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authorassiduous <assiduous@diligentgraphics.com>2021-03-02 04:41:41 +0000
committerassiduous <assiduous@diligentgraphics.com>2021-03-19 00:38:13 +0000
commit17062f3e3e96412ef8b1a5b68b993767806d6615 (patch)
tree2a61084cfc1a07c9d52cb163c128401deebad022 /Graphics/GraphicsEngine
parentAdded resource signature creation failure test; fxied validation of resource ... (diff)
downloadDiligentCore-17062f3e3e96412ef8b1a5b68b993767806d6615.tar.gz
DiligentCore-17062f3e3e96412ef8b1a5b68b993767806d6615.zip
Fixed few issues with run-time sized arrays in D3D12; enabled test.
Diffstat (limited to 'Graphics/GraphicsEngine')
-rw-r--r--Graphics/GraphicsEngine/interface/Shader.h21
1 files changed, 21 insertions, 0 deletions
diff --git a/Graphics/GraphicsEngine/interface/Shader.h b/Graphics/GraphicsEngine/interface/Shader.h
index 063b6777..88c7e223 100644
--- a/Graphics/GraphicsEngine/interface/Shader.h
+++ b/Graphics/GraphicsEngine/interface/Shader.h
@@ -240,6 +240,25 @@ struct ShaderVersion
};
typedef struct ShaderVersion ShaderVersion;
+
+// clang-format off
+
+/// Shader compilation flags
+DILIGENT_TYPED_ENUM(SHADER_COMPILE_FLAGS, Uint32)
+{
+ /// No flags.
+ SHADER_COMPILE_FLAG_NONE = 0x0,
+
+ /// Enable unbounded resource arrays (e.g. Texture2D g_Texture[]).
+ SHADER_COMPILE_FLAG_ENABLE_UNBOUNDED_ARRAYS = 0x01,
+
+ SHADER_COMPILE_FLAG_LAST = SHADER_COMPILE_FLAG_ENABLE_UNBOUNDED_ARRAYS
+};
+DEFINE_FLAG_ENUM_OPERATORS(SHADER_COMPILE_FLAGS);
+
+// clang-format on
+
+
/// Shader creation attributes
struct ShaderCreateInfo
{
@@ -342,6 +361,8 @@ struct ShaderCreateInfo
/// supported by the device.
ShaderVersion GLESSLVersion DEFAULT_INITIALIZER({});
+ /// Shader compile flags (see Diligent::SHADER_COMPILE_FLAGS).
+ SHADER_COMPILE_FLAGS CompileFlags DEFAULT_INITIALIZER(SHADER_COMPILE_FLAG_NONE);
/// Memory address where pointer to the compiler messages data blob will be written