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authorEgor Yusov <egor.yusov@gmail.com>2019-10-19 22:22:09 +0000
committerEgor Yusov <egor.yusov@gmail.com>2019-10-19 22:22:09 +0000
commit8f94f3cf24999d99a8868528ba90357d9e09dbb5 (patch)
tree3cfaade199f6e9a0371c6ebb0f502cd735f0f9cb /Graphics/GraphicsEngine
parentRenamed EngineD3D11DebugFlags to D3D11_DEBUG_FLAGS (Updated API version to 24... (diff)
downloadDiligentCore-8f94f3cf24999d99a8868528ba90357d9e09dbb5.tar.gz
DiligentCore-8f94f3cf24999d99a8868528ba90357d9e09dbb5.zip
Added D3D11_DEBUG_FLAG_CREATE_DEBUG_DEVICE flag
Diffstat (limited to 'Graphics/GraphicsEngine')
-rw-r--r--Graphics/GraphicsEngine/interface/GraphicsTypes.h7
1 files changed, 5 insertions, 2 deletions
diff --git a/Graphics/GraphicsEngine/interface/GraphicsTypes.h b/Graphics/GraphicsEngine/interface/GraphicsTypes.h
index b2e53a16..11351eb6 100644
--- a/Graphics/GraphicsEngine/interface/GraphicsTypes.h
+++ b/Graphics/GraphicsEngine/interface/GraphicsTypes.h
@@ -1313,14 +1313,17 @@ namespace Diligent
/// No debug flag
D3D11_DEBUG_FLAG_NONE = 0x00,
+ /// Whether to create Direct3D11 debug device
+ D3D11_DEBUG_FLAG_CREATE_DEBUG_DEVICE = 0x01,
+
/// Before executing draw/dispatch command, verify that
/// all required shader resources are bound to the device context
- D3D11_DEBUG_FLAG_VERIFY_COMMITTED_SHADER_RESOURCES = 0x01,
+ D3D11_DEBUG_FLAG_VERIFY_COMMITTED_SHADER_RESOURCES = 0x02,
/// Verify that all committed cotext resources are relevant,
/// i.e. they are consistent with the committed resource cache.
/// This is very expensive and should generally not be necessary.
- D3D11_DEBUG_FLAG_VERIFY_COMMITTED_RESOURCE_RELEVANCE = 0x02
+ D3D11_DEBUG_FLAG_VERIFY_COMMITTED_RESOURCE_RELEVANCE = 0x04
};
DEFINE_FLAG_ENUM_OPERATORS(D3D11_DEBUG_FLAGS)