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authorassiduous <assiduous@diligentgraphics.com>2020-01-26 06:31:42 +0000
committerassiduous <assiduous@diligentgraphics.com>2020-01-26 06:31:42 +0000
commit6866e442b789df5c15693c2d38ae6abc740c5bd2 (patch)
tree883c4cc8d9fa394ba0cda3a850145662b7bf53a6 /Graphics/GraphicsEngine
parentReworked IShaderResourceVariable::GetResourceDesc() method to be compatible w... (diff)
downloadDiligentCore-6866e442b789df5c15693c2d38ae6abc740c5bd2.tar.gz
DiligentCore-6866e442b789df5c15693c2d38ae6abc740c5bd2.zip
Reworked IShader::GetResource to be compatible with C; renamed the method to GetResourceDesc
Diffstat (limited to 'Graphics/GraphicsEngine')
-rw-r--r--Graphics/GraphicsEngine/interface/Shader.h8
1 files changed, 4 insertions, 4 deletions
diff --git a/Graphics/GraphicsEngine/interface/Shader.h b/Graphics/GraphicsEngine/interface/Shader.h
index 7cfa7a79..876fe897 100644
--- a/Graphics/GraphicsEngine/interface/Shader.h
+++ b/Graphics/GraphicsEngine/interface/Shader.h
@@ -302,7 +302,7 @@ public:
virtual Uint32 GetResourceCount() const = 0;
/// Returns the pointer to the array of shader resources
- virtual ShaderResourceDesc GetResource(Uint32 Index) const = 0;
+ virtual void GetResourceDesc(Uint32 Index, ShaderResourceDesc& ResourceDesc) const = 0;
};
#else
@@ -314,7 +314,7 @@ struct IShader;
struct IShaderMethods
{
Uint32 (*GetResourceCount)(struct IShader*);
- struct ShaderResourceDesc (*GetResource) (struct IShader*, Uint32 Index);
+ struct ShaderResourceDesc (*GetResourceDesc) (struct IShader*, Uint32 Index);
};
// clang-format on
@@ -335,8 +335,8 @@ struct IShader
# define IShader_GetDesc(This) (const struct ShaderDesc*)IDeviceObject_GetDesc(This)
-# define IShader_GetResourceCount(This) (This)->pVtbl->Shader.GetResourceCount((struct IShader*)(This))
-# define IShader_GetResource(This, ...) (This)->pVtbl->Shader.GetResource ((struct IShader*)(This), __VA_ARGS__)
+# define IShader_GetResourceCount(This) (This)->pVtbl->Shader.GetResourceCount((struct IShader*)(This))
+# define IShader_GetResourceDesc(This, ...) (This)->pVtbl->Shader.GetResourceDesc ((struct IShader*)(This), __VA_ARGS__)
// clang-format on