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authorassiduous <assiduous@diligentgraphics.com>2020-09-13 03:17:35 +0000
committerassiduous <assiduous@diligentgraphics.com>2020-09-13 03:17:35 +0000
commit83acbd6c353255f478164018a357637fb2f11cb5 (patch)
treec685b67b63185cd47d397a0d2dc423c9a8032421 /Graphics/GraphicsEngineD3DBase
parentFixed shader error log + fixed tests in Win8.1 (diff)
downloadDiligentCore-83acbd6c353255f478164018a357637fb2f11cb5.tar.gz
DiligentCore-83acbd6c353255f478164018a357637fb2f11cb5.zip
Added option to enable/disable device features during initialization (API 240069)
Diffstat (limited to 'Graphics/GraphicsEngineD3DBase')
-rw-r--r--Graphics/GraphicsEngineD3DBase/include/RenderDeviceD3DBase.hpp40
1 files changed, 20 insertions, 20 deletions
diff --git a/Graphics/GraphicsEngineD3DBase/include/RenderDeviceD3DBase.hpp b/Graphics/GraphicsEngineD3DBase/include/RenderDeviceD3DBase.hpp
index fc73814d..61e5fb12 100644
--- a/Graphics/GraphicsEngineD3DBase/include/RenderDeviceD3DBase.hpp
+++ b/Graphics/GraphicsEngineD3DBase/include/RenderDeviceD3DBase.hpp
@@ -157,26 +157,26 @@ public:
auto& Features = this->m_DeviceCaps.Features;
- Features.SeparablePrograms = True;
- Features.IndirectRendering = True;
- Features.WireframeFill = True;
- Features.MultithreadedResourceCreation = True;
- Features.ComputeShaders = True;
- Features.GeometryShaders = True;
- Features.Tessellation = True;
- Features.OcclusionQueries = True;
- Features.BinaryOcclusionQueries = True;
- Features.TimestampQueries = True;
- Features.PipelineStatisticsQueries = True;
- Features.DurationQueries = True;
- Features.DepthBiasClamp = True;
- Features.DepthClamp = True;
- Features.IndependentBlend = True;
- Features.DualSourceBlend = True;
- Features.MultiViewport = True;
- Features.TextureCompressionBC = True;
- Features.PixelUAVWritesAndAtomics = True;
- Features.TextureUAVExtendedFormats = True;
+ Features.SeparablePrograms = DEVICE_FEATURE_STATE_ENABLED;
+ Features.IndirectRendering = DEVICE_FEATURE_STATE_ENABLED;
+ Features.WireframeFill = DEVICE_FEATURE_STATE_ENABLED;
+ Features.MultithreadedResourceCreation = DEVICE_FEATURE_STATE_ENABLED;
+ Features.ComputeShaders = DEVICE_FEATURE_STATE_ENABLED;
+ Features.GeometryShaders = DEVICE_FEATURE_STATE_ENABLED;
+ Features.Tessellation = DEVICE_FEATURE_STATE_ENABLED;
+ Features.OcclusionQueries = DEVICE_FEATURE_STATE_ENABLED;
+ Features.BinaryOcclusionQueries = DEVICE_FEATURE_STATE_ENABLED;
+ Features.TimestampQueries = DEVICE_FEATURE_STATE_ENABLED;
+ Features.PipelineStatisticsQueries = DEVICE_FEATURE_STATE_ENABLED;
+ Features.DurationQueries = DEVICE_FEATURE_STATE_ENABLED;
+ Features.DepthBiasClamp = DEVICE_FEATURE_STATE_ENABLED;
+ Features.DepthClamp = DEVICE_FEATURE_STATE_ENABLED;
+ Features.IndependentBlend = DEVICE_FEATURE_STATE_ENABLED;
+ Features.DualSourceBlend = DEVICE_FEATURE_STATE_ENABLED;
+ Features.MultiViewport = DEVICE_FEATURE_STATE_ENABLED;
+ Features.TextureCompressionBC = DEVICE_FEATURE_STATE_ENABLED;
+ Features.PixelUAVWritesAndAtomics = DEVICE_FEATURE_STATE_ENABLED;
+ Features.TextureUAVExtendedFormats = DEVICE_FEATURE_STATE_ENABLED;
}
};