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authorEgor Yusov <egor.yusov@gmail.com>2018-03-31 18:55:55 +0000
committerEgor Yusov <egor.yusov@gmail.com>2018-03-31 18:55:55 +0000
commitf88358621a3a2ffa1a9b7a87baa84695075337bd (patch)
treebb555200a0d97d473744faf83e63834c742d0286 /Graphics/GraphicsEngineD3DBase
parentImplemented initialization in fullscreen mode on Win32 (diff)
downloadDiligentCore-f88358621a3a2ffa1a9b7a87baa84695075337bd.tar.gz
DiligentCore-f88358621a3a2ffa1a9b7a87baa84695075337bd.zip
Implemented switching to a fullscreen mode in d3d on Win32
Diffstat (limited to 'Graphics/GraphicsEngineD3DBase')
-rw-r--r--Graphics/GraphicsEngineD3DBase/CMakeLists.txt1
-rw-r--r--Graphics/GraphicsEngineD3DBase/include/D3DErrors.h18
-rw-r--r--Graphics/GraphicsEngineD3DBase/include/SwapChainD3DBase.h186
3 files changed, 201 insertions, 4 deletions
diff --git a/Graphics/GraphicsEngineD3DBase/CMakeLists.txt b/Graphics/GraphicsEngineD3DBase/CMakeLists.txt
index cb683b09..7b85ad3a 100644
--- a/Graphics/GraphicsEngineD3DBase/CMakeLists.txt
+++ b/Graphics/GraphicsEngineD3DBase/CMakeLists.txt
@@ -14,6 +14,7 @@ set(INCLUDE
include/ShaderD3DBase.h
include/ShaderResources.h
include/ShaderVariableD3DBase.h
+ include/SwapChainD3DBase.h
)
set(SOURCE
diff --git a/Graphics/GraphicsEngineD3DBase/include/D3DErrors.h b/Graphics/GraphicsEngineD3DBase/include/D3DErrors.h
index 0a9233e4..b1d1e068 100644
--- a/Graphics/GraphicsEngineD3DBase/include/D3DErrors.h
+++ b/Graphics/GraphicsEngineD3DBase/include/D3DErrors.h
@@ -67,17 +67,17 @@ private:
#define CHECK_D3D_RESULT_THROW(Expr, Message)\
-{ \
+do{ \
HRESULT _hr_ = Expr; \
if(FAILED(_hr_)) \
{ \
ComErrorDesc ErrDesc( _hr_ ); \
LOG_ERROR_AND_THROW( Message, "\nHRESULT Desc: ", ErrDesc.Get());\
} \
-}
+}while(false)
#define CHECK_D3D_RESULT_THROW_EX(Expr, ...)\
-{ \
+do{ \
HRESULT _hr_ = Expr; \
if(FAILED(_hr_)) \
{ \
@@ -86,4 +86,14 @@ private:
ComErrorDesc ErrDesc( _hr_ ); \
LOG_ERROR_AND_THROW( ms.str(), "\nHRESULT Desc: ", ErrDesc.Get());\
} \
-}
+}while(false)
+
+#define LOG_D3D_ERROR(Expr, Message)\
+do{ \
+ HRESULT _hr_ = Expr; \
+ if(FAILED(_hr_)) \
+ { \
+ ComErrorDesc ErrDesc( _hr_ ); \
+ LOG_ERROR_MESSAGE( Message, "\nHRESULT Desc: ", ErrDesc.Get());\
+ } \
+}while(false)
diff --git a/Graphics/GraphicsEngineD3DBase/include/SwapChainD3DBase.h b/Graphics/GraphicsEngineD3DBase/include/SwapChainD3DBase.h
new file mode 100644
index 00000000..0dc8bb0d
--- /dev/null
+++ b/Graphics/GraphicsEngineD3DBase/include/SwapChainD3DBase.h
@@ -0,0 +1,186 @@
+/* Copyright 2015-2018 Egor Yusov
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF ANY PROPRIETARY RIGHTS.
+ *
+ * In no event and under no legal theory, whether in tort (including negligence),
+ * contract, or otherwise, unless required by applicable law (such as deliberate
+ * and grossly negligent acts) or agreed to in writing, shall any Contributor be
+ * liable for any damages, including any direct, indirect, special, incidental,
+ * or consequential damages of any character arising as a result of this License or
+ * out of the use or inability to use the software (including but not limited to damages
+ * for loss of goodwill, work stoppage, computer failure or malfunction, or any and
+ * all other commercial damages or losses), even if such Contributor has been advised
+ * of the possibility of such damages.
+ */
+
+#pragma once
+
+#include "SwapChainBase.h"
+
+/// \file
+/// Base implementation of a D3D swap chain
+
+namespace Diligent
+{
+ /// Base implementation of a D3D swap chain
+ template<class BaseInterface, typename DXGISwapChainType>
+ class SwapChainD3DBase : public SwapChainBase<BaseInterface>
+ {
+ public:
+ using TBase = SwapChainBase<BaseInterface>;
+ SwapChainD3DBase(IReferenceCounters *pRefCounters,
+ IRenderDevice *pDevice,
+ IDeviceContext *pDeviceContext,
+ const SwapChainDesc& SCDesc,
+ const FullScreenModeDesc& FSDesc,
+ void* pNativeWndHandle) :
+ TBase(pRefCounters, pDevice, pDeviceContext, SCDesc),
+ m_FSDesc(FSDesc),
+ m_pNativeWndHandle(pNativeWndHandle)
+ {}
+
+ ~SwapChainD3DBase()
+ {
+ // Swap chain must be in windowed mode when terminating the app
+ if (m_pSwapChain)
+ {
+ BOOL IsFullScreen = FALSE;
+ m_pSwapChain->GetFullscreenState(&IsFullScreen, nullptr);
+ if (IsFullScreen)
+ m_pSwapChain->SetFullscreenState(FALSE, nullptr);
+ }
+ }
+
+ protected:
+ virtual void UpdateSwapChain(bool CreateNew) = 0;
+
+ void CreateDXGISwapChain(IUnknown *pD3D11DeviceOrD3D12CmdQueue)
+ {
+#if PLATFORM_WIN32
+ auto hWnd = reinterpret_cast<HWND>(m_pNativeWndHandle);
+ if (m_SwapChainDesc.Width == 0 || m_SwapChainDesc.Height == 0)
+ {
+ RECT rc;
+ if (m_FSDesc.Fullscreen)
+ {
+ const HWND hDesktop = GetDesktopWindow();
+ GetWindowRect(hDesktop, &rc);
+ }
+ else
+ {
+ GetClientRect(hWnd, &rc);
+ }
+ m_SwapChainDesc.Width = rc.right - rc.left;
+ m_SwapChainDesc.Height = rc.bottom - rc.top;
+ }
+#endif
+
+ auto DXGIColorBuffFmt = TexFormatToDXGI_Format(m_SwapChainDesc.ColorBufferFormat);
+
+ DXGI_SWAP_CHAIN_DESC1 swapChainDesc = {};
+ swapChainDesc.Width = m_SwapChainDesc.Width;
+ swapChainDesc.Height = m_SwapChainDesc.Height;
+ // Flip model swapchains (DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL and DXGI_SWAP_EFFECT_FLIP_DISCARD) only support the following Formats:
+ // - DXGI_FORMAT_R16G16B16A16_FLOAT
+ // - DXGI_FORMAT_B8G8R8A8_UNORM
+ // - DXGI_FORMAT_R8G8B8A8_UNORM
+ // - DXGI_FORMAT_R10G10B10A2_UNORM
+ // If RGBA8_UNORM_SRGB swap chain is required, we will create RGBA8_UNORM swap chain, but
+ // create RGBA8_UNORM_SRGB render target view
+ swapChainDesc.Format = DXGIColorBuffFmt == DXGI_FORMAT_R8G8B8A8_UNORM_SRGB ? DXGI_FORMAT_R8G8B8A8_UNORM : DXGIColorBuffFmt;
+ swapChainDesc.Stereo = FALSE;
+ swapChainDesc.SampleDesc.Count = 1;
+ swapChainDesc.SampleDesc.Quality = 0;
+ swapChainDesc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
+ swapChainDesc.BufferCount = m_SwapChainDesc.BufferCount;
+ swapChainDesc.Scaling = DXGI_SCALING_NONE;
+ // Windows Store apps must use DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL or DXGI_SWAP_EFFECT_FLIP_DISCARD.
+ swapChainDesc.SwapEffect = DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL;
+ swapChainDesc.AlphaMode = DXGI_ALPHA_MODE_UNSPECIFIED; // Not used
+ swapChainDesc.Flags = DXGI_SWAP_CHAIN_FLAG_ALLOW_MODE_SWITCH;
+
+ CComPtr<IDXGISwapChain1> pSwapChain1;
+ CComPtr<IDXGIFactory2> factory;
+ HRESULT hr = CreateDXGIFactory1(__uuidof(factory), reinterpret_cast<void**>(static_cast<IDXGIFactory2**>(&factory)));
+ CHECK_D3D_RESULT_THROW(hr, "Failed to create DXGI factory");
+
+#if PLATFORM_WIN32
+
+ DXGI_SWAP_CHAIN_FULLSCREEN_DESC FullScreenDesc = {};
+ FullScreenDesc.Windowed = m_FSDesc.Fullscreen ? FALSE : TRUE;
+ FullScreenDesc.RefreshRate.Numerator = m_FSDesc.RefreshRateNumerator;
+ FullScreenDesc.RefreshRate.Denominator = m_FSDesc.RefreshRateDenominator;
+ FullScreenDesc.Scaling = static_cast<DXGI_MODE_SCALING>(m_FSDesc.Scaling);
+ FullScreenDesc.ScanlineOrdering = static_cast<DXGI_MODE_SCANLINE_ORDER>(m_FSDesc.ScanlineOrder);
+ hr = factory->CreateSwapChainForHwnd(pD3D11DeviceOrD3D12CmdQueue, hWnd, &swapChainDesc, &FullScreenDesc, nullptr, &pSwapChain1);
+ CHECK_D3D_RESULT_THROW(hr, "Failed to create Swap Chain");
+
+ // Do not allow the swap chain handle Alt+Enter
+ hr = factory->MakeWindowAssociation(hWnd, DXGI_MWA_NO_WINDOW_CHANGES | DXGI_MWA_NO_ALT_ENTER);
+
+#elif PLATFORM_UNIVERSAL_WINDOWS
+
+ if (m_FSDesc.Fullscreen)
+ LOG_WARNING_MESSAGE("UWP applications do not support fullscreen mode");
+
+ hr = factory->CreateSwapChainForCoreWindow(
+ pD3D11DeviceOrD3D12CmdQueue,
+ reinterpret_cast<IUnknown*>(m_pNativeWndHandle),
+ &swapChainDesc,
+ nullptr,
+ &pSwapChain1);
+ CHECK_D3D_RESULT_THROW(hr, "Failed to create DXGI swap chain");
+
+ // Ensure that DXGI does not queue more than one frame at a time. This both reduces latency and
+ // ensures that the application will only render after each VSync, minimizing power consumption.
+ //pDXGIDevice->SetMaximumFrameLatency( 1 );
+
+#endif
+
+ pSwapChain1->QueryInterface(__uuidof(m_pSwapChain), reinterpret_cast<void**>(static_cast<DXGISwapChainType**>(&m_pSwapChain)));
+
+ }
+
+ virtual void SetFullscreenMode(const DisplayModeAttribs &DisplayMode)override final
+ {
+ if (m_pSwapChain)
+ {
+ // If we are already in fullscreen mode, we need to switch to windowed mode first,
+ // otherwise swap chain creation will fail
+ if (m_FSDesc.Fullscreen)
+ m_pSwapChain->SetFullscreenState(FALSE, nullptr);
+ m_FSDesc.Fullscreen = True;
+ m_FSDesc.RefreshRateNumerator = DisplayMode.RefreshRateNumerator;
+ m_FSDesc.RefreshRateDenominator = DisplayMode.RefreshRateDenominator;
+ m_FSDesc.Scaling = DisplayMode.Scaling;
+ m_FSDesc.ScanlineOrder = DisplayMode.ScanlineOrder;
+ m_SwapChainDesc.Width = DisplayMode.Width;
+ m_SwapChainDesc.Height = DisplayMode.Height;
+ if (DisplayMode.Format != TEX_FORMAT_UNKNOWN)
+ m_SwapChainDesc.ColorBufferFormat = DisplayMode.Format;
+ UpdateSwapChain(true);
+ }
+ }
+
+ virtual void SetWindowedMode()override final
+ {
+ if (m_FSDesc.Fullscreen)
+ {
+ m_FSDesc.Fullscreen = False;
+ m_pSwapChain->SetFullscreenState(FALSE, nullptr);
+ }
+ }
+
+ FullScreenModeDesc m_FSDesc;
+ CComPtr<DXGISwapChainType> m_pSwapChain;
+ void* m_pNativeWndHandle;
+ };
+}