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| author | Egor Yusov <egor.yusov@gmail.com> | 2019-01-14 03:33:49 +0000 |
|---|---|---|
| committer | Egor Yusov <egor.yusov@gmail.com> | 2019-01-14 03:33:49 +0000 |
| commit | a739d5a85fe60636c1237d5819dc4a8d354b3e68 (patch) | |
| tree | 25b6224da785d9012c4e9dc3ac4c298221c42a22 /Graphics/GraphicsEngine | |
| parent | Fixed error messages about missing resources (diff) | |
| download | DiligentCore-a739d5a85fe60636c1237d5819dc4a8d354b3e68.tar.gz DiligentCore-a739d5a85fe60636c1237d5819dc4a8d354b3e68.zip | |
Fixed issue in resource barrier correctness debug checks in D3D12 backend
Diffstat (limited to 'Graphics/GraphicsEngine')
| -rw-r--r-- | Graphics/GraphicsEngine/include/DeviceContextBase.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/Graphics/GraphicsEngine/include/DeviceContextBase.h b/Graphics/GraphicsEngine/include/DeviceContextBase.h index 9e0933db..15172c4c 100644 --- a/Graphics/GraphicsEngine/include/DeviceContextBase.h +++ b/Graphics/GraphicsEngine/include/DeviceContextBase.h @@ -956,13 +956,13 @@ void DeviceContextBase<BaseInterface,ImplementationTraits> :: DEV_CHECK_ERR(Barrier.FirstMipLevel < TexDesc.MipLevels, "First mip level (", Barrier.FirstMipLevel, ") specified by the barrier is " "out of range. Texture '", TexDesc.Name, "' has only ", TexDesc.MipLevels, " mip level(s)"); - DEV_CHECK_ERR(Barrier.MipLevelsCount == StateTransitionDesc::RemainingMipLevels || Barrier.FirstMipLevel + Barrier.MipLevelsCount < TexDesc.MipLevels, + DEV_CHECK_ERR(Barrier.MipLevelsCount == StateTransitionDesc::RemainingMipLevels || Barrier.FirstMipLevel + Barrier.MipLevelsCount <= TexDesc.MipLevels, "Mip level range ", Barrier.FirstMipLevel, "..", Barrier.FirstMipLevel+Barrier.MipLevelsCount-1, " " "specified by the barrier is out of range. Texture '", TexDesc.Name, "' has only ", TexDesc.MipLevels, " mip level(s)"); DEV_CHECK_ERR(Barrier.FirstArraySlice < TexDesc.ArraySize, "First array slice (", Barrier.FirstArraySlice, ") specified by the barrier is " "out of range. Array size of texture '", TexDesc.Name, "' is ", TexDesc.ArraySize); - DEV_CHECK_ERR(Barrier.ArraySliceCount == StateTransitionDesc::RemainingArraySlices || Barrier.FirstArraySlice + Barrier.ArraySliceCount < TexDesc.ArraySize, + DEV_CHECK_ERR(Barrier.ArraySliceCount == StateTransitionDesc::RemainingArraySlices || Barrier.FirstArraySlice + Barrier.ArraySliceCount <= TexDesc.ArraySize, "Array slice range ", Barrier.FirstArraySlice, "..", Barrier.FirstArraySlice+Barrier.ArraySliceCount-1, " " "specified by the barrier is out of range. Array size of texture '", TexDesc.Name, "' is ", TexDesc.ArraySize); |
