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authorEgor Yusov <egor.yusov@gmail.com>2019-04-14 15:57:17 +0000
committerEgor Yusov <egor.yusov@gmail.com>2019-04-14 15:57:17 +0000
commit53e45f6540066115332a1471b98182b3baa82feb (patch)
tree2374329947d5eb318dc72e9fc3d2def0011aba2b /Graphics/GraphicsEngine
parentImplemented generate PSO cache warmup when texture view is created (diff)
downloadDiligentCore-53e45f6540066115332a1471b98182b3baa82feb.tar.gz
DiligentCore-53e45f6540066115332a1471b98182b3baa82feb.zip
Added comments about Fence thread safety; minor code improvements
Diffstat (limited to 'Graphics/GraphicsEngine')
-rw-r--r--Graphics/GraphicsEngine/interface/Fence.h4
1 files changed, 4 insertions, 0 deletions
diff --git a/Graphics/GraphicsEngine/interface/Fence.h b/Graphics/GraphicsEngine/interface/Fence.h
index 7a7ee8c5..d2a27473 100644
--- a/Graphics/GraphicsEngine/interface/Fence.h
+++ b/Graphics/GraphicsEngine/interface/Fence.h
@@ -54,6 +54,10 @@ public:
virtual const FenceDesc& GetDesc()const override = 0;
/// Returns the last completed value signaled by the GPU
+
+ /// \remarks This method is not thread safe (even if the fence object is protected by mutex)
+ /// and must only be called by the same thread that signals the fence via
+ /// IDeviceContext::SignalFence().
virtual Uint64 GetCompletedValue() = 0;
/// Resets the fence to the specified value.