summaryrefslogtreecommitdiffstats
path: root/Graphics/GraphicsEngineD3DBase
diff options
context:
space:
mode:
authorassiduous <assiduous@diligentgraphics.com>2020-03-26 18:40:00 +0000
committerassiduous <assiduous@diligentgraphics.com>2020-03-26 18:40:00 +0000
commit09b9f1dc1ec69683c3143f309e6e8a0141361624 (patch)
treeb6f1a63031e72e09d313f681a311eb3043405441 /Graphics/GraphicsEngineD3DBase
parentFixed latest MSVC (19.25.28610.4) build issue (diff)
downloadDiligentCore-09b9f1dc1ec69683c3143f309e6e8a0141361624.tar.gz
DiligentCore-09b9f1dc1ec69683c3143f309e6e8a0141361624.zip
Renamed _DEBUG and DEVELOPMENT macros to DILGENT_DEBUG and DILIGENT_DEVELOPMENT
Diffstat (limited to 'Graphics/GraphicsEngineD3DBase')
-rw-r--r--Graphics/GraphicsEngineD3DBase/include/D3DShaderResourceLoader.hpp2
-rw-r--r--Graphics/GraphicsEngineD3DBase/include/ShaderResources.hpp6
-rw-r--r--Graphics/GraphicsEngineD3DBase/src/ShaderD3DBase.cpp2
-rw-r--r--Graphics/GraphicsEngineD3DBase/src/ShaderResources.cpp2
4 files changed, 6 insertions, 6 deletions
diff --git a/Graphics/GraphicsEngineD3DBase/include/D3DShaderResourceLoader.hpp b/Graphics/GraphicsEngineD3DBase/include/D3DShaderResourceLoader.hpp
index 829eae5d..ea3a9f3e 100644
--- a/Graphics/GraphicsEngineD3DBase/include/D3DShaderResourceLoader.hpp
+++ b/Graphics/GraphicsEngineD3DBase/include/D3DShaderResourceLoader.hpp
@@ -127,7 +127,7 @@ void LoadD3DShaderResources(ID3DBlob* pShaderByteCode,
Name.erase(OpenBracketPos, Name.length() - OpenBracketPos);
// Name == "g_tex2DDiffuse"
VERIFY_EXPR(Name.length() == OpenBracketPos);
-#ifdef _DEBUG
+#ifdef DILIGENT_DEBUG
for (const auto& ExistingRes : Resources)
{
VERIFY(Name.compare(ExistingRes.Name) != 0, "Resource with the same name has already been enumerated. All array elements are expected to be enumerated one after another");
diff --git a/Graphics/GraphicsEngineD3DBase/include/ShaderResources.hpp b/Graphics/GraphicsEngineD3DBase/include/ShaderResources.hpp
index 9dcd44b4..e12d094e 100644
--- a/Graphics/GraphicsEngineD3DBase/include/ShaderResources.hpp
+++ b/Graphics/GraphicsEngineD3DBase/include/ShaderResources.hpp
@@ -128,7 +128,7 @@ public:
SamplerOrTexSRVId {_SamplerId}
// clang-format on
{
-#ifdef _DEBUG
+#ifdef DILIGENT_DEBUG
// clang-format off
VERIFY(_BindPoint <= MaxBindPoint || _BindPoint == InvalidBindPoint, "Bind Point is out of allowed range");
VERIFY(_BindCount <= MaxBindCount, "Bind Count is out of allowed range");
@@ -376,7 +376,7 @@ public:
const SHADER_RESOURCE_VARIABLE_TYPE* AllowedVarTypes,
Uint32 NumAllowedTypes,
bool CountStaticSamplers) const noexcept;
-#ifdef DEVELOPMENT
+#ifdef DILIGENT_DEVELOPMENT
static void DvpVerifyResourceLayout(const PipelineResourceLayoutDesc& ResourceLayout,
const ShaderResources* const pShaderResources[],
Uint32 NumShaders);
@@ -540,7 +540,7 @@ void ShaderResources::Initialize(ID3DBlob* pShaderByteCode,
{
m_SamplerSuffix = m_ResourceNames.CopyString(CombinedSamplerSuffix);
-#ifdef DEVELOPMENT
+#ifdef DILIGENT_DEVELOPMENT
for (Uint32 n = 0; n < GetNumSamplers(); ++n)
{
const auto& Sampler = GetSampler(n);
diff --git a/Graphics/GraphicsEngineD3DBase/src/ShaderD3DBase.cpp b/Graphics/GraphicsEngineD3DBase/src/ShaderD3DBase.cpp
index 8e35198d..e880fe0f 100644
--- a/Graphics/GraphicsEngineD3DBase/src/ShaderD3DBase.cpp
+++ b/Graphics/GraphicsEngineD3DBase/src/ShaderD3DBase.cpp
@@ -92,7 +92,7 @@ static HRESULT CompileShader(const char* Source,
ID3DBlob** ppCompilerOutput)
{
DWORD dwShaderFlags = D3DCOMPILE_ENABLE_STRICTNESS;
-#if defined(DEBUG) || defined(_DEBUG)
+#if defined(DILIGENT_DEBUG)
// Set the D3D10_SHADER_DEBUG flag to embed debug information in the shaders.
// Setting this flag improves the shader debugging experience, but still allows
// the shaders to be optimized and to run exactly the way they will run in
diff --git a/Graphics/GraphicsEngineD3DBase/src/ShaderResources.cpp b/Graphics/GraphicsEngineD3DBase/src/ShaderResources.cpp
index 3f166a9b..ae8e5d8a 100644
--- a/Graphics/GraphicsEngineD3DBase/src/ShaderResources.cpp
+++ b/Graphics/GraphicsEngineD3DBase/src/ShaderResources.cpp
@@ -213,7 +213,7 @@ D3DShaderResourceCounters ShaderResources::CountResources(const PipelineResource
return Counters;
}
-#ifdef DEVELOPMENT
+#ifdef DILIGENT_DEVELOPMENT
void ShaderResources::DvpVerifyResourceLayout(const PipelineResourceLayoutDesc& ResourceLayout,
const ShaderResources* const pShaderResources[],
Uint32 NumShaders)