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| author | assiduous <assiduous@diligentgraphics.com> | 2020-01-28 18:55:06 +0000 |
|---|---|---|
| committer | assiduous <assiduous@diligentgraphics.com> | 2020-01-28 18:55:06 +0000 |
| commit | f3db428efac051ff89bed1703d3c2ab3d3a69ffb (patch) | |
| tree | 01e46c7494f9315d5d6c78bdc322149f17ee92aa /Graphics/GraphicsEngineD3DBase | |
| parent | Reworked C inteface method calls to use CALL_IFACE_METHOD macro (diff) | |
| download | DiligentCore-f3db428efac051ff89bed1703d3c2ab3d3a69ffb.tar.gz DiligentCore-f3db428efac051ff89bed1703d3c2ab3d3a69ffb.zip | |
Implemented IShaderD3D C interface.
Closed https://github.com/DiligentGraphics/DiligentCore/issues/55
Diffstat (limited to 'Graphics/GraphicsEngineD3DBase')
| -rw-r--r-- | Graphics/GraphicsEngineD3DBase/interface/ShaderD3D.h | 37 |
1 files changed, 32 insertions, 5 deletions
diff --git a/Graphics/GraphicsEngineD3DBase/interface/ShaderD3D.h b/Graphics/GraphicsEngineD3DBase/interface/ShaderD3D.h index f64ba232..b5ef72b9 100644 --- a/Graphics/GraphicsEngineD3DBase/interface/ShaderD3D.h +++ b/Graphics/GraphicsEngineD3DBase/interface/ShaderD3D.h @@ -47,20 +47,47 @@ struct HLSLShaderResourceDesc DILIGENT_DERIVE(ShaderResourceDesc) Uint32 ShaderRegister DEFAULT_INITIALIZER(0); }; +typedef struct HLSLShaderResourceDesc HLSLShaderResourceDesc; // clang-format on -#if DILIGENT_CPP_INTERFACE +#define DILIGENT_INTERFACE_NAME IShaderD3D +#include "../../../Primitives/interface/DefineInterfaceHelperMacros.h" + +// clang-format off /// Exposes Direct3D-specific functionality of a shader object. -class IShaderD3D : public IShader +DILIGENT_INTERFACE(IShaderD3D, IShader) { -public: /// Returns HLSL shader resource description - virtual void GetHLSLResource(Uint32 Index, HLSLShaderResourceDesc& ResourceDesc) const = 0; + VIRTUAL void METHOD(GetHLSLResource)(THIS_ + Uint32 Index, + HLSLShaderResourceDesc REF ResourceDesc) CONST PURE; }; -#else +#include "../../../Primitives/interface/UndefInterfaceHelperMacros.h" + +#if DILIGENT_C_INTERFACE + +// clang-format on + +struct IShaderD3DVtbl +{ + struct IObjectMethods Object; + struct IDeviceObjectMethods DeviceObject; + struct IShaderD3DMethods ShaderD3D; +}; + +typedef struct IShaderD3D +{ + struct IShaderD3DVtbl* pVtbl; +} IShaderD3D; + +// clang-format off + +# define IShaderD3D_GetHLSLResource(This, ...) CALL_IFACE_METHOD(ShaderD3D, GetHLSLResource, This, __VA_ARGS__) + +// clang-format on #endif |
