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| author | Egor Yusov <egor.yusov@gmail.com> | 2019-09-18 16:12:16 +0000 |
|---|---|---|
| committer | Egor Yusov <egor.yusov@gmail.com> | 2019-09-18 16:12:16 +0000 |
| commit | f758fc53ec95113a5fbb7453cec8b1c79922e6b0 (patch) | |
| tree | d92a44473f2f9a1dea287ca80fbb8f034b5b4e38 /Graphics/GraphicsEngine | |
| parent | D3D12 backend: updated debug interface settings (diff) | |
| download | DiligentCore-f758fc53ec95113a5fbb7453cec8b1c79922e6b0.tar.gz DiligentCore-f758fc53ec95113a5fbb7453cec8b1c79922e6b0.zip | |
Fixed typos
Diffstat (limited to 'Graphics/GraphicsEngine')
| -rw-r--r-- | Graphics/GraphicsEngine/interface/RenderDevice.h | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/Graphics/GraphicsEngine/interface/RenderDevice.h b/Graphics/GraphicsEngine/interface/RenderDevice.h index 1079ec16..fd790607 100644 --- a/Graphics/GraphicsEngine/interface/RenderDevice.h +++ b/Graphics/GraphicsEngine/interface/RenderDevice.h @@ -68,7 +68,7 @@ public: /// Static buffers (USAGE_STATIC) must be initialized at creation time. /// \param [out] ppBuffer - Address of the memory location where the pointer to the /// buffer interface will be stored. The function calls AddRef(), - /// so that the new buffer will contain one refernce and must be + /// so that the new buffer will contain one reference and must be /// released by a call to Release(). /// /// \remarks @@ -85,7 +85,7 @@ public: /// \param [out] ppShader - Address of the memory location where the pointer to the /// shader interface will be stored. /// The function calls AddRef(), so that the new object will contain - /// one refernce. + /// one reference. virtual void CreateShader(const ShaderCreateInfo& ShaderCI, IShader** ppShader) = 0; @@ -99,7 +99,7 @@ public: /// \param [out] ppTexture - Address of the memory location where the pointer to the /// texture interface will be stored. /// The function calls AddRef(), so that the new object will contain - /// one refernce. + /// one reference. /// \remarks /// To create all mip levels, set the TexDesc.MipLevels to zero.\n /// Multisampled resources cannot be initialzed with data when they are created. \n @@ -121,7 +121,7 @@ public: /// \param [out] ppSampler - Address of the memory location where the pointer to the /// sampler interface will be stored. /// The function calls AddRef(), so that the new object will contain - /// one refernce. + /// one reference. /// \remark If an application attempts to create a sampler interface with the same attributes /// as an existing interface, the same interface will be returned. /// \note In D3D11, 4096 unique sampler state objects can be created on a device at a time. @@ -134,7 +134,7 @@ public: /// \param [out] ppMapping - Address of the memory location where the pointer to the /// resource mapping interface will be stored. /// The function calls AddRef(), so that the new object will contain - /// one refernce. + /// one reference. virtual void CreateResourceMapping( const ResourceMappingDesc& MappingDesc, IResourceMapping** ppMapping ) = 0; @@ -144,7 +144,7 @@ public: /// \param [out] ppPipelineState - Address of the memory location where the pointer to the /// pipeline state interface will be stored. /// The function calls AddRef(), so that the new object will contain - /// one refernce. + /// one reference. virtual void CreatePipelineState( const PipelineStateDesc& PipelineDesc, IPipelineState** ppPipelineState ) = 0; @@ -155,7 +155,7 @@ public: /// \param [out] ppFence - Address of the memory location where the pointer to the /// fence interface will be stored. /// The function calls AddRef(), so that the new object will contain - /// one refernce. + /// one reference. virtual void CreateFence( const FenceDesc& Desc, IFence** ppFence) = 0; |
