cpp
- src/TextureBaseGL.cpp
- src/TextureCube_OGL.cpp
- src/TextureCubeArray_OGL.cpp
- src/TextureViewGLImpl.cpp
- src/VAOCache.cpp
+ src/BufferGLImpl.cpp
+ src/BufferViewGLImpl.cpp
+ src/DeviceContextGLImpl.cpp
+ src/FBOCache.cpp
+ src/GLContextState.cpp
+ src/GLObjectWrapper.cpp
+ src/GLProgram.cpp
+ src/GLProgramResources.cpp
+ src/GLTypeConversions.cpp
+ src/PipelineStateGLImpl.cpp
+ src/RenderDeviceFactoryOpenGL.cpp
+ src/RenderDeviceGLImpl.cpp
+ src/SamplerGLImpl.cpp
+ src/ShaderGLImpl.cpp
+ src/ShaderResourceBindingGLImpl.cpp
+ src/TexRegionRender.cpp
+ src/Texture1D_OGL.cpp
+ src/Texture1DArray_OGL.cpp
+ src/Texture2D_OGL.cpp
+ src/Texture2DArray_OGL.cpp
+ src/Texture3D_OGL.cpp
+ src/TextureBaseGL.cpp
+ src/TextureCube_OGL.cpp
+ src/TextureCubeArray_OGL.cpp
+ src/TextureViewGLImpl.cpp
+ src/VAOCache.cpp
)
if(PLATFORM_WIN32)
- list(APPEND SOURCE src/GLContextWindows.cpp)
+ list(APPEND SOURCE src/GLContextWindows.cpp)
list(APPEND SOURCE src/SwapChainGLImpl.cpp)
- list(APPEND INCLUDE include/GLContextWindows.h)
+ list(APPEND INCLUDE include/GLContextWindows.h)
list(APPEND INCLUDE include/SwapChainGLImpl.h)
elseif(PLATFORM_ANDROID)
- list(APPEND SOURCE src/GLContextAndroid.cpp)
- list(APPEND SOURCE src/RenderDeviceGLESImpl.cpp)
- list(APPEND SOURCE src/GLStubsAndroid.cpp)
+ list(APPEND SOURCE src/GLContextAndroid.cpp)
+ list(APPEND SOURCE src/RenderDeviceGLESImpl.cpp)
+ list(APPEND SOURCE src/GLStubsAndroid.cpp)
list(APPEND SOURCE src/SwapChainGLImpl.cpp)
- list(APPEND INCLUDE include/GLContextAndroid.h)
- list(APPEND INCLUDE include/GLStubsAndroid.h)
- list(APPEND INCLUDE include/RenderDeviceGLESImpl.h)
+ list(APPEND INCLUDE include/GLContextAndroid.h)
+ list(APPEND INCLUDE include/GLStubsAndroid.h)
+ list(APPEND INCLUDE include/RenderDeviceGLESImpl.h)
list(APPEND INCLUDE include/SwapChainGLImpl.h)
- list(APPEND INTERFACE interface/RenderDeviceGLES.h)
+ list(APPEND INTERFACE interface/RenderDeviceGLES.h)
elseif(PLATFORM_LINUX)
- list(APPEND SOURCE src/GLContextLinux.cpp)
+ list(APPEND SOURCE src/GLContextLinux.cpp)
list(APPEND SOURCE src/SwapChainGLImpl.cpp)
- list(APPEND INCLUDE include/GLContextLinux.h)
+ list(APPEND INCLUDE include/GLContextLinux.h)
list(APPEND INCLUDE include/SwapChainGLImpl.h)
elseif(PLATFORM_MACOS)
- list(APPEND SOURCE src/GLContextMacOS.mm)
- list(APPEND INCLUDE include/GLContextMacOS.h)
+ list(APPEND SOURCE src/GLContextMacOS.mm)
+ list(APPEND INCLUDE include/GLContextMacOS.h)
list(APPEND SOURCE src/SwapChainGLImpl.cpp)
list(APPEND INCLUDE include/SwapChainGLImpl.h)
elseif(PLATFORM_IOS)
- list(APPEND SOURCE src/GLContextIOS.mm)
- list(APPEND INCLUDE include/GLContextIOS.h)
+ list(APPEND SOURCE src/GLContextIOS.mm)
+ list(APPEND INCLUDE include/GLContextIOS.h)
list(APPEND INCLUDE include/GLStubsIOS.h)
list(APPEND SOURCE src/SwapChainGLIOS.mm)
list(APPEND INCLUDE include/SwapChainGLIOS.h)
else()
- message(FATAL_ERROR "Unknown platform")
+ message(FATAL_ERROR "Unknown platform")
endif()
add_library(GraphicsEngineOpenGLInterface INTERFACE)
target_include_directories(GraphicsEngineOpenGLInterface
INTERFACE
- interface
+ interface
)
target_link_libraries(GraphicsEngineOpenGLInterface
INTERFACE
- GraphicsEngineInterface
+ GraphicsEngineInterface
)
add_library(GraphicsEngineOpenGL-static STATIC
- ${SOURCE} ${INTERFACE} ${INCLUDE}
- readme.md
+ ${SOURCE} ${INTERFACE} ${INCLUDE}
+ readme.md
)
add_library(GraphicsEngineOpenGL-shared SHARED
- ${SOURCE} ${INTERFACE} ${INCLUDE}
- readme.md
+ ${SOURCE} ${INTERFACE} ${INCLUDE}
+ readme.md
)
if(PLATFORM_WIN32)
- target_sources(GraphicsEngineOpenGL-shared
- PRIVATE
- src/DLLMain.cpp
- src/GraphicsEngineOpenGL.def
- )
+ target_sources(GraphicsEngineOpenGL-shared
+ PRIVATE
+ src/DLLMain.cpp
+ src/GraphicsEngineOpenGL.def
+ )
endif()
target_include_directories(GraphicsEngineOpenGL-static
PRIVATE
- include
- ../HLSL2GLSLConverterLib/include
+ include
+ ../HLSL2GLSLConverterLib/include
)
target_include_directories(GraphicsEngineOpenGL-shared
PRIVATE
- include
- ../HLSL2GLSLConverterLib/include
+ include
+ ../HLSL2GLSLConverterLib/include
)
set(PRIVATE_DEPENDENCIES
- BuildSettings
- Common
- TargetPlatform
- GraphicsEngine
+ BuildSettings
+ Common
+ TargetPlatform
+ GraphicsEngine
)
set(PUBLIC_DEPENDENCIES
- GraphicsEngineOpenGLInterface
- HLSL2GLSLConverterLib
+ GraphicsEngineOpenGLInterface
+ HLSL2GLSLConverterLib
)
if(PLATFORM_WIN32)
- set(PRIVATE_DEPENDENCIES ${PRIVATE_DEPENDENCIES} glew-static opengl32.lib)
+ set(PRIVATE_DEPENDENCIES ${PRIVATE_DEPENDENCIES} glew-static opengl32.lib)
elseif(PLATFORM_ANDROID)
- set(PRIVATE_DEPENDENCIES ${PRIVATE_DEPENDENCIES} GLESv3 EGL android)
- set_target_properties(GraphicsEngineOpenGL-shared PROPERTIES CXX_VISIBILITY_PRESET hidden) # -fvisibility=hidden
+ set(PRIVATE_DEPENDENCIES ${PRIVATE_DEPENDENCIES} GLESv3 EGL android)
elseif(PLATFORM_LINUX)
- set(PRIVATE_DEPENDENCIES ${PRIVATE_DEPENDENCIES} glew-static)
+ set(PRIVATE_DEPENDENCIES ${PRIVATE_DEPENDENCIES} glew-static)
elseif(PLATFORM_MACOS)
find_package(OpenGL REQUIRED)
set(PRIVATE_DEPENDENCIES ${PRIVATE_DEPENDENCIES} glew-static ${OPENGL_LIBRARY})
elseif(PLATFORM_IOS)
set(PRIVATE_DEPENDENCIES ${PRIVATE_DEPENDENCIES} ${OPENGLES})
else()
- message(FATAL_ERROR "Unknown platform")
+ message(FATAL_ERROR "Unknown platform")
+endif()
+
+if (CMAKE_CXX_COMPILER_ID MATCHES "Clang" OR
+ CMAKE_CXX_COMPILER_ID MATCHES "GNU")
+ set_target_properties(GraphicsEngineOpenGL-shared PROPERTIES CXX_VISIBILITY_PRESET hidden) # -fvisibility=hidden
endif()
if (CMAKE_CXX_COMPILER_ID MATCHES "Clang")
@@ -197,16 +201,16 @@ target_link_libraries(GraphicsEngineOpenGL-shared PRIVATE ${PRIVATE_DEPENDENCIES
target_compile_definitions(GraphicsEngineOpenGL-shared PUBLIC ENGINE_DLL=1 PRIVATE BUILDING_DLL=1)
if(PLATFORM_WIN32)
- set_target_properties(GraphicsEngineOpenGL-shared PROPERTIES
- OUTPUT_NAME_DEBUG GraphicsEngineOpenGL${DLL_DBG_SUFFIX}
- OUTPUT_NAME_RELEASE GraphicsEngineOpenGL${DLL_REL_SUFFIX}
- OUTPUT_NAME_RELWITHDEBINFO GraphicsEngineOpenGL${DLL_REL_SUFFIX}
- OUTPUT_NAME_MINSIZEREL GraphicsEngineOpenGL${DLL_REL_SUFFIX}
- )
+ set_target_properties(GraphicsEngineOpenGL-shared PROPERTIES
+ OUTPUT_NAME_DEBUG GraphicsEngineOpenGL${DLL_DBG_SUFFIX}
+ OUTPUT_NAME_RELEASE GraphicsEngineOpenGL${DLL_REL_SUFFIX}
+ OUTPUT_NAME_RELWITHDEBINFO GraphicsEngineOpenGL${DLL_REL_SUFFIX}
+ OUTPUT_NAME_MINSIZEREL GraphicsEngineOpenGL${DLL_REL_SUFFIX}
+ )
else()
- set_target_properties(GraphicsEngineOpenGL-shared PROPERTIES
- OUTPUT_NAME GraphicsEngineOpenGL
- )
+ set_target_properties(GraphicsEngineOpenGL-shared PROPERTIES
+ OUTPUT_NAME GraphicsEngineOpenGL
+ )
endif()
set_common_target_properties(GraphicsEngineOpenGL-shared)
@@ -214,20 +218,20 @@ set_common_target_properties(GraphicsEngineOpenGL-static)
source_group("src" FILES ${SOURCE})
if(PLATFORM_WIN32)
- source_group("dll" FILES
- src/DLLMain.cpp
- src/GraphicsEngineOpenGL.def
- )
+ source_group("dll" FILES
+ src/DLLMain.cpp
+ src/GraphicsEngineOpenGL.def
+ )
endif()
source_group("include" FILES ${INCLUDE})
source_group("interface" FILES ${INTERFACE})
set_target_properties(GraphicsEngineOpenGL-static PROPERTIES
- FOLDER Core/Graphics
+ FOLDER Core/Graphics
)
set_target_properties(GraphicsEngineOpenGL-shared PROPERTIES
- FOLDER Core/Graphics
+ FOLDER Core/Graphics
)
set_source_files_properties(
diff --git a/Graphics/GraphicsEngineOpenGL/src/TextureBaseGL.cpp b/Graphics/GraphicsEngineOpenGL/src/TextureBaseGL.cpp
index 45af9cc9..ff8f4252 100644
--- a/Graphics/GraphicsEngineOpenGL/src/TextureBaseGL.cpp
+++ b/Graphics/GraphicsEngineOpenGL/src/TextureBaseGL.cpp
@@ -66,7 +66,7 @@ static GLenum GetTextureInternalFormat(DeviceContextGLImpl *pDeviceContextGL, GL
glGetTexLevelParameteriv(QueryBindTarget, 0, GL_TEXTURE_INTERNAL_FORMAT, &GlFormat);
CHECK_GL_ERROR( "Failed to get texture format through glGetTexLevelParameteriv()" );
VERIFY(GlFormat != 0, "Unable to get texture format");
- VERIFY(TexFmtFromDesc == TEX_FORMAT_UNKNOWN || GlFormat == TexFormatToGLInternalTexFormat(TexFmtFromDesc), "Texture format does not match the format specified by the texture description");
+ VERIFY(TexFmtFromDesc == TEX_FORMAT_UNKNOWN || static_cast<GLenum>(GlFormat) == TexFormatToGLInternalTexFormat(TexFmtFromDesc), "Texture format does not match the format specified by the texture description");
#else
if(TexFmtFromDesc != TEX_FORMAT_UNKNOWN)
GlFormat = TexFormatToGLInternalTexFormat(TexFmtFromDesc);
diff --git a/Graphics/GraphicsTools/CMakeLists.txt b/Graphics/GraphicsTools/CMakeLists.txt
index d119fe32..3e904606 100644
--- a/Graphics/GraphicsTools/CMakeLists.txt
+++ b/Graphics/GraphicsTools/CMakeLists.txt
@@ -3,60 +3,60 @@ cmake_minimum_required (VERSION 3.6)
project(GraphicsTools CXX)
set(INCLUDE
- include/BasicShaderSourceStreamFactory.h
- include/CommonlyUsedStates.h
- include/GraphicsUtilities.h
- include/pch.h
- include/ShaderMacroHelper.h
- include/TextureUploader.h
- include/TextureUploaderBase.h
+ include/BasicShaderSourceStreamFactory.h
+ include/CommonlyUsedStates.h
+ include/GraphicsUtilities.h
+ include/pch.h
+ include/ShaderMacroHelper.h
+ include/TextureUploader.h
+ include/TextureUploaderBase.h
)
set(SOURCE
- src/BasicShaderSourceStreamFactory.cpp
- src/GraphicsUtilities.cpp
- src/pch.cpp
- src/TextureUploader.cpp
+ src/BasicShaderSourceStreamFactory.cpp
+ src/GraphicsUtilities.cpp
+ src/pch.cpp
+ src/TextureUploader.cpp
)
set(DEPENDENCIES)
if(D3D11_SUPPORTED)
- list(APPEND SOURCE src/TextureUploaderD3D11.cpp)
- list(APPEND INCLUDE include/TextureUploaderD3D11.h)
- list(APPEND DEPENDENCIES GraphicsEngineD3D11Interface)
+ list(APPEND SOURCE src/TextureUploaderD3D11.cpp)
+ list(APPEND INCLUDE include/TextureUploaderD3D11.h)
+ list(APPEND DEPENDENCIES GraphicsEngineD3D11Interface)
endif()
if(D3D12_SUPPORTED)
- list(APPEND SOURCE src/TextureUploaderD3D12.cpp)
- list(APPEND INCLUDE include/TextureUploaderD3D12.h)
- list(APPEND DEPENDENCIES GraphicsEngineD3D12Interface)
+ list(APPEND SOURCE src/TextureUploaderD3D12.cpp)
+ list(APPEND INCLUDE include/TextureUploaderD3D12.h)
+ list(APPEND DEPENDENCIES GraphicsEngineD3D12Interface)
endif()
if(GL_SUPPORTED OR GLES_SUPPORTED)
- list(APPEND SOURCE src/TextureUploaderGL.cpp)
- list(APPEND INCLUDE include/TextureUploaderGL.h)
- list(APPEND DEPENDENCIES GraphicsEngineOpenGLInterface)
+ list(APPEND SOURCE src/TextureUploaderGL.cpp)
+ list(APPEND INCLUDE include/TextureUploaderGL.h)
+ list(APPEND DEPENDENCIES GraphicsEngineOpenGLInterface)
endif()
add_library(GraphicsTools STATIC ${SOURCE} ${INCLUDE})
target_include_directories(GraphicsTools
PUBLIC
- include
+ include
PRIVATE
- ../GraphicsEngineD3DBase/include
+ ../GraphicsEngineD3DBase/include
)
target_link_libraries(GraphicsTools
PRIVATE
- Common
- BuildSettings
- PlatformInterface
- GraphicsAccessories
- ${DEPENDENCIES}
+ Common
+ BuildSettings
+ PlatformInterface
+ GraphicsAccessories
+ ${DEPENDENCIES}
PUBLIC
- GraphicsEngineInterface
+ GraphicsEngineInterface
)
set_common_target_properties(GraphicsTools)
@@ -66,5 +66,5 @@ source_group("include" FILES ${INCLUDE})
source_group("interface" FILES ${INTERFACE})
set_target_properties(GraphicsTools PROPERTIES
- FOLDER Core/Graphics
+ FOLDER Core/Graphics
)
diff --git a/Graphics/HLSL2GLSLConverterLib/CMakeLists.txt b/Graphics/HLSL2GLSLConverterLib/CMakeLists.txt
index 1f147ee1..a0855147 100644
--- a/Graphics/HLSL2GLSLConverterLib/CMakeLists.txt
+++ b/Graphics/HLSL2GLSLConverterLib/CMakeLists.txt
@@ -3,19 +3,19 @@ cmake_minimum_required (VERSION 3.6)
project(HLSL2GLSLConverterLib CXX)
set(INCLUDE
- include/GLSLDefinitions.h
- include/HLSL2GLSLConverterImpl.h
- include/HLSL2GLSLConverterObject.h
- include/HLSLKeywords.h
+ include/GLSLDefinitions.h
+ include/HLSL2GLSLConverterImpl.h
+ include/HLSL2GLSLConverterObject.h
+ include/HLSLKeywords.h
)
set(INTERFACE
- interface/HLSL2GLSLConverter.h
+ interface/HLSL2GLSLConverter.h
)
set(SOURCE
- src/HLSL2GLSLConverterImpl.cpp
- src/HLSL2GLSLConverterObject.cpp
+ src/HLSL2GLSLConverterImpl.cpp
+ src/HLSL2GLSLConverterObject.cpp
)
add_library(HLSL2GLSLConverterLib STATIC ${SOURCE} ${INTERFACE} ${INCLUDE} include/GLSLDefinitions_inc.h)
@@ -28,44 +28,44 @@ set_source_files_properties(
target_include_directories(HLSL2GLSLConverterLib
PUBLIC
- interface
+ interface
PRIVATE
- include
+ include
)
target_link_libraries(HLSL2GLSLConverterLib
PRIVATE
- BuildSettings
- Common
- PlatformInterface
- GraphicsEngine
+ BuildSettings
+ Common
+ PlatformInterface
+ GraphicsEngine
PUBLIC
- GraphicsEngineInterface
+ GraphicsEngineInterface
)
if(NOT FILE2STRING_PATH STREQUAL "")
- # Create custom target to convert GLSLDefinitions.h to GLSLDefinitions_inc.h
- add_custom_target(ProcessGLSLDefinitions
- SOURCES
- include/GLSLDefinitions.h
- )
+ # Create custom target to convert GLSLDefinitions.h to GLSLDefinitions_inc.h
+ add_custom_target(ProcessGLSLDefinitions
+ SOURCES
+ include/GLSLDefinitions.h
+ )
- add_custom_command(TARGET ProcessGLSLDefinitions
- # Unfortunately it is not possible to set TARGET directly to HLSL2GLSLConverterLib
- # because PRE_BUILD is only supported on Visual Studio 8 or later. For all other generators
- # PRE_BUILD is treated as PRE_LINK.
- COMMAND ${FILE2STRING_PATH} include/GLSLDefinitions.h include/GLSLDefinitions_inc.h
- WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}
- COMMENT "Processing GLSLDefinitions.h"
- VERBATIM
- )
+ add_custom_command(TARGET ProcessGLSLDefinitions
+ # Unfortunately it is not possible to set TARGET directly to HLSL2GLSLConverterLib
+ # because PRE_BUILD is only supported on Visual Studio 8 or later. For all other generators
+ # PRE_BUILD is treated as PRE_LINK.
+ COMMAND ${FILE2STRING_PATH} include/GLSLDefinitions.h include/GLSLDefinitions_inc.h
+ WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}
+ COMMENT "Processing GLSLDefinitions.h"
+ VERBATIM
+ )
- add_dependencies(HLSL2GLSLConverterLib ProcessGLSLDefinitions)
- set_target_properties(ProcessGLSLDefinitions PROPERTIES
- FOLDER Core/Graphics/Helper
- )
+ add_dependencies(HLSL2GLSLConverterLib ProcessGLSLDefinitions)
+ set_target_properties(ProcessGLSLDefinitions PROPERTIES
+ FOLDER Core/Graphics/Helper
+ )
else()
- message(WARNING "File2String utility is currently unavailable on this host system. This is not an issues unless you modify GLSLDefinitions.h file")
+ message(WARNING "File2String utility is currently unavailable on this host system. This is not an issues unless you modify GLSLDefinitions.h file")
endif()
source_group("src" FILES ${SOURCE})
@@ -74,5 +74,5 @@ source_group("interface" FILES ${INTERFACE})
source_group("generated" FILES include/GLSLDefinitions_inc.h)
set_target_properties(HLSL2GLSLConverterLib PROPERTIES
- FOLDER Core/Graphics
+ FOLDER Core/Graphics
)
diff --git a/Platforms/Android/CMakeLists.txt b/Platforms/Android/CMakeLists.txt
index 325276c0..4bcbdc47 100644
--- a/Platforms/Android/CMakeLists.txt
+++ b/Platforms/Android/CMakeLists.txt
@@ -3,15 +3,15 @@ cmake_minimum_required (VERSION 3.6)
project(AndroidPlatform CXX)
set(INCLUDE
- include/AndroidDebug.h
- include/AndroidFileSystem.h
- include/AndroidPlatformDefinitions.h
- include/AndroidPlatformMisc.h
+ include/AndroidDebug.h
+ include/AndroidFileSystem.h
+ include/AndroidPlatformDefinitions.h
+ include/AndroidPlatformMisc.h
)
set(SOURCE
- src/AndroidDebug.cpp
- src/AndroidFileSystem.cpp
+ src/AndroidDebug.cpp
+ src/AndroidFileSystem.cpp
)
add_library(AndroidPlatform ${SOURCE} ${INCLUDE} ${PLATFORM_INTERFACE_HEADERS})
@@ -19,17 +19,17 @@ set_common_target_properties(AndroidPlatform)
target_include_directories(AndroidPlatform
PUBLIC
- include
+ include
)
target_link_libraries(AndroidPlatform
PRIVATE
- NDKHelper
- log
+ NDKHelper
+ log
PUBLIC
- BuildSettings
- PlatformInterface
- BasicPlatform
+ BuildSettings
+ PlatformInterface
+ BasicPlatform
)
source_group("src" FILES ${SOURCE})
@@ -37,5 +37,5 @@ source_group("include" FILES ${INCLUDE})
source_group("interface" FILES ${PLATFORM_INTERFACE_HEADERS})
set_target_properties(AndroidPlatform PROPERTIES
- FOLDER Core/Platforms
+ FOLDER Core/Platforms
)
diff --git a/Platforms/Apple/CMakeLists.txt b/Platforms/Apple/CMakeLists.txt
index fff58122..d8fda4be 100644
--- a/Platforms/Apple/CMakeLists.txt
+++ b/Platforms/Apple/CMakeLists.txt
@@ -4,15 +4,15 @@ project(ApplePlatform CXX)
set(INCLUDE
include/CFObjectWrapper.h
- include/AppleDebug.h
- include/AppleFileSystem.h
- include/ApplePlatformDefinitions.h
- include/ApplePlatformMisc.h
+ include/AppleDebug.h
+ include/AppleFileSystem.h
+ include/ApplePlatformDefinitions.h
+ include/ApplePlatformMisc.h
)
set(SOURCE
- src/AppleDebug.mm
- src/AppleFileSystem.cpp
+ src/AppleDebug.mm
+ src/AppleFileSystem.cpp
)
@@ -21,14 +21,14 @@ set_common_target_properties(ApplePlatform)
target_include_directories(ApplePlatform
PUBLIC
- include
+ include
)
target_link_libraries(ApplePlatform
PUBLIC
- BuildSettings
- BasicPlatform
- PlatformInterface
+ BuildSettings
+ BasicPlatform
+ PlatformInterface
)
if(PLATFORM_MACOS)
@@ -49,5 +49,5 @@ source_group("include" FILES ${INCLUDE})
source_group("interface" FILES ${PLATFORM_INTERFACE_HEADERS})
set_target_properties(ApplePlatform PROPERTIES
- FOLDER Core/Platforms
+ FOLDER Core/Platforms
)
diff --git a/Platforms/Basic/CMakeLists.txt b/Platforms/Basic/CMakeLists.txt
index 5e4d4c54..0f87d74b 100644
--- a/Platforms/Basic/CMakeLists.txt
+++ b/Platforms/Basic/CMakeLists.txt
@@ -3,22 +3,22 @@ cmake_minimum_required (VERSION 3.6)
project(BasicPlatform CXX)
set(SOURCE
- src/BasicFileSystem.cpp
- src/BasicPlatformDebug.cpp
+ src/BasicFileSystem.cpp
+ src/BasicPlatformDebug.cpp
)
set(INTERFACE
- interface/BasicAtomics.h
- interface/BasicFileSystem.h
- interface/BasicPlatformDebug.h
- interface/BasicPlatformMisc.h
- interface/DebugUtilities.h
- interface/Errors.h
+ interface/BasicAtomics.h
+ interface/BasicFileSystem.h
+ interface/BasicPlatformDebug.h
+ interface/BasicPlatformMisc.h
+ interface/DebugUtilities.h
+ interface/Errors.h
)
if(PLATFORM_LINUX OR PLATFORM_WIN32 OR PLATFORM_MACOS OR PLATFORM_IOS)
- list(APPEND SOURCE src/StandardFile.cpp)
- list(APPEND INTERFACE interface/StandardFile.h)
+ list(APPEND SOURCE src/StandardFile.cpp)
+ list(APPEND INTERFACE interface/StandardFile.h)
endif()
add_library(BasicPlatform STATIC ${SOURCE} ${INTERFACE})
@@ -26,18 +26,18 @@ set_common_target_properties(BasicPlatform)
target_include_directories(BasicPlatform
PUBLIC
- interface
+ interface
)
target_link_libraries(BasicPlatform
PUBLIC
- BuildSettings
- Primitives
+ BuildSettings
+ Primitives
)
source_group("src" FILES ${SOURCE})
source_group("interface" FILES ${INTERFACE})
set_target_properties(BasicPlatform PROPERTIES
- FOLDER Core/Platforms
+ FOLDER Core/Platforms
)
diff --git a/Platforms/Linux/CMakeLists.txt b/Platforms/Linux/CMakeLists.txt
index 711bcb62..8d60cf09 100644
--- a/Platforms/Linux/CMakeLists.txt
+++ b/Platforms/Linux/CMakeLists.txt
@@ -3,15 +3,15 @@ cmake_minimum_required (VERSION 3.6)
project(LinuxPlatform CXX)
set(INCLUDE
- include/LinuxDebug.h
- include/LinuxFileSystem.h
- include/LinuxPlatformDefinitions.h
- include/LinuxPlatformMisc.h
+ include/LinuxDebug.h
+ include/LinuxFileSystem.h
+ include/LinuxPlatformDefinitions.h
+ include/LinuxPlatformMisc.h
)
set(SOURCE
- src/LinuxDebug.cpp
- src/LinuxFileSystem.cpp
+ src/LinuxDebug.cpp
+ src/LinuxFileSystem.cpp
)
add_library(LinuxPlatform ${SOURCE} ${INCLUDE} ${PLATFORM_INTERFACE_HEADERS})
@@ -19,14 +19,14 @@ set_common_target_properties(LinuxPlatform)
target_include_directories(LinuxPlatform
PUBLIC
- include
+ include
)
target_link_libraries(LinuxPlatform
PUBLIC
- BuildSettings
- BasicPlatform
- PlatformInterface
+ BuildSettings
+ BasicPlatform
+ PlatformInterface
)
source_group("src" FILES ${SOURCE})
@@ -34,5 +34,5 @@ source_group("include" FILES ${INCLUDE})
source_group("interface" FILES ${PLATFORM_INTERFACE_HEADERS})
set_target_properties(LinuxPlatform PROPERTIES
- FOLDER Core/Platforms
+ FOLDER Core/Platforms
)
diff --git a/Platforms/UWP/CMakeLists.txt b/Platforms/UWP/CMakeLists.txt
index 9fe8c750..17ffc986 100644
--- a/Platforms/UWP/CMakeLists.txt
+++ b/Platforms/UWP/CMakeLists.txt
@@ -3,17 +3,17 @@ cmake_minimum_required (VERSION 3.8)
project(UniversalWindowsPlatform CXX)
set(INCLUDE
- include/UWPDebug.h
- include/UWPFileSystem.h
- include/UWPDefinitions.h
- include/pch.h
- ../Win32/include/Win32Atomics.h
+ include/UWPDebug.h
+ include/UWPFileSystem.h
+ include/UWPDefinitions.h
+ include/pch.h
+ ../Win32/include/Win32Atomics.h
)
set(SOURCE
- src/UWPDebug.cpp
- src/UWPFileSystem.cpp
- ../Win32/src/Win32Atomics.cpp
+ src/UWPDebug.cpp
+ src/UWPFileSystem.cpp
+ ../Win32/src/Win32Atomics.cpp
)
add_library(UniversalWindowsPlatform ${SOURCE} ${INCLUDE} ${PLATFORM_INTERFACE_HEADERS})
@@ -21,15 +21,15 @@ set_common_target_properties(UniversalWindowsPlatform)
target_include_directories(UniversalWindowsPlatform
PUBLIC
- ../Win32/include
- include
+ ../Win32/include
+ include
)
target_link_libraries(UniversalWindowsPlatform
PUBLIC
- BuildSettings
- BasicPlatform
- PlatformInterface
+ BuildSettings
+ BasicPlatform
+ PlatformInterface
)
source_group("src" FILES ${SOURCE})
@@ -37,5 +37,5 @@ source_group("include" FILES ${INCLUDE})
source_group("interface" FILES ${PLATFORM_INTERFACE_HEADERS})
set_target_properties(UniversalWindowsPlatform PROPERTIES
- FOLDER Core/Platforms
+ FOLDER Core/Platforms
)
diff --git a/Platforms/Win32/CMakeLists.txt b/Platforms/Win32/CMakeLists.txt
index 67d3c2ef..08adc378 100644
--- a/Platforms/Win32/CMakeLists.txt
+++ b/Platforms/Win32/CMakeLists.txt
@@ -3,17 +3,17 @@ cmake_minimum_required (VERSION 3.3)
project(WindowsPlatform CXX)
set(INCLUDE
- include/Win32Atomics.h
- include/Win32Debug.h
- include/Win32FileSystem.h
- include/Win32PlatformDefinitions.h
- include/Win32PlatformMisc.h
+ include/Win32Atomics.h
+ include/Win32Debug.h
+ include/Win32FileSystem.h
+ include/Win32PlatformDefinitions.h
+ include/Win32PlatformMisc.h
)
set(SOURCE
- src/Win32Atomics.cpp
- src/Win32Debug.cpp
- src/Win32FileSystem.cpp
+ src/Win32Atomics.cpp
+ src/Win32Debug.cpp
+ src/Win32FileSystem.cpp
)
add_library(Win32Platform ${SOURCE} ${INCLUDE} ${PLATFORM_INTERFACE_HEADERS})
@@ -21,14 +21,14 @@ set_common_target_properties(Win32Platform)
target_include_directories(Win32Platform
PUBLIC
- include
+ include
)
target_link_libraries(Win32Platform
PUBLIC
- BuildSettings
- BasicPlatform
- PlatformInterface
+ BuildSettings
+ BasicPlatform
+ PlatformInterface
)
source_group("src" FILES ${SOURCE})
@@ -36,5 +36,5 @@ source_group("include" FILES ${INCLUDE})
source_group("interface" FILES ${PLATFORM_INTERFACE_HEADERS})
set_target_properties(Win32Platform PROPERTIES
- FOLDER Core/Platforms
+ FOLDER Core/Platforms
)
diff --git a/Primitives/CMakeLists.txt b/Primitives/CMakeLists.txt
index c8ba2714..a33be7df 100644
--- a/Primitives/CMakeLists.txt
+++ b/Primitives/CMakeLists.txt
@@ -3,18 +3,18 @@ cmake_minimum_required (VERSION 3.6)
project(Primitives CXX)
set(SOURCE
- src/test.cpp
+ src/test.cpp
)
set(INTERFACE
- interface/BasicTypes.h
- interface/DataBlob.h
- interface/FileStream.h
- interface/FormatMessage.h
- interface/InterfaceID.h
- interface/MemoryAllocator.h
- interface/Object.h
- interface/ReferenceCounters.h
+ interface/BasicTypes.h
+ interface/DataBlob.h
+ interface/FileStream.h
+ interface/FormatMessage.h
+ interface/InterfaceID.h
+ interface/MemoryAllocator.h
+ interface/Object.h
+ interface/ReferenceCounters.h
)
# This should be an interface library. However, CMake does not show
@@ -24,17 +24,17 @@ set_common_target_properties(Primitives)
target_link_libraries(Primitives
PUBLIC
- BuildSettings
+ BuildSettings
)
target_include_directories(Primitives
PUBLIC
- interface
+ interface
)
source_group("interface" FILES ${INTERFACE})
source_group("src" FILES ${SOURCE})
set_target_properties(Primitives PROPERTIES
- FOLDER Core
+ FOLDER Core
)
diff --git a/Utilities/File2Include/CMakeLists.txt b/Utilities/File2Include/CMakeLists.txt
index 6e873ce0..44afd89c 100644
--- a/Utilities/File2Include/CMakeLists.txt
+++ b/Utilities/File2Include/CMakeLists.txt
@@ -1,36 +1,36 @@
cmake_minimum_required (VERSION 3.6)
if(PLATFORM_WIN32 OR PLATFORM_LINUX OR PLATFORM_MACOS)
- project(File2Include)
+ project(File2Include)
- set(SOURCE
- File2String.cpp
- )
+ set(SOURCE
+ File2String.cpp
+ )
- add_executable(File2String ${SOURCE})
+ add_executable(File2String ${SOURCE})
- if(PLATFORM_WIN32)
- if(MSVC)
- set(MSVC_DBG_COMPILE_OPTIONS /MTd)
- set(MSVC_REL_COMPILE_OPTIONS /MT)
- target_compile_options(File2String PRIVATE /wd4996)
- target_compile_options(File2String PRIVATE "$<$<CONFIG:DEBUG>:${MSVC_DBG_COMPILE_OPTIONS}>")
- target_compile_options(File2String PRIVATE "$<$<CONFIG:RELEASE>:${MSVC_REL_COMPILE_OPTIONS}>")
- target_compile_options(File2String PRIVATE "$<$<CONFIG:MINSIZEREL>:${MSVC_REL_COMPILE_OPTIONS}>")
- target_compile_options(File2String PRIVATE "$<$<CONFIG:RELWITHDEBINFO>:${MSVC_REL_COMPILE_OPTIONS}>")
- endif()
+ if(PLATFORM_WIN32)
+ if(MSVC)
+ set(MSVC_DBG_COMPILE_OPTIONS /MTd)
+ set(MSVC_REL_COMPILE_OPTIONS /MT)
+ target_compile_options(File2String PRIVATE /wd4996)
+ target_compile_options(File2String PRIVATE "$<$<CONFIG:DEBUG>:${MSVC_DBG_COMPILE_OPTIONS}>")
+ target_compile_options(File2String PRIVATE "$<$<CONFIG:RELEASE>:${MSVC_REL_COMPILE_OPTIONS}>")
+ target_compile_options(File2String PRIVATE "$<$<CONFIG:MINSIZEREL>:${MSVC_REL_COMPILE_OPTIONS}>")
+ target_compile_options(File2String PRIVATE "$<$<CONFIG:RELWITHDEBINFO>:${MSVC_REL_COMPILE_OPTIONS}>")
+ endif()
set(DST_DIR "${CMAKE_CURRENT_SOURCE_DIR}/bin/Win32/x${ARCH}/")
- elseif(PLATFORM_LINUX)
+ elseif(PLATFORM_LINUX)
set(DST_DIR "${CMAKE_CURRENT_SOURCE_DIR}/bin/Linux/")
elseif(PLATFORM_MACOS)
set(DST_DIR "${CMAKE_CURRENT_SOURCE_DIR}/bin/MacOS/")
target_compile_features(File2String PRIVATE cxx_std_11)
- endif()
- source_group("source" FILES ${SOURCE})
+ endif()
+ source_group("source" FILES ${SOURCE})
- set_target_properties(File2String PROPERTIES
- FOLDER Utilities
- )
+ set_target_properties(File2String PROPERTIES
+ FOLDER Utilities
+ )
# When setting RUNTIME_OUTPUT_DIRECTORY_RELEASE to DST_DIR,
# the executable is deleted by the clean build command
@@ -44,14 +44,14 @@ if(PLATFORM_WIN32 OR PLATFORM_LINUX OR PLATFORM_MACOS)
endif()
if(CMAKE_HOST_SYSTEM_NAME STREQUAL "Windows")
- # Use prebuilt 32-bit version
- set(FILE2STRING_PATH "${CMAKE_CURRENT_SOURCE_DIR}/bin/Win32/x32/File2String.exe" CACHE INTERNAL "File2String utility")
+ # Use prebuilt 32-bit version
+ set(FILE2STRING_PATH "${CMAKE_CURRENT_SOURCE_DIR}/bin/Win32/x32/File2String.exe" CACHE INTERNAL "File2String utility")
elseif(CMAKE_HOST_SYSTEM_NAME STREQUAL "Linux")
- # Use prebuilt version
- set(FILE2STRING_PATH "${CMAKE_CURRENT_SOURCE_DIR}/bin/Linux/File2String" CACHE INTERNAL "File2String utility")
+ # Use prebuilt version
+ set(FILE2STRING_PATH "${CMAKE_CURRENT_SOURCE_DIR}/bin/Linux/File2String" CACHE INTERNAL "File2String utility")
elseif(CMAKE_HOST_SYSTEM_NAME STREQUAL "Darwin")
# Use prebuilt version
set(FILE2STRING_PATH "${CMAKE_CURRENT_SOURCE_DIR}/bin/MacOS/File2String" CACHE INTERNAL "File2String utility")
else()
- set(FILE2STRING_PATH "" CACHE INTERNAL "File2String utility unavailable on this host system")
+ set(FILE2STRING_PATH "" CACHE INTERNAL "File2String utility unavailable on this host system")
endif()