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authorEgor Yusov <egor.yusov@gmail.com>2018-02-13 04:49:03 +0000
committerEgor Yusov <egor.yusov@gmail.com>2018-02-13 04:49:03 +0000
commit66b3b5f4ff87e705b6bc65df751c91799d1f402a (patch)
tree6302d270799933f60334417f306bad7311aeddb5 /Graphics/GraphicsEngineD3DBase
parentMinor updates on iOS platform (diff)
downloadDiligentCore-66b3b5f4ff87e705b6bc65df751c91799d1f402a.tar.gz
DiligentCore-66b3b5f4ff87e705b6bc65df751c91799d1f402a.zip
Fixed formatting of cmake files + couple of minor updates
Diffstat (limited to 'Graphics/GraphicsEngineD3DBase')
-rw-r--r--Graphics/GraphicsEngineD3DBase/CMakeLists.txt48
1 files changed, 24 insertions, 24 deletions
diff --git a/Graphics/GraphicsEngineD3DBase/CMakeLists.txt b/Graphics/GraphicsEngineD3DBase/CMakeLists.txt
index 33fd7a76..ee5066ba 100644
--- a/Graphics/GraphicsEngineD3DBase/CMakeLists.txt
+++ b/Graphics/GraphicsEngineD3DBase/CMakeLists.txt
@@ -3,26 +3,26 @@ cmake_minimum_required (VERSION 3.10)
project(GraphicsEngineD3DBase CXX)
set(INCLUDE
- include/D3DErrors.h
- include/D3DShaderResourceLoader.h
- include/D3DTypeConversionImpl.h
- include/D3DViewDescConversionImpl.h
- include/DXGITypeConversions.h
- include/HLSLDefinitions.fxh
- include/RenderDeviceD3DBase.h
- include/ShaderD3DBase.h
- include/ShaderResources.h
- include/ShaderVariableD3DBase.h
+ include/D3DErrors.h
+ include/D3DShaderResourceLoader.h
+ include/D3DTypeConversionImpl.h
+ include/D3DViewDescConversionImpl.h
+ include/DXGITypeConversions.h
+ include/HLSLDefinitions.fxh
+ include/RenderDeviceD3DBase.h
+ include/ShaderD3DBase.h
+ include/ShaderResources.h
+ include/ShaderVariableD3DBase.h
)
set(SOURCE
- src/DXGITypeConversions.cpp
- src/ShaderD3DBase.cpp
- src/ShaderResources.cpp
+ src/DXGITypeConversions.cpp
+ src/ShaderD3DBase.cpp
+ src/ShaderResources.cpp
)
add_library(GraphicsEngineD3DBase STATIC
- ${SOURCE} ${INCLUDE} include/HLSLDefinitions_inc.fxh
+ ${SOURCE} ${INCLUDE} include/HLSLDefinitions_inc.fxh
)
set_source_files_properties(
@@ -33,15 +33,15 @@ set_source_files_properties(
# Create custom target to convert HLSLDefinitions.fxh to HLSLDefinitions_inc.fxh
add_custom_target(ProcessHLSLDefinitions
SOURCES
- include/HLSLDefinitions.fxh
+ include/HLSLDefinitions.fxh
)
add_custom_command(TARGET ProcessHLSLDefinitions
- # Unfortunately it is not possible to set TARGET directly to GraphicsEngineD3DBase
- # because PRE_BUILD is only supported on Visual Studio 8 or later. For all other generators
- # PRE_BUILD is treated as PRE_LINK.
+ # Unfortunately it is not possible to set TARGET directly to GraphicsEngineD3DBase
+ # because PRE_BUILD is only supported on Visual Studio 8 or later. For all other generators
+ # PRE_BUILD is treated as PRE_LINK.
COMMAND ${FILE2STRING_PATH} include/HLSLDefinitions.fxh include/HLSLDefinitions_inc.fxh
- WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}
+ WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}
COMMENT "Processing HLSLDefinitions.fxh"
VERBATIM
)
@@ -50,13 +50,13 @@ add_dependencies(GraphicsEngineD3DBase ProcessHLSLDefinitions)
target_include_directories(GraphicsEngineD3DBase
PUBLIC
- include
+ include
)
target_link_libraries(GraphicsEngineD3DBase
PUBLIC
- BuildSettings
- GraphicsEngine
+ BuildSettings
+ GraphicsEngine
)
set_common_target_properties(GraphicsEngineD3DBase)
@@ -65,8 +65,8 @@ source_group("include" FILES ${INCLUDE})
source_group("generated" FILES include/HLSLDefinitions_inc.fxh)
set_target_properties(GraphicsEngineD3DBase PROPERTIES
- FOLDER Core/Graphics
+ FOLDER Core/Graphics
)
set_target_properties(ProcessHLSLDefinitions PROPERTIES
- FOLDER Core/Graphics/Helper
+ FOLDER Core/Graphics/Helper
) \ No newline at end of file