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authorassiduous <assiduous@diligentgraphics.com>2020-08-03 05:38:31 +0000
committerassiduous <assiduous@diligentgraphics.com>2020-08-03 05:38:31 +0000
commitb10979c67bf9a2c49f46e01873a2cac1e44bc97a (patch)
tree87a72136ac06621caa34c794642216b72a0dc551 /Graphics/GraphicsEngine
parentAdded another framebuffer validation check (diff)
downloadDiligentCore-b10979c67bf9a2c49f46e01873a2cac1e44bc97a.tar.gz
DiligentCore-b10979c67bf9a2c49f46e01873a2cac1e44bc97a.zip
Few more updated to render pass desc validation
Diffstat (limited to 'Graphics/GraphicsEngine')
-rw-r--r--Graphics/GraphicsEngine/src/RenderPassBase.cpp16
1 files changed, 12 insertions, 4 deletions
diff --git a/Graphics/GraphicsEngine/src/RenderPassBase.cpp b/Graphics/GraphicsEngine/src/RenderPassBase.cpp
index 683d86aa..a0548e4d 100644
--- a/Graphics/GraphicsEngine/src/RenderPassBase.cpp
+++ b/Graphics/GraphicsEngine/src/RenderPassBase.cpp
@@ -87,7 +87,9 @@ void ValidateRenderPassDesc(const RenderPassDesc& Desc)
Attachment.InitialState != RESOURCE_STATE_UNORDERED_ACCESS &&
Attachment.InitialState != RESOURCE_STATE_SHADER_RESOURCE &&
Attachment.InitialState != RESOURCE_STATE_RESOLVE_DEST &&
- Attachment.InitialState != RESOURCE_STATE_RESOLVE_SOURCE)
+ Attachment.InitialState != RESOURCE_STATE_RESOLVE_SOURCE &&
+ Attachment.InitialState != RESOURCE_STATE_COPY_DEST &&
+ Attachment.InitialState != RESOURCE_STATE_COPY_SOURCE)
{
LOG_RENDER_PASS_ERROR_AND_THROW("the initial state of depth-stencil attachment ", i, " (", GetResourceStateString(Attachment.InitialState), ") is invalid.");
}
@@ -97,7 +99,9 @@ void ValidateRenderPassDesc(const RenderPassDesc& Desc)
Attachment.FinalState != RESOURCE_STATE_UNORDERED_ACCESS &&
Attachment.FinalState != RESOURCE_STATE_SHADER_RESOURCE &&
Attachment.FinalState != RESOURCE_STATE_RESOLVE_DEST &&
- Attachment.FinalState != RESOURCE_STATE_RESOLVE_SOURCE)
+ Attachment.FinalState != RESOURCE_STATE_RESOLVE_SOURCE &&
+ Attachment.FinalState != RESOURCE_STATE_COPY_DEST &&
+ Attachment.FinalState != RESOURCE_STATE_COPY_SOURCE)
{
LOG_RENDER_PASS_ERROR_AND_THROW("the final state of depth-stencil attachment ", i, " (", GetResourceStateString(Attachment.FinalState), ") is invalid.");
}
@@ -108,7 +112,9 @@ void ValidateRenderPassDesc(const RenderPassDesc& Desc)
Attachment.InitialState != RESOURCE_STATE_UNORDERED_ACCESS &&
Attachment.InitialState != RESOURCE_STATE_SHADER_RESOURCE &&
Attachment.InitialState != RESOURCE_STATE_RESOLVE_DEST &&
- Attachment.InitialState != RESOURCE_STATE_RESOLVE_SOURCE)
+ Attachment.InitialState != RESOURCE_STATE_RESOLVE_SOURCE &&
+ Attachment.InitialState != RESOURCE_STATE_COPY_SOURCE &&
+ Attachment.InitialState != RESOURCE_STATE_PRESENT)
{
LOG_RENDER_PASS_ERROR_AND_THROW("the initial state of color attachment ", i, " (", GetResourceStateString(Attachment.InitialState), ") is invalid.");
}
@@ -117,7 +123,9 @@ void ValidateRenderPassDesc(const RenderPassDesc& Desc)
Attachment.FinalState != RESOURCE_STATE_UNORDERED_ACCESS &&
Attachment.FinalState != RESOURCE_STATE_SHADER_RESOURCE &&
Attachment.FinalState != RESOURCE_STATE_RESOLVE_DEST &&
- Attachment.FinalState != RESOURCE_STATE_RESOLVE_SOURCE)
+ Attachment.FinalState != RESOURCE_STATE_RESOLVE_SOURCE &&
+ Attachment.FinalState != RESOURCE_STATE_COPY_SOURCE &&
+ Attachment.FinalState != RESOURCE_STATE_PRESENT)
{
LOG_RENDER_PASS_ERROR_AND_THROW("the final state of color attachment ", i, " (", GetResourceStateString(Attachment.FinalState), ") is invalid.");
}