diff options
| author | Egor Yusov <egor.yusov@gmail.com> | 2019-10-19 22:22:09 +0000 |
|---|---|---|
| committer | Egor Yusov <egor.yusov@gmail.com> | 2019-10-19 22:22:09 +0000 |
| commit | 8f94f3cf24999d99a8868528ba90357d9e09dbb5 (patch) | |
| tree | 3cfaade199f6e9a0371c6ebb0f502cd735f0f9cb /Graphics/GraphicsEngine | |
| parent | Renamed EngineD3D11DebugFlags to D3D11_DEBUG_FLAGS (Updated API version to 24... (diff) | |
| download | DiligentCore-8f94f3cf24999d99a8868528ba90357d9e09dbb5.tar.gz DiligentCore-8f94f3cf24999d99a8868528ba90357d9e09dbb5.zip | |
Added D3D11_DEBUG_FLAG_CREATE_DEBUG_DEVICE flag
Diffstat (limited to 'Graphics/GraphicsEngine')
| -rw-r--r-- | Graphics/GraphicsEngine/interface/GraphicsTypes.h | 7 |
1 files changed, 5 insertions, 2 deletions
diff --git a/Graphics/GraphicsEngine/interface/GraphicsTypes.h b/Graphics/GraphicsEngine/interface/GraphicsTypes.h index b2e53a16..11351eb6 100644 --- a/Graphics/GraphicsEngine/interface/GraphicsTypes.h +++ b/Graphics/GraphicsEngine/interface/GraphicsTypes.h @@ -1313,14 +1313,17 @@ namespace Diligent /// No debug flag D3D11_DEBUG_FLAG_NONE = 0x00, + /// Whether to create Direct3D11 debug device + D3D11_DEBUG_FLAG_CREATE_DEBUG_DEVICE = 0x01, + /// Before executing draw/dispatch command, verify that /// all required shader resources are bound to the device context - D3D11_DEBUG_FLAG_VERIFY_COMMITTED_SHADER_RESOURCES = 0x01, + D3D11_DEBUG_FLAG_VERIFY_COMMITTED_SHADER_RESOURCES = 0x02, /// Verify that all committed cotext resources are relevant, /// i.e. they are consistent with the committed resource cache. /// This is very expensive and should generally not be necessary. - D3D11_DEBUG_FLAG_VERIFY_COMMITTED_RESOURCE_RELEVANCE = 0x02 + D3D11_DEBUG_FLAG_VERIFY_COMMITTED_RESOURCE_RELEVANCE = 0x04 }; DEFINE_FLAG_ENUM_OPERATORS(D3D11_DEBUG_FLAGS) |
