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authorassiduous <assiduous@diligentgraphics.com>2020-08-07 21:56:01 +0000
committerassiduous <assiduous@diligentgraphics.com>2020-08-07 21:56:01 +0000
commitaef7f38b073ce6e7fdb00544419b7f3291508017 (patch)
treee71008e832b4c6fe59b0edf959f6e5879b7d3f0b /Graphics/GraphicsEngine
parentImplemented render pass resolve in D3D11 backend, added test (diff)
downloadDiligentCore-aef7f38b073ce6e7fdb00544419b7f3291508017.tar.gz
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D3D11 backend: udpating resource states when calling NextSubpass
Diffstat (limited to 'Graphics/GraphicsEngine')
-rw-r--r--Graphics/GraphicsEngine/interface/GraphicsTypes.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/Graphics/GraphicsEngine/interface/GraphicsTypes.h b/Graphics/GraphicsEngine/interface/GraphicsTypes.h
index 727888d9..41e83d4e 100644
--- a/Graphics/GraphicsEngine/interface/GraphicsTypes.h
+++ b/Graphics/GraphicsEngine/interface/GraphicsTypes.h
@@ -2217,6 +2217,7 @@ DILIGENT_TYPED_ENUM(RESOURCE_STATE, Uint32)
RESOURCE_STATE_INDIRECT_ARGUMENT |
RESOURCE_STATE_COPY_SOURCE
};
+DEFINE_FLAG_ENUM_OPERATORS(RESOURCE_STATE);
/// State transition barrier type
DILIGENT_TYPED_ENUM(STATE_TRANSITION_TYPE, Uint8)