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| author | assiduous <assiduous@diligentgraphics.com> | 2020-09-14 21:24:57 +0000 |
|---|---|---|
| committer | assiduous <assiduous@diligentgraphics.com> | 2020-09-14 21:24:57 +0000 |
| commit | ad658f07caaecb1d5a2de84868c07067959b36e6 (patch) | |
| tree | 2bbba07a42eb7a1c66270e5f24fb888a44793f38 /Graphics/GraphicsEngineD3DBase | |
| parent | Refactoring shader compilation - part II (diff) | |
| download | DiligentCore-ad658f07caaecb1d5a2de84868c07067959b36e6.tar.gz DiligentCore-ad658f07caaecb1d5a2de84868c07067959b36e6.zip | |
Refactoring shader compilation - part III
Diffstat (limited to 'Graphics/GraphicsEngineD3DBase')
| -rw-r--r-- | Graphics/GraphicsEngineD3DBase/src/ShaderD3DBase.cpp | 141 |
1 files changed, 35 insertions, 106 deletions
diff --git a/Graphics/GraphicsEngineD3DBase/src/ShaderD3DBase.cpp b/Graphics/GraphicsEngineD3DBase/src/ShaderD3DBase.cpp index 97691879..39684476 100644 --- a/Graphics/GraphicsEngineD3DBase/src/ShaderD3DBase.cpp +++ b/Graphics/GraphicsEngineD3DBase/src/ShaderD3DBase.cpp @@ -44,62 +44,6 @@ namespace Diligent { -static HRESULT CompileDxilShader(IDXCompiler* DxCompiler, - const char* Source, - size_t SourceLength, - const ShaderCreateInfo& ShaderCI, - LPCSTR profile, - ID3DBlob** ppBlobOut, - ID3DBlob** ppCompilerOutput) -{ - VERIFY_EXPR(DxCompiler != nullptr); - - std::vector<std::unique_ptr<wchar_t[]>> StringPool; - - auto UTF8ToUTF16 = [&StringPool](LPCSTR lpUTF8) // - { - // When last parameter is 0, the function returns the required buffer size, in characters, - // including any terminating null character. - const auto nChars = MultiByteToWideChar(CP_UTF8, 0, lpUTF8, -1, NULL, 0); - std::unique_ptr<wchar_t[]> wstr{new wchar_t[nChars]}; - MultiByteToWideChar(CP_UTF8, 0, lpUTF8, -1, wstr.get(), nChars); - StringPool.emplace_back(std::move(wstr)); - return StringPool.back().get(); - }; - - const wchar_t* pArgs[] = - { - L"-Zpc", // Matrices in column-major order - //L"-WX", // Warnings as errors -#ifdef DILIGENT_DEBUG - L"-Zi", // Debug info - //L"-Qembed_debug", // Embed debug info into the shader (some compilers do not recognize this flag) - L"-Od", // Disable optimization -#else - L"-Od", // TODO: something goes wrong if optimization is enabled - //L"-O3", // Optimization level 3 -#endif - }; - - VERIFY_EXPR(__uuidof(ID3DBlob) == __uuidof(IDxcBlob)); - - IDXCompiler::CompileAttribs CA; - CA.Source = Source; - CA.SourceLength = static_cast<Uint32>(SourceLength); - CA.EntryPoint = UTF8ToUTF16(ShaderCI.EntryPoint); - CA.Profile = UTF8ToUTF16(profile); - CA.pArgs = pArgs; - CA.ArgsCount = _countof(pArgs); - CA.pShaderSourceStreamFactory = ShaderCI.pShaderSourceStreamFactory; - CA.ppBlobOut = reinterpret_cast<IDxcBlob**>(ppBlobOut); - CA.ppCompilerOutput = reinterpret_cast<IDxcBlob**>(ppCompilerOutput); - if (!DxCompiler->Compile(CA)) - { - return E_FAIL; - } - return S_OK; -} - class D3DIncludeImpl : public ID3DInclude { public: @@ -156,12 +100,12 @@ static HRESULT CompileShader(const char* Source, // the release configuration of this program. dwShaderFlags |= D3DCOMPILE_DEBUG; #else - // Warning: do not use this flag as it causes shader compiler to fail the compilation and - // report strange errors: - // dwShaderFlags |= D3D10_SHADER_OPTIMIZATION_LEVEL3; + // Warning: do not use this flag as it causes shader compiler to fail the compilation and + // report strange errors: + // dwShaderFlags |= D3D10_SHADER_OPTIMIZATION_LEVEL3; #endif - D3DIncludeImpl IncludeImpl(ShaderCI.pShaderSourceStreamFactory); + D3DIncludeImpl IncludeImpl{ShaderCI.pShaderSourceStreamFactory}; return D3DCompile(Source, SourceLength, NULL, nullptr, &IncludeImpl, ShaderCI.EntryPoint, profile, dwShaderFlags, 0, ppBlobOut, ppCompilerOutput); } @@ -181,66 +125,51 @@ ShaderD3DBase::ShaderD3DBase(const ShaderCreateInfo& ShaderCI, const ShaderVersi case SHADER_COMPILER_DEFAULT: UseDXC = false; break; case SHADER_COMPILER_DXC: UseDXC = DxCompiler != nullptr && DxCompiler->IsLoaded(); break; case SHADER_COMPILER_FXC: UseDXC = false; break; - // clang-format on + // clang-format on default: UNEXPECTED("Unsupported shader compiler"); } - std::string strShaderProfile; - switch (ShaderCI.Desc.ShaderType) + if (UseDXC) { - // clang-format off - case SHADER_TYPE_VERTEX: strShaderProfile="vs"; break; - case SHADER_TYPE_PIXEL: strShaderProfile="ps"; break; - case SHADER_TYPE_GEOMETRY: strShaderProfile="gs"; break; - case SHADER_TYPE_HULL: strShaderProfile="hs"; break; - case SHADER_TYPE_DOMAIN: strShaderProfile="ds"; break; - case SHADER_TYPE_COMPUTE: strShaderProfile="cs"; break; - case SHADER_TYPE_AMPLIFICATION: strShaderProfile="as"; break; - case SHADER_TYPE_MESH: strShaderProfile="ms"; break; - // clang-format on - default: UNEXPECTED("Unknown shader type"); + VERIFY_EXPR(__uuidof(ID3DBlob) == __uuidof(IDxcBlob)); + DxCompiler->Compile(ShaderCI, nullptr, reinterpret_cast<IDxcBlob**>(&m_pShaderByteCode), nullptr, ShaderCI.ppCompilerOutput); } + else + { + std::string strShaderProfile = GetHLSLProfileString(ShaderCI.Desc.ShaderType, ShaderModel); - strShaderProfile += "_"; - strShaderProfile += std::to_string(ShaderModel.Major); - strShaderProfile += "_"; - strShaderProfile += std::to_string(ShaderModel.Minor); + String ShaderSource = BuildHLSLSourceString(ShaderCI); - String ShaderSource = BuildHLSLSourceString(ShaderCI); + DEV_CHECK_ERR(ShaderCI.EntryPoint != nullptr, "Entry point must not be null"); - DEV_CHECK_ERR(ShaderCI.EntryPoint != nullptr, "Entry point must not be null"); + CComPtr<ID3DBlob> errors; - CComPtr<ID3DBlob> errors; - HRESULT hr; + auto hr = CompileShader(ShaderSource.c_str(), ShaderSource.length(), ShaderCI, strShaderProfile.c_str(), &m_pShaderByteCode, &errors); - if (UseDXC) - hr = CompileDxilShader(DxCompiler, ShaderSource.c_str(), ShaderSource.length(), ShaderCI, strShaderProfile.c_str(), &m_pShaderByteCode, &errors); - else - hr = CompileShader(ShaderSource.c_str(), ShaderSource.length(), ShaderCI, strShaderProfile.c_str(), &m_pShaderByteCode, &errors); + const size_t CompilerMsgLen = errors ? errors->GetBufferSize() : 0; + const char* CompilerMsg = CompilerMsgLen > 0 ? static_cast<const char*>(errors->GetBufferPointer()) : nullptr; - const size_t CompilerMsgLen = errors ? errors->GetBufferSize() : 0; - const char* CompilerMsg = CompilerMsgLen > 0 ? static_cast<const char*>(errors->GetBufferPointer()) : nullptr; - - if (CompilerMsg != nullptr && ShaderCI.ppCompilerOutput != nullptr) - { - auto* pOutputDataBlob = MakeNewRCObj<DataBlobImpl>()(CompilerMsgLen + 1 + ShaderSource.length() + 1); - char* DataPtr = static_cast<char*>(pOutputDataBlob->GetDataPtr()); - memcpy(DataPtr, CompilerMsg, CompilerMsgLen); - DataPtr[CompilerMsgLen] = 0; // Set null terminator - memcpy(DataPtr + CompilerMsgLen + 1, ShaderSource.data(), ShaderSource.length() + 1); - pOutputDataBlob->QueryInterface(IID_DataBlob, reinterpret_cast<IObject**>(ShaderCI.ppCompilerOutput)); - } - - if (FAILED(hr)) - { - ComErrorDesc ErrDesc(hr); - if (ShaderCI.ppCompilerOutput != nullptr) + if (CompilerMsg != nullptr && ShaderCI.ppCompilerOutput != nullptr) { - LOG_ERROR_AND_THROW("Failed to compile D3D shader \"", (ShaderCI.Desc.Name != nullptr ? ShaderCI.Desc.Name : ""), "\" (", ErrDesc.Get(), ")."); + auto* pOutputDataBlob = MakeNewRCObj<DataBlobImpl>()(CompilerMsgLen + 1 + ShaderSource.length() + 1); + char* DataPtr = static_cast<char*>(pOutputDataBlob->GetDataPtr()); + memcpy(DataPtr, CompilerMsg, CompilerMsgLen); + DataPtr[CompilerMsgLen] = 0; // Set null terminator + memcpy(DataPtr + CompilerMsgLen + 1, ShaderSource.data(), ShaderSource.length() + 1); + pOutputDataBlob->QueryInterface(IID_DataBlob, reinterpret_cast<IObject**>(ShaderCI.ppCompilerOutput)); } - else + + if (FAILED(hr)) { - LOG_ERROR_AND_THROW("Failed to compile D3D shader \"", (ShaderCI.Desc.Name != nullptr ? ShaderCI.Desc.Name : ""), "\" (", ErrDesc.Get(), "):\n", (CompilerMsg != nullptr ? CompilerMsg : "<no compiler log available>")); + ComErrorDesc ErrDesc(hr); + if (ShaderCI.ppCompilerOutput != nullptr) + { + LOG_ERROR_AND_THROW("Failed to compile D3D shader \"", (ShaderCI.Desc.Name != nullptr ? ShaderCI.Desc.Name : ""), "\" (", ErrDesc.Get(), ")."); + } + else + { + LOG_ERROR_AND_THROW("Failed to compile D3D shader \"", (ShaderCI.Desc.Name != nullptr ? ShaderCI.Desc.Name : ""), "\" (", ErrDesc.Get(), "):\n", (CompilerMsg != nullptr ? CompilerMsg : "<no compiler log available>")); + } } } } |
