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authorEgor Yusov <egor.yusov@gmail.com>2018-05-29 04:16:33 +0000
committerEgor Yusov <egor.yusov@gmail.com>2018-05-29 04:16:33 +0000
commit60e2802464102539b3e0302aa899e22b43b97c0b (patch)
tree5a7f854bdcc4ac9d2da616060d33d60816e99965 /Graphics/GraphicsEngine
parentFixed issue with storage buffer not being bound through UAV in Vulkan; fixed ... (diff)
downloadDiligentCore-60e2802464102539b3e0302aa899e22b43b97c0b.tar.gz
DiligentCore-60e2802464102539b3e0302aa899e22b43b97c0b.zip
Moved vertex buffer stride definition from IDeviceContext::SetVertexBuffers() to vertex layout description
Diffstat (limited to 'Graphics/GraphicsEngine')
-rw-r--r--Graphics/GraphicsEngine/include/DeviceContextBase.h13
-rw-r--r--Graphics/GraphicsEngine/include/PipelineStateBase.h44
-rw-r--r--Graphics/GraphicsEngine/interface/DeviceContext.h6
-rw-r--r--Graphics/GraphicsEngine/interface/InputLayout.h29
4 files changed, 60 insertions, 32 deletions
diff --git a/Graphics/GraphicsEngine/include/DeviceContextBase.h b/Graphics/GraphicsEngine/include/DeviceContextBase.h
index 29bd2398..8e238bc7 100644
--- a/Graphics/GraphicsEngine/include/DeviceContextBase.h
+++ b/Graphics/GraphicsEngine/include/DeviceContextBase.h
@@ -49,12 +49,7 @@ struct VertexStreamInfo
{
/// Strong reference to the buffer object
RefCntAutoPtr<IBuffer> pBuffer;
- Uint32 Stride; ///< Stride in bytes
- Uint32 Offset; ///< Offset in bytes
- VertexStreamInfo() :
- Stride( 0 ),
- Offset( 0 )
- {}
+ Uint32 Offset = 0; ///< Offset in bytes
};
/// Base implementation of the device context.
@@ -89,7 +84,7 @@ public:
/// Base implementation of IDeviceContext::SetVertexBuffers(); validates parameters and
/// caches references to the buffers.
- inline virtual void SetVertexBuffers( Uint32 StartSlot, Uint32 NumBuffersSet, IBuffer **ppBuffers, Uint32 *pStrides, Uint32 *pOffsets, Uint32 Flags )override = 0;
+ inline virtual void SetVertexBuffers( Uint32 StartSlot, Uint32 NumBuffersSet, IBuffer **ppBuffers, Uint32 *pOffsets, Uint32 Flags )override = 0;
inline virtual void InvalidateState()override = 0;
@@ -204,7 +199,7 @@ protected:
template<typename BaseInterface>
-inline void DeviceContextBase<BaseInterface> :: SetVertexBuffers( Uint32 StartSlot, Uint32 NumBuffersSet, IBuffer **ppBuffers, Uint32 *pStrides, Uint32 *pOffsets, Uint32 Flags )
+inline void DeviceContextBase<BaseInterface> :: SetVertexBuffers( Uint32 StartSlot, Uint32 NumBuffersSet, IBuffer **ppBuffers, Uint32 *pOffsets, Uint32 Flags )
{
if( StartSlot >= MaxBufferSlots )
{
@@ -230,7 +225,6 @@ inline void DeviceContextBase<BaseInterface> :: SetVertexBuffers( Uint32 StartSl
{
auto &CurrStream = m_VertexStreams[StartSlot + Buff];
CurrStream.pBuffer = RefCntAutoPtr<IBuffer>( ppBuffers ? ppBuffers[Buff] : nullptr );
- CurrStream.Stride = pStrides ? pStrides[Buff] : 0;
CurrStream.Offset = pOffsets ? pOffsets[Buff] : 0;
#ifdef DEBUG_CHECKS
if( CurrStream.pBuffer )
@@ -558,7 +552,6 @@ inline void DeviceContextBase<BaseInterface> :: ClearStateCache()
{
VERIFY(m_VertexStreams[stream].pBuffer == nullptr, "Unexpected non-null buffer");
VERIFY(m_VertexStreams[stream].Offset == 0, "Unexpected non-zero offset");
- VERIFY(m_VertexStreams[stream].Stride == 0, "Unexpected non-zero stride");
}
#endif
m_NumVertexStreams = 0;
diff --git a/Graphics/GraphicsEngine/include/PipelineStateBase.h b/Graphics/GraphicsEngine/include/PipelineStateBase.h
index 7348c32c..22c805f3 100644
--- a/Graphics/GraphicsEngine/include/PipelineStateBase.h
+++ b/Graphics/GraphicsEngine/include/PipelineStateBase.h
@@ -26,6 +26,7 @@
/// \file
/// Implementation of the Diligent::PipelineStateBase template class
+#include <array>
#include "PipelineState.h"
#include "DeviceObjectBase.h"
#include "STDAllocator.h"
@@ -110,19 +111,21 @@ public:
this->m_Desc.GraphicsPipeline.InputLayout.LayoutElements = m_LayoutElements.data();
// Correct description and compute offsets and tight strides
+ decltype(m_Strides) TightStrides = {};
for( auto It = m_LayoutElements.begin(); It != m_LayoutElements.end(); ++It )
{
if( It->ValueType == VT_FLOAT32 || It->ValueType == VT_FLOAT16 )
It->IsNormalized = false; // Floating point values cannot be normalized
auto BuffSlot = It->BufferSlot;
- if( BuffSlot >= _countof(m_TightStrides) )
+ if( BuffSlot >= m_Strides.size() )
{
- UNEXPECTED("Buffer slot (", BuffSlot, ") exceeds the limit (", _countof(m_TightStrides), ")");
+ UNEXPECTED("Buffer slot (", BuffSlot, ") exceeds the limit (", m_Strides.size(), ")");
continue;
}
+ m_BufferSlotsUsed = std::max(m_BufferSlotsUsed, BuffSlot + 1);
- auto &CurrStride = m_TightStrides[BuffSlot];
+ auto &CurrStride = TightStrides[BuffSlot];
if( It->RelativeOffset < CurrStride )
{
if( It->RelativeOffset == 0 )
@@ -131,8 +134,31 @@ public:
UNEXPECTED( "Overlapping layout elements" );
}
+ if(It->Stride != 0)
+ {
+ if(m_Strides[BuffSlot] != 0)
+ {
+ VERIFY(m_Strides[BuffSlot] == It->Stride, "Inconsistent strides specified for buffer slot ", BuffSlot,
+ ". Current value: ", m_Strides[BuffSlot], ". New value: ", It->Stride);
+ }
+ m_Strides[BuffSlot] = It->Stride;
+ }
+
CurrStride += It->NumComponents * GetValueSize( It->ValueType );
}
+
+ for( auto It = m_LayoutElements.begin(); It != m_LayoutElements.end(); ++It )
+ {
+ auto BuffSlot = It->BufferSlot;
+ if(m_Strides[BuffSlot] == 0)
+ {
+ m_Strides[BuffSlot] = TightStrides[BuffSlot];
+ }
+ else
+ {
+ VERIFY(m_Strides[BuffSlot] >= TightStrides[BuffSlot], "Stride (", m_Strides[BuffSlot], ") explicitly specified for slot ", BuffSlot, " is smaller than the total element size (", TightStrides[BuffSlot], ")");
+ }
+ }
}
~PipelineStateBase()
@@ -158,9 +184,14 @@ public:
IMPLEMENT_QUERY_INTERFACE_IN_PLACE( IID_PipelineState, TDeviceObjectBase )
- virtual const Uint32* GetTightStrides()const
+ virtual const Uint32* GetBufferStrides()const
{
- return m_TightStrides;
+ return m_Strides.data();
+ }
+
+ Uint32 GetNumBufferSlotsUsed()const
+ {
+ return m_BufferSlotsUsed;
}
IShader* GetVS(){return m_pVS;}
@@ -183,10 +214,11 @@ public:
protected:
std::vector<LayoutElement, STDAllocatorRawMem<LayoutElement> > m_LayoutElements;
+ Uint32 m_BufferSlotsUsed = 0;
// The size of this array must be equal to the
// maximum number of buffer slots, because a layout
// element can refer to any input slot
- Uint32 m_TightStrides[MaxBufferSlots] = {};
+ std::array<Uint32, MaxBufferSlots> m_Strides = {};
RefCntAutoPtr<IShader> m_pVS; ///< Strong reference to the vertex shader
RefCntAutoPtr<IShader> m_pPS; ///< Strong reference to the pixel shader
diff --git a/Graphics/GraphicsEngine/interface/DeviceContext.h b/Graphics/GraphicsEngine/interface/DeviceContext.h
index 0e45b598..460291a5 100644
--- a/Graphics/GraphicsEngine/interface/DeviceContext.h
+++ b/Graphics/GraphicsEngine/interface/DeviceContext.h
@@ -341,11 +341,6 @@ public:
/// \param [in] NumBuffersSet - The number of vertex buffers in the array.
/// \param [in] ppBuffers - A pointer to an array of vertex buffers.
// The vertex buffers must have been created with the Diligent::BIND_VERTEX_BUFFER flag.
- /// \param [in] pStrides - Pointer to an array of stride values; one stride value for each buffer
- /// in the vertex-buffer array. Each stride is the size (in bytes) of the
- /// elements that are to be used from that vertex buffer.
- /// If this parameter is nullptr, tight strides from the input layout
- /// will be used for each buffer. See IPipelineState::GetTightStrides().
/// \param [in] pOffsets - Pointer to an array of offset values; one offset value for each buffer
/// in the vertex-buffer array. Each offset is the number of bytes between
/// the first element of a vertex buffer and the first element that will be
@@ -360,7 +355,6 @@ public:
virtual void SetVertexBuffers(Uint32 StartSlot,
Uint32 NumBuffersSet,
IBuffer **ppBuffers,
- Uint32 *pStrides,
Uint32 *pOffsets,
Uint32 Flags) = 0;
diff --git a/Graphics/GraphicsEngine/interface/InputLayout.h b/Graphics/GraphicsEngine/interface/InputLayout.h
index 598cedd4..7900fa74 100644
--- a/Graphics/GraphicsEngine/interface/InputLayout.h
+++ b/Graphics/GraphicsEngine/interface/InputLayout.h
@@ -56,11 +56,18 @@ struct LayoutElement
Bool IsNormalized;
/// Relative offset, in bytes, to the element bits.
- /// If this value is zero, the offset will be computed automatically
- /// assuming that all previous elements in the same buffer slot a tightly packed.
+ /// If this value is zero, the offset will be computed automatically assuming
+ /// that all previous elements in the same buffer slot are tightly packed.
/// Overlapping elements are not allowed.
Uint32 RelativeOffset;
+ /// Stride, in bytes, between two elements, for this buffer slot.
+ /// If this value is zero, stride will be computed automatically assuming
+ /// that all elements in the same buffer slot are tightly packed.
+ /// If buffer slot contains multiple layout elements, they all must use
+ /// the same stride or zero.
+ Uint32 Stride;
+
/// Input frequency
enum FREQUENCY : Int32
{
@@ -82,20 +89,22 @@ struct LayoutElement
Uint32 InstanceDataStepRate;
/// Initializes the structure
- LayoutElement(Uint32 _InputIndex = 0,
- Uint32 _BufferSlot = 0,
- Uint32 _NumComponents = 0,
- VALUE_TYPE _ValueType = VT_FLOAT32,
- Bool _IsNormalized = True,
- Uint32 _RelativeOffset = 0,
- FREQUENCY _Frequency = FREQUENCY_PER_VERTEX,
- Uint32 _InstanceDataStepRate = 1) :
+ LayoutElement(Uint32 _InputIndex = 0,
+ Uint32 _BufferSlot = 0,
+ Uint32 _NumComponents = 0,
+ VALUE_TYPE _ValueType = VT_FLOAT32,
+ Bool _IsNormalized = True,
+ Uint32 _RelativeOffset = 0,
+ Uint32 _Stride = 0,
+ FREQUENCY _Frequency = FREQUENCY_PER_VERTEX,
+ Uint32 _InstanceDataStepRate = 1) :
InputIndex(_InputIndex),
BufferSlot(_BufferSlot),
NumComponents(_NumComponents),
ValueType(_ValueType),
IsNormalized(_IsNormalized),
RelativeOffset(_RelativeOffset),
+ Stride(_Stride),
Frequency(_Frequency),
InstanceDataStepRate(_InstanceDataStepRate)
{}