diff options
| author | assiduous <assiduous@diligentgraphics.com> | 2021-03-14 02:11:59 +0000 |
|---|---|---|
| committer | assiduous <assiduous@diligentgraphics.com> | 2021-03-19 00:38:22 +0000 |
| commit | 00219a5bdbe63aee3957de193fe640f499f01eb4 (patch) | |
| tree | 5bb5cddda4b76861fe5f0e8d2120f9b085bd2173 /Graphics/GraphicsEngine | |
| parent | Direct3D11: added BindPointsD3D11 instead of TBindPoints and TBindPointsAndAc... (diff) | |
| download | DiligentCore-00219a5bdbe63aee3957de193fe640f499f01eb4.tar.gz DiligentCore-00219a5bdbe63aee3957de193fe640f499f01eb4.zip | |
Renamed Align to AlignUp
Diffstat (limited to 'Graphics/GraphicsEngine')
| -rw-r--r-- | Graphics/GraphicsEngine/include/ShaderBindingTableBase.hpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/Graphics/GraphicsEngine/include/ShaderBindingTableBase.hpp b/Graphics/GraphicsEngine/include/ShaderBindingTableBase.hpp index ea457eb4..755d0280 100644 --- a/Graphics/GraphicsEngine/include/ShaderBindingTableBase.hpp +++ b/Graphics/GraphicsEngine/include/ShaderBindingTableBase.hpp @@ -443,7 +443,7 @@ public: const auto ShaderGroupBaseAlignment = this->m_pDevice->GetProperties().ShaderGroupBaseAlignment; const auto AlignToLarger = [ShaderGroupBaseAlignment](size_t offset) -> Uint32 { - return Align(static_cast<Uint32>(offset), ShaderGroupBaseAlignment); + return AlignUp(static_cast<Uint32>(offset), ShaderGroupBaseAlignment); }; const Uint32 RayGenOffset = 0; |
