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authorassiduous <assiduous@diligentgraphics.com>2020-01-28 18:55:06 +0000
committerassiduous <assiduous@diligentgraphics.com>2020-01-28 18:55:06 +0000
commitf3db428efac051ff89bed1703d3c2ab3d3a69ffb (patch)
tree01e46c7494f9315d5d6c78bdc322149f17ee92aa /Graphics/GraphicsEngineD3DBase
parentReworked C inteface method calls to use CALL_IFACE_METHOD macro (diff)
downloadDiligentCore-f3db428efac051ff89bed1703d3c2ab3d3a69ffb.tar.gz
DiligentCore-f3db428efac051ff89bed1703d3c2ab3d3a69ffb.zip
Implemented IShaderD3D C interface.
Closed https://github.com/DiligentGraphics/DiligentCore/issues/55
Diffstat (limited to 'Graphics/GraphicsEngineD3DBase')
-rw-r--r--Graphics/GraphicsEngineD3DBase/interface/ShaderD3D.h37
1 files changed, 32 insertions, 5 deletions
diff --git a/Graphics/GraphicsEngineD3DBase/interface/ShaderD3D.h b/Graphics/GraphicsEngineD3DBase/interface/ShaderD3D.h
index f64ba232..b5ef72b9 100644
--- a/Graphics/GraphicsEngineD3DBase/interface/ShaderD3D.h
+++ b/Graphics/GraphicsEngineD3DBase/interface/ShaderD3D.h
@@ -47,20 +47,47 @@ struct HLSLShaderResourceDesc DILIGENT_DERIVE(ShaderResourceDesc)
Uint32 ShaderRegister DEFAULT_INITIALIZER(0);
};
+typedef struct HLSLShaderResourceDesc HLSLShaderResourceDesc;
// clang-format on
-#if DILIGENT_CPP_INTERFACE
+#define DILIGENT_INTERFACE_NAME IShaderD3D
+#include "../../../Primitives/interface/DefineInterfaceHelperMacros.h"
+
+// clang-format off
/// Exposes Direct3D-specific functionality of a shader object.
-class IShaderD3D : public IShader
+DILIGENT_INTERFACE(IShaderD3D, IShader)
{
-public:
/// Returns HLSL shader resource description
- virtual void GetHLSLResource(Uint32 Index, HLSLShaderResourceDesc& ResourceDesc) const = 0;
+ VIRTUAL void METHOD(GetHLSLResource)(THIS_
+ Uint32 Index,
+ HLSLShaderResourceDesc REF ResourceDesc) CONST PURE;
};
-#else
+#include "../../../Primitives/interface/UndefInterfaceHelperMacros.h"
+
+#if DILIGENT_C_INTERFACE
+
+// clang-format on
+
+struct IShaderD3DVtbl
+{
+ struct IObjectMethods Object;
+ struct IDeviceObjectMethods DeviceObject;
+ struct IShaderD3DMethods ShaderD3D;
+};
+
+typedef struct IShaderD3D
+{
+ struct IShaderD3DVtbl* pVtbl;
+} IShaderD3D;
+
+// clang-format off
+
+# define IShaderD3D_GetHLSLResource(This, ...) CALL_IFACE_METHOD(ShaderD3D, GetHLSLResource, This, __VA_ARGS__)
+
+// clang-format on
#endif