diff options
| author | Egor Yusov <egor.yusov@gmail.com> | 2019-03-08 03:00:46 +0000 |
|---|---|---|
| committer | Egor Yusov <egor.yusov@gmail.com> | 2019-03-08 03:00:46 +0000 |
| commit | 07a7f4bd9e05a8c170d308af83063024bcdfaad4 (patch) | |
| tree | ae222f99f91788dba53387e6f2eb5558fb309247 /Graphics/GraphicsEngineD3DBase | |
| parent | A bunch of minor code improvements (diff) | |
| download | DiligentCore-07a7f4bd9e05a8c170d308af83063024bcdfaad4.tar.gz DiligentCore-07a7f4bd9e05a8c170d308af83063024bcdfaad4.zip | |
Added IShaderD3D interface and HLSLShaderResourceDesc structure
Diffstat (limited to 'Graphics/GraphicsEngineD3DBase')
4 files changed, 120 insertions, 47 deletions
diff --git a/Graphics/GraphicsEngineD3DBase/CMakeLists.txt b/Graphics/GraphicsEngineD3DBase/CMakeLists.txt index 1e80ae42..b4352094 100644 --- a/Graphics/GraphicsEngineD3DBase/CMakeLists.txt +++ b/Graphics/GraphicsEngineD3DBase/CMakeLists.txt @@ -17,6 +17,10 @@ set(INCLUDE include/SwapChainD3DBase.h ) +set(INTERFACE + interface/ShaderD3D.h +) + set(SOURCE src/DXGITypeConversions.cpp src/ShaderD3DBase.cpp @@ -24,7 +28,7 @@ set(SOURCE ) add_library(GraphicsEngineD3DBase STATIC - ${SOURCE} ${INCLUDE} include/HLSLDefinitions_inc.fxh + ${SOURCE} ${INCLUDE} ${INTERFACE} include/HLSLDefinitions_inc.fxh ) set_source_files_properties( @@ -50,6 +54,10 @@ add_custom_command(TARGET ProcessHLSLDefinitions add_dependencies(GraphicsEngineD3DBase ProcessHLSLDefinitions) +add_library(GraphicsEngineD3DBaseInterface INTERFACE) +target_link_libraries(GraphicsEngineD3DBaseInterface INTERFACE GraphicsEngineInterface) +target_include_directories(GraphicsEngineD3DBaseInterface INTERFACE interface) + target_include_directories(GraphicsEngineD3DBase PUBLIC include @@ -59,6 +67,7 @@ target_link_libraries(GraphicsEngineD3DBase PUBLIC BuildSettings GraphicsEngine + GraphicsEngineD3DBaseInterface ) if(D3D12_SUPPORTED) target_link_libraries(GraphicsEngineD3DBase PRIVATE D3D12.lib) @@ -67,6 +76,7 @@ set_common_target_properties(GraphicsEngineD3DBase) source_group("src" FILES ${SOURCE}) source_group("include" FILES ${INCLUDE}) +source_group("interface" FILES ${INTERFACE}) source_group("generated" FILES include/HLSLDefinitions_inc.fxh) set_target_properties(GraphicsEngineD3DBase PROPERTIES diff --git a/Graphics/GraphicsEngineD3DBase/include/ShaderResources.h b/Graphics/GraphicsEngineD3DBase/include/ShaderResources.h index 272ad08e..602c6fb3 100644 --- a/Graphics/GraphicsEngineD3DBase/include/ShaderResources.h +++ b/Graphics/GraphicsEngineD3DBase/include/ShaderResources.h @@ -57,7 +57,7 @@ #define NOMINMAX #include <d3dcommon.h> -#include "Shader.h" +#include "ShaderD3D.h" #include "STDAllocator.h" #include "HashUtils.h" #include "StringPool.h" @@ -212,6 +212,7 @@ public: return ComputeHash(BindPoint, BindCount, InputType, SRVDimension, SamplerOrTexSRVId); } + HLSLShaderResourceDesc GetHLSLResourceDesc()const; private: friend class ShaderResources; @@ -283,7 +284,7 @@ public: SHADER_TYPE GetShaderType()const noexcept{return m_ShaderType;} - ShaderResourceDesc GetShaderResourceDesc(Uint32 Index)const; + HLSLShaderResourceDesc GetHLSLShaderResourceDesc(Uint32 Index)const; template<typename THandleCB, typename THandleSampler, diff --git a/Graphics/GraphicsEngineD3DBase/interface/ShaderD3D.h b/Graphics/GraphicsEngineD3DBase/interface/ShaderD3D.h new file mode 100644 index 00000000..655e6469 --- /dev/null +++ b/Graphics/GraphicsEngineD3DBase/interface/ShaderD3D.h @@ -0,0 +1,53 @@ +/* Copyright 2015-2019 Egor Yusov + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF ANY PROPRIETARY RIGHTS. + * + * In no event and under no legal theory, whether in tort (including negligence), + * contract, or otherwise, unless required by applicable law (such as deliberate + * and grossly negligent acts) or agreed to in writing, shall any Contributor be + * liable for any damages, including any direct, indirect, special, incidental, + * or consequential damages of any character arising as a result of this License or + * out of the use or inability to use the software (including but not limited to damages + * for loss of goodwill, work stoppage, computer failure or malfunction, or any and + * all other commercial damages or losses), even if such Contributor has been advised + * of the possibility of such damages. + */ + +#pragma once + +/// \file +/// Definition of the Diligent::IShaderD3D interface and related data structures + +#include "../../GraphicsEngine/interface/Shader.h" + +namespace Diligent +{ + +// {1EA0898C-1612-457F-B74E-808843D2CBE3} +static constexpr INTERFACE_ID IID_ShaderD3D = +{ 0x1ea0898c, 0x1612, 0x457f, { 0xb7, 0x4e, 0x80, 0x88, 0x43, 0xd2, 0xcb, 0xe3 } }; + + +/// HLSL resource description +struct HLSLShaderResourceDesc : ShaderResourceDesc +{ + Uint32 ShaderRegister = 0; +}; + +/// Interface to the Direct3D shader resource variable +class IShaderD3D : public IShader +{ +public: + /// Returns HLSL shader resource description + virtual HLSLShaderResourceDesc GetHLSLResource(Uint32 Index)const = 0; +}; + +} diff --git a/Graphics/GraphicsEngineD3DBase/src/ShaderResources.cpp b/Graphics/GraphicsEngineD3DBase/src/ShaderResources.cpp index df4122a4..37f09b42 100644 --- a/Graphics/GraphicsEngineD3DBase/src/ShaderResources.cpp +++ b/Graphics/GraphicsEngineD3DBase/src/ShaderResources.cpp @@ -337,56 +337,65 @@ bool ShaderResources::IsCompatibleWith(const ShaderResources &Res)const return IsCompatible; } -ShaderResourceDesc ShaderResources::GetShaderResourceDesc(Uint32 Index)const +HLSLShaderResourceDesc D3DShaderResourceAttribs::GetHLSLResourceDesc()const +{ + HLSLShaderResourceDesc ResourceDesc; + ResourceDesc.Name = Name; + ResourceDesc.ArraySize = BindCount; + ResourceDesc.ShaderRegister = BindPoint; + switch(GetInputType()) + { + case D3D_SIT_CBUFFER: + ResourceDesc.Type = SHADER_RESOURCE_TYPE_CONSTANT_BUFFER; + break; + + case D3D_SIT_TBUFFER: + UNSUPPORTED( "TBuffers are not supported" ); + ResourceDesc.Type = SHADER_RESOURCE_TYPE_UNKNOWN; + break; + + case D3D_SIT_TEXTURE: + ResourceDesc.Type = (GetSRVDimension() == D3D_SRV_DIMENSION_BUFFER ? SHADER_RESOURCE_TYPE_BUFFER_SRV : SHADER_RESOURCE_TYPE_TEXTURE_SRV); + break; + + case D3D_SIT_SAMPLER: + ResourceDesc.Type = SHADER_RESOURCE_TYPE_SAMPLER; + break; + + case D3D_SIT_UAV_RWTYPED: + ResourceDesc.Type = (GetSRVDimension() == D3D_SRV_DIMENSION_BUFFER ? SHADER_RESOURCE_TYPE_BUFFER_UAV : SHADER_RESOURCE_TYPE_TEXTURE_UAV); + break; + + case D3D_SIT_STRUCTURED: + case D3D_SIT_BYTEADDRESS: + ResourceDesc.Type = SHADER_RESOURCE_TYPE_BUFFER_SRV; + break; + + case D3D_SIT_UAV_RWSTRUCTURED: + case D3D_SIT_UAV_RWBYTEADDRESS: + case D3D_SIT_UAV_APPEND_STRUCTURED: + case D3D_SIT_UAV_CONSUME_STRUCTURED: + case D3D_SIT_UAV_RWSTRUCTURED_WITH_COUNTER: + ResourceDesc.Type = SHADER_RESOURCE_TYPE_BUFFER_UAV; + break; + + default: + UNEXPECTED("Unknown input type"); + } + + return ResourceDesc; +} + +HLSLShaderResourceDesc ShaderResources::GetHLSLShaderResourceDesc(Uint32 Index)const { DEV_CHECK_ERR(Index < m_TotalResources, "Resource index (", Index, ") is out of range"); - ShaderResourceDesc ResourceDesc; + HLSLShaderResourceDesc HLSLResourceDesc = {}; if (Index < m_TotalResources) { const auto& Res = GetResAttribs(Index, m_TotalResources, 0); - ResourceDesc.Name = Res.Name; - ResourceDesc.ArraySize = Res.BindCount; - switch(Res.GetInputType()) - { - case D3D_SIT_CBUFFER: - ResourceDesc.Type = SHADER_RESOURCE_TYPE_CONSTANT_BUFFER; - break; - - case D3D_SIT_TBUFFER: - UNSUPPORTED( "TBuffers are not supported" ); - ResourceDesc.Type = SHADER_RESOURCE_TYPE_UNKNOWN; - break; - - case D3D_SIT_TEXTURE: - ResourceDesc.Type = (Res.GetSRVDimension() == D3D_SRV_DIMENSION_BUFFER ? SHADER_RESOURCE_TYPE_BUFFER_SRV : SHADER_RESOURCE_TYPE_TEXTURE_SRV); - break; - - case D3D_SIT_SAMPLER: - ResourceDesc.Type = SHADER_RESOURCE_TYPE_SAMPLER; - break; - - case D3D_SIT_UAV_RWTYPED: - ResourceDesc.Type = (Res.GetSRVDimension() == D3D_SRV_DIMENSION_BUFFER ? SHADER_RESOURCE_TYPE_BUFFER_UAV : SHADER_RESOURCE_TYPE_TEXTURE_UAV); - break; - - case D3D_SIT_STRUCTURED: - case D3D_SIT_BYTEADDRESS: - ResourceDesc.Type = SHADER_RESOURCE_TYPE_BUFFER_SRV; - break; - - case D3D_SIT_UAV_RWSTRUCTURED: - case D3D_SIT_UAV_RWBYTEADDRESS: - case D3D_SIT_UAV_APPEND_STRUCTURED: - case D3D_SIT_UAV_CONSUME_STRUCTURED: - case D3D_SIT_UAV_RWSTRUCTURED_WITH_COUNTER: - ResourceDesc.Type = SHADER_RESOURCE_TYPE_BUFFER_UAV; - break; - - default: - UNEXPECTED("Unknown input type"); - } + return Res.GetHLSLResourceDesc(); } - return ResourceDesc; + return HLSLResourceDesc; } size_t ShaderResources::GetHash()const |
