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| author | Egor Yusov <egor.yusov@gmail.com> | 2018-02-13 04:49:03 +0000 |
|---|---|---|
| committer | Egor Yusov <egor.yusov@gmail.com> | 2018-02-13 04:49:03 +0000 |
| commit | 66b3b5f4ff87e705b6bc65df751c91799d1f402a (patch) | |
| tree | 6302d270799933f60334417f306bad7311aeddb5 /Graphics/GraphicsEngineD3DBase | |
| parent | Minor updates on iOS platform (diff) | |
| download | DiligentCore-66b3b5f4ff87e705b6bc65df751c91799d1f402a.tar.gz DiligentCore-66b3b5f4ff87e705b6bc65df751c91799d1f402a.zip | |
Fixed formatting of cmake files + couple of minor updates
Diffstat (limited to 'Graphics/GraphicsEngineD3DBase')
| -rw-r--r-- | Graphics/GraphicsEngineD3DBase/CMakeLists.txt | 48 |
1 files changed, 24 insertions, 24 deletions
diff --git a/Graphics/GraphicsEngineD3DBase/CMakeLists.txt b/Graphics/GraphicsEngineD3DBase/CMakeLists.txt index 33fd7a76..ee5066ba 100644 --- a/Graphics/GraphicsEngineD3DBase/CMakeLists.txt +++ b/Graphics/GraphicsEngineD3DBase/CMakeLists.txt @@ -3,26 +3,26 @@ cmake_minimum_required (VERSION 3.10) project(GraphicsEngineD3DBase CXX) set(INCLUDE - include/D3DErrors.h - include/D3DShaderResourceLoader.h - include/D3DTypeConversionImpl.h - include/D3DViewDescConversionImpl.h - include/DXGITypeConversions.h - include/HLSLDefinitions.fxh - include/RenderDeviceD3DBase.h - include/ShaderD3DBase.h - include/ShaderResources.h - include/ShaderVariableD3DBase.h + include/D3DErrors.h + include/D3DShaderResourceLoader.h + include/D3DTypeConversionImpl.h + include/D3DViewDescConversionImpl.h + include/DXGITypeConversions.h + include/HLSLDefinitions.fxh + include/RenderDeviceD3DBase.h + include/ShaderD3DBase.h + include/ShaderResources.h + include/ShaderVariableD3DBase.h ) set(SOURCE - src/DXGITypeConversions.cpp - src/ShaderD3DBase.cpp - src/ShaderResources.cpp + src/DXGITypeConversions.cpp + src/ShaderD3DBase.cpp + src/ShaderResources.cpp ) add_library(GraphicsEngineD3DBase STATIC - ${SOURCE} ${INCLUDE} include/HLSLDefinitions_inc.fxh + ${SOURCE} ${INCLUDE} include/HLSLDefinitions_inc.fxh ) set_source_files_properties( @@ -33,15 +33,15 @@ set_source_files_properties( # Create custom target to convert HLSLDefinitions.fxh to HLSLDefinitions_inc.fxh add_custom_target(ProcessHLSLDefinitions SOURCES - include/HLSLDefinitions.fxh + include/HLSLDefinitions.fxh ) add_custom_command(TARGET ProcessHLSLDefinitions - # Unfortunately it is not possible to set TARGET directly to GraphicsEngineD3DBase - # because PRE_BUILD is only supported on Visual Studio 8 or later. For all other generators - # PRE_BUILD is treated as PRE_LINK. + # Unfortunately it is not possible to set TARGET directly to GraphicsEngineD3DBase + # because PRE_BUILD is only supported on Visual Studio 8 or later. For all other generators + # PRE_BUILD is treated as PRE_LINK. COMMAND ${FILE2STRING_PATH} include/HLSLDefinitions.fxh include/HLSLDefinitions_inc.fxh - WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR} + WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR} COMMENT "Processing HLSLDefinitions.fxh" VERBATIM ) @@ -50,13 +50,13 @@ add_dependencies(GraphicsEngineD3DBase ProcessHLSLDefinitions) target_include_directories(GraphicsEngineD3DBase PUBLIC - include + include ) target_link_libraries(GraphicsEngineD3DBase PUBLIC - BuildSettings - GraphicsEngine + BuildSettings + GraphicsEngine ) set_common_target_properties(GraphicsEngineD3DBase) @@ -65,8 +65,8 @@ source_group("include" FILES ${INCLUDE}) source_group("generated" FILES include/HLSLDefinitions_inc.fxh) set_target_properties(GraphicsEngineD3DBase PROPERTIES - FOLDER Core/Graphics + FOLDER Core/Graphics ) set_target_properties(ProcessHLSLDefinitions PROPERTIES - FOLDER Core/Graphics/Helper + FOLDER Core/Graphics/Helper )
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